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3 Dimensional Chat / Glue Object & Animation

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vibe runner
18
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Joined: 7th Aug 2006
Location: The Future
Posted: 6th Mar 2007 11:45
Hey.

I have a vehicle and a turret, the vehicle has various animations. I have a turret with it's own animations, and I've GLUEd the turret onto the vehicle. When I move the vehicle, the turret moves. When I play the vehicle animation, it does not take the turret with it.

Is this normal? Is there a way around it?

dark donkey
18
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Joined: 4th May 2006
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Posted: 6th Mar 2007 15:40
I think it is, You will have to move the turret at the same time that the animataion is moveing. I hope this helps you.
Moondog
22
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Joined: 26th Aug 2002
Location: outside the box
Posted: 6th Mar 2007 15:43 Edited at: 6th Mar 2007 15:45
one way to fix this is to have a single poly on your vehicle that represents the place that the turret will be attached, and in your modeling program and bind it to the vehicle so it animates with it. Then, take your turret and glue it to the single poly instead of the vehicle. Though, you might have to grab the poly's hierarchy x/y/z position and x/y/z rotation and then set your turret that way.

MOONDOG


current projects: Mystic Dream // red // battle room
vibe runner
18
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Joined: 7th Aug 2006
Location: The Future
Posted: 6th Mar 2007 16:10
But if that ship/turret are glued together and get directed to a .X file together, sure they'll be together, but I won't be able to reference the turret to move it seperately.

tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 6th Mar 2007 17:31
I think they can't be joined and exported, you have to bond them, not glue; and then animate as a whole. I don't have DBP, but I think thats the case.

You could just make two different objects and export them both, and tell the turret to always be at one of the bones (at the top where the turret would be) of the vehicle.

That might work, but then again, it might not. Just my 2 cents.
Tyrano

Yay I got FF XII, and it totally rocks! Love the new battle system
Moondog
22
Years of Service
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Joined: 26th Aug 2002
Location: outside the box
Posted: 6th Mar 2007 17:32
no, get the poly information in DB and position you turret that way, and then you can move it seperatly. Don't glue, just pos and rot to the poly's pos and angle.

MOONDOG


current projects: Mystic Dream // red // battle room
Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 8th Mar 2007 13:38
I glue a dummy cube, then set the object to its position and limb direction. I can use collision on it, I can animate as I like, and it just works right.


Come see the WIP!

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