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3 Dimensional Chat / My perons :)

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DB newbie
19
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 16th Mar 2007 10:51
hello everyone im a reletivly new person to 3D modeling. i use anim8or. ok well here is my person i have been working on. dont laugh comments would be appreciated...wether there nice or not.

Polys:912
its made of all cylanders.



Come see the WIP!

DB newbie
19
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Location: um..... i dont remember.
Posted: 16th Mar 2007 17:10
anyone?


Come see the WIP!

DB newbie
19
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Posted: 16th Mar 2007 18:15
35 views and no comments....wow my model is really that bad.


Come see the WIP!

zeddex2
17
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Posted: 16th Mar 2007 18:29
DB Newbie my opinios

Is not so bad. we can see its a biped humain

But my question is. Do you try to make a humain with cloth or just the body at this moment ?

If its just the body. try to recude the area of your leg.
when i m coming back to home, i ll post you some hint i have ( picture etc i made to help me with perso modeling

If you can, I can!
DB newbie
19
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Location: um..... i dont remember.
Posted: 16th Mar 2007 18:52
im jsut working on the actual body right now.


Come see the WIP!

Shadow Coderer
18
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Joined: 2nd Feb 2006
Location: UK
Posted: 16th Mar 2007 19:27
Yes, it is human shaped. More or less I recomend using reference images when modelling. That should help you improve your models

"If I die, tell my wife 'hello'"
DB newbie
19
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Posted: 16th Mar 2007 20:05
ok thank you for your comments


Come see the WIP!

Venge
18
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Location: Iowa
Posted: 16th Mar 2007 22:44 Edited at: 16th Mar 2007 22:44
There seem to be a lot of dyslexic people on these forums.
No offense, just an observatnoi.

Model's coming along well, you might want to use a concept or something to get the proportions right.

Soon to come: Corvette vs. the Enzo
MP3D
17
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Posted: 17th Mar 2007 00:11
DB newbie, I really need to get you those video tutorials with audio.

Let me see if I can help. First lets see if you can attach the arms and legs to the torso. Keep in mind when doing this look at the edges and how they line up to each other. Here is a few images to help. You will notice the colored rings around the head model? these are edge loops and on the body there is a seam that runs down the center of the model so if I wanted to I could cut the model in half along the arms and thighs.

So attach the legs and arms and then post a screen capture/print screen of the wire frame. and let me look at it.

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MP3D
17
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Posted: 17th Mar 2007 00:12
And once I figure out how to post a few images I will be able to put in one post. Sorry....

And the body pic.

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Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 17th Mar 2007 02:42
It's ok. The hips shouldn't be sticking out like that. Nnot to brag or anything, but you can check my human model thread for inspiration

-Mansoor
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 17th Mar 2007 03:03
perhaps it helps to look at some proportions and anatomy references.
the intarweb is full of them for you to reference if you dont have a library at home.












it also helps to know the anatomy of the human being for reference as well









most 3d applications will allow you to load an image behind your modelling package for reference, whether it be something you have drawn or referenced from the internet.



There are really two types of modeling approaches you can follow.

LIMB based modellng is akin to all the parts are separate objects like your doing now.
This causes seam tears between the models joints however.

MESH based modeling is akin to making it one complete mesh and bending the polys according to suit.

If you have just started out the limb based approach is ok, but progress into it being all one mesh.

Not to say you cant use a combination of both as I deploy that method.
It works for attaching armour or applying a sword to the hand or hiding thighs under armour skirts etc..

Try to draw what you want first or reference what you want first.
Do a lot of tests with your 3d package to get used to all the tools, this way your not letting yourself down by not deploying all the tools available to you.

if you really want to get good at it, just keep trying and making mistake tests to see whats really involved to make it look good. Im sure even the best modelers here have some really bad examples when they were learning.

Moondog
22
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Location: outside the box
Posted: 17th Mar 2007 03:38 Edited at: 17th Mar 2007 03:48
lol, Xeno, your no better...

anyway, good first try, but not good enough. Get some reference images, which you can pull of the net very easily, and set them up so when looking through a front viewport(in a modeler) you see the front reference picture, and so on for the right/left side of the reference picture. Try to line them up as best you can. People start in different areas, each saying this one place to start a huminoid mesh is better...but theres no real right way to start a human mesh. I personally start at the legs. Easy, simple. Depending on what poly limit your self, decide on how many faces you want to wrap around your leg. Now create a cylinder with that many faces, and extrude it about 8 times and then line up the ends of the cylinder with the joining of the foot and leg, and the other side with the leg into the waist. Now, at every major scale, or curve change in your leg, you should put a wrap of edges at, then in the front and side views, line up the edges and scale the wrap to the correct size. Do this to each major change in the legs form, and you got your self a decent looking leg.

Now do this to an arm, then to the body, then mold them together. This is your base mesh. From here you can start adding your detail, and start to define the body more, so it actually looks like a body.

Here's some reference of what i just explained. this is a model i just started, obviously a woman form. Now, what i've done is model the body/leg/and arm as sepereate objects, using 8 sided cylinders, extruded and edge loops scaled, to match my reference pictures. Now, i've started to mold the leg into the body, and soon will do the same with the arm. Hope this makes more sense with a picture.


(truespace's viewport render's very strangely, so it might look like she has a huge butt, but she dosn't
Good luck modeling!

MOONDOG

edit: lol, indi beat me to the post. I actually started out doing limb modeling. When i started to get into 3d using Raydreams 3d(still love that program), one of my inspirations at the time was FFVII(which just came out). So i based all my models off of the FF7 models, which were limb models. It was untill the 8 installment that they started to get into vertex animation. THough even in 8, if you look very close, you can see that character meshes were made of several objects, not just one mesh.


current projects: Mystic Dream // red // battle room
Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 17th Mar 2007 04:08
ahh nudity.
and muscles!argh, we just finished studying that in human bio, soooo annoying to memorize...

Soon to come: Corvette vs. the Enzo
DB newbie
19
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Location: um..... i dont remember.
Posted: 17th Mar 2007 04:13
wow thanks for all of the help guys.


Come see the WIP!

XxX emerson lol xoxo
17
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Posted: 17th Mar 2007 05:14
Yeah, u'll want to make sure you connect those legs! Might have some uv map troubles and Stuff. I see Its low polie so It will be good fer games hehe

Hay, hay hay! I am teh besttorz! Did you know that 99% of all people are dummer then me??
QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 17th Mar 2007 06:54
Quote: "35 views and no comments....wow my model is really that bad."

Yes, it is. But it's a good start!

And indi, I think those should be links and not images. It seems like you're hotlinking to all of them (that's a no-no) and it's clogging the thread a bit with so many large pictures.

hessiess
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Joined: 30th Mar 2007
Location: pc!
Posted: 31st Mar 2007 00:41
Venge , There seem to be a lot of dyslexic people on these forums.
No offense , just an observatnoi.

I’m dyslexic too. There seems to be some link between creativity and dyslexia.

Use background images welst modelling, it healps enormasley.

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