I've got something to admit. Seeing that lately there've been rumours that Seadome is dead, I'll admit that in a way, it no longer exists. However, that does not mean there is no progress.
The original idea of Seadome was to provide a game in DarkBASIC Pro that was as far as we could push the engine. However, our main programmer has been discussing things with me and a few weeks ago we voted upon to kill that focus. Instead, we're trying to push ourselves to the limit with what we can do.
I am sorry to inform you that this change of focus includes us moving away Seadome from DarkBASIC. This migration is the sole cause of the delay in updates, as we had to port all of our progress to the new engine. Danny has been doing a great job at that and has given Bozzy and Casper a C++ 'education'. He will assist them in grasping their new programming language. The delay, sadly, did cause the team to lose trust in one of our most active members. As much as I regret this, I do support the teams' decision to remove this member from the team.
This is only relevant to the Seadome project, and as far as I know not relevant to any other DBC/DBP project of mine or of any of the other members of the team. It is a specific measure taken to be as able to create Seadome as we envision it.
However, the situation now leaves me with two options. First one is to refrain from further updates here and adhering to the WIP rules. If so, I would prefer that Seadome gets moved to Programming Talk. Second option is that I try and keep Seadome in the WIP section. I see no use or reason to do so, though, unless on popular request.
In other news, we are looking for an asset 3D modeller, and a level modeller. If you're interested, do visit
http://vector4.co.uk/ and click 'contact'.
I thank you for your hopefully ongoing support.
Rami
A mod has been erased by your signature because it was larger than 600x120