Hi
I am running into complex collision problems and I decided to find a 3rd Party collision extention. What I need to know is simple. Can NG (Nuclear Glory) handle more complex objects. From what I have gathered, you can only get colisions based on elipsoids, which can't even rotate to the object's direction. Would a way be to make a few spheres, one at the front, one in the middle, and one at the rear and use basic trig to calculate their positions based on an angle? On the other hand it seems extemely easy to use. Can anyone recommend it or tell me it's cons?
Thanks!
~ z_man ~