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3 Dimensional Chat / DBPro won't recognise 3.ds files- load object command

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deneve
17
Years of Service
User Offline
Joined: 20th Mar 2007
Location:
Posted: 10th Apr 2007 23:46
I'm having a real problem getting DBPro to recognise .3ds files.
I've used Alistair Stewarts sample code to try out the loading as below:





This works fine when all the files are in the project direct directory.

However, when I try to load other .3ds files it just crashes DBPro and I have to use the task manager to escape back.

I am wanting to use files from a palm tree editor from the site below:

http://www.onyxtree.com/palm.html

They kindly sent me some samples including some .3ds files but these don't work as i have stated. I can get them into milkshape successfully but if I try to export them again in a different format like .x (using directx.8? on the menu) I just get the same crash. I've tried loading other .3ds files from turbo squid and they don't load either. My milkshape is currently the unregistered version but I can't seem to export into MD3 but why should't DBPro do what it says it should. I have made sure sure all the .3ds files are in the project directory but it still won't work. I've tried so many things now I've forgotten what I haven't tried. Can anyone shed any light on this one

Thanks in advance.

Nick
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 11th Apr 2007 00:39
I would use .x, convert the .3ds into a .x, Dark Basic Pro no longer supports .3ds properly.

Did The Buddha have a Zen micro?
deneve
17
Years of Service
User Offline
Joined: 20th Mar 2007
Location:
Posted: 11th Apr 2007 00:58
How do I convert .3ds to .x? Sorry but I can't figure this - I'm a noobie . Milkshape only exports 3ds to direct x 8 but this does not work either?

Nick
deneve
17
Years of Service
User Offline
Joined: 20th Mar 2007
Location:
Posted: 11th Apr 2007 01:18
Actually just to add, It is really uncomfortable to discover that DBPro no longer supports .3ds any more because it means what I read in the manuals by Alistair stewart is no longer valid and it makes me wonder how much more of the stuff I read will no longer be valid. This is really frustrating There is no definitive data and that seems rally bad for a product's value.

Sorry guess I'm just cross at hours of trying to get just a simple!!! thing to work
H4ck1d
18
Years of Service
User Offline
Joined: 27th Dec 2005
Location: Yes
Posted: 11th Apr 2007 05:18
Milkshape exports in .x! Just go to File->Export->DirectX(JT). That's what I use, and it works just fine.

deneve
17
Years of Service
User Offline
Joined: 20th Mar 2007
Location:
Posted: 11th Apr 2007 22:51
Hi H4ck1d

Thanks ever so much. Dooh!! I missed this format thinking it was some other weird filetype.

Nick
Moondog
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: outside the box
Posted: 12th Apr 2007 02:07
DBP actually never supported .3ds files, what it really did was convert the file into x format then loaded it into memory. DBC used to come with a file converter when you bought it, they got rid of it with DBp though.

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