cant get the thing to look right with either the default DBP bump mapping command, it's shader, or Green Gandalf's shader, which happens to be the darkest and flattest...
here it is with the default dbp bump mapping command which has the best look thus far, even though the hilt looks like a doughnut.
it is completely disregarding the materials i have set, and basically drawing the texture on there without any shading, and making it brighter with slightly more contrast.
without the shader it looks really dull; i don't think milkshape exported my materials properly.