@Cash Curtis II,
Thanks for being recpetive to my inquiry. I edited the question out of the WIP thread, as it is more appropriate to ask it here.
By the way, I was truly blown away at how this project is coming along. So props to you and anyone/everyone who has worked on it.
Using Geisha House as an example (btw, GH seems to render better than others; so the visual experience I am referring to is somewhat harder to detect)
The Screenshot that spurred my question, was this one:
Now, I'm not sure exactly (being a newb at 3D) what to fix, or how to fix it. One thing that adds to the visual confusion for me is the Fire that looks more like a head-on shot. The three people at the bottom seem to shoot out like my description, and my mind doesn't believe that they are really in the scene. (not sure how it would look while animated). The person near the top adds to this feeling.
To visually describe it, I'd expect to see less of their (the 3 people at the bottom) front side, that close to the bottom of the screen. And less of an angle / towards the outer edges, like the plants, and the tree trunks, for instance.
Given the POV we are currently seeing, in my mind if the camera panned down to eye level perspective, the guy/knight in the middle would actually be standing leaning excessively backwards. As if coming up from a limbo contest, yet without a bend at the knees or heel. I guess a better analogy would be to say he would looks as thou being hoisted upright by a wire. The orc to the left would be leaning a bit sideways.
Also, (again not as distorted as I have seen) the orc to the lefts helmet starts to "stretch" as it approaches the left side of the screen and gets further away from what I refer to as the invisible focal point.
A poor mans reference
If this were a drawing. And perspective lines were drawn to a single dot. Here's what I think is going on.
At current POV
===================== screen
|| _________ ||
|| | A box | ||
|| ---------- ||
|| \________/ ||
|| \ / ||
=====================
\ / <- ""'s and "/" are the invisible
\/ perpesctive lines.
* current focal point, where all persecitve lines
are drawn to.
Perhaps by adjusting the camera The focal point would be less extreme. But, if the focal poin is raised to much, you would get a different distortion. For instance if it were exaclty screen center but deep back (in 3d) you would wind up with the a perspective tha's more distorted.
where * is an invisible focal point deep into the center and / represent people.
Everything would radiate out, and could be worse than the above
=================
|| \ / ||
|| \ / ||
|| * ||
|| / \ ||
|| / \ ||
=================
I believe somewhere in the middle of these two extremes lies a better POV.