'Ello all, this is actually my first post..::the crowd quiets::.. We, as in Lumetix, are working on a 3d MMORPG, and this will be our first 3d game to date. In any event, I am attempting to rapidly understand 3d modelling and texturing and have run into some difficulty with terrains. Using the monochrone bitmap for the topography, I was able to have Milkshape generate a terrain (the world map, to be more precise). The problem comes with moving around the terrain and layering different sections. Since the terrain is so large, I am unable to really make anything out, as far as vertices go, and I am unsure how to "grab" particular sections and texture them seperately from the rest of the terrain...
p.s. I have attached the world map file (*ms3d) format so that anyone who is interested in taking a look, may do so, this is by no means a final version, but it's a start.
p.p.s. Any other texture/modelling information, tutorials, or advice involved directly with rpg/mmorpg's would be greatly appreciated...thanks.
My Boss: "Oh hey...by the way, no more drawing, reading, writing, or anything while you're working..."
Me: "So...no more free-thinking?"
My Boss: "Exactly."