Quote: "we need an upvector joint like in newton...but that has to be taken to ageia,cuz its just not in PhysX."
In my experience, upvector joints are no good for character controllers. The spinning on the y axis was uncontrollable.
Quote: "Curtis - Somehow I got the impression from the help files with DarkPhysics that the character controllers were only for the player character. That will make it much easier."
Ah, I see now. Yeah, you can use as many as you like. The character controllers sure aren't perfect, but they'll get the job done. I created my own using Sparky's DLL+DarkPhysics for greater control.

Come see the WIP!