Thanks for the kind words guys. I'm glad you're liking it
Quote: "The custom stuff, level design looks perfect. What about the game? Story? Gameplay? Videos?"
I'd like to say that I spent a considerable amount of time working out a complex and sophisticated storyline with numerous twists and turns leading up to a stunning climax... but that would be a lie of epic proportions
Here's how it kicks off...
After three days in the ship's auto-brig, you emerge to find the following note waiting for you...
Gameplay will be 40% shooting stuff and 60% problem-solving. Despite the slightly lighthearted tone of the game, I'm going to make you exercise your brain muscles a bit. Lateral thinking will be rewarded, as will diligent exploration. Oh, and there'll be lots of gory bits and gratuitous violence.
BTW filya, you sig speaks the truth.
Quote: "Very nice Doom3-like feel you got going there! I'd like to ask, are you utilizing any normal mapping going on in those screenshots? Thanks!"
I'm using illumination maps for the lights, everything else is just texturing. I can't get consistent results from any of FPSC's other shaders so I tend to leave them alone.
Quote: "It looks like a cross between Halo and Project: Snowblind...excellent!! I wanna see the custom weapons!"
As I said at the top of the thread, this is 90% stock FPSC, just re-textured, hacked, chopped, and recombined. The same goes for the weapons. However, I may be forced to concoct something original as I've turned the autoslug into a sidearm, and the Vickers into an assault rifle, which means I've got to come up with something new if I want a heavy weapon
Cheers
- Graham