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3 Dimensional Chat / Photograph Normal Mapping

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vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 20th May 2007 17:02
Just looking around some Doom 3 mod sites and I found this brilliant texturing tutorial. It uses Photoshop but I'm sure people here without it will be able to find a way in GIMP or something.

Here's the link
http://zarria.net/nrmphoto/nrmphoto.html
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 20th May 2007 17:21
very nice find, thanks.

Look behind you a threeheaded monkey!
vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 20th May 2007 17:25 Edited at: 20th May 2007 17:26
(double post)
vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 20th May 2007 17:25
Thats ok, took me a while to find, but it should save people a lot of time.
MikeS
Retired Moderator
21
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Joined: 2nd Dec 2002
Location: United States
Posted: 20th May 2007 21:16
That's very cool.



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(Formerly Yellow)
jasonhtml
20
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Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 21st May 2007 05:51
its cool, but i think it is unneccessary unless you are going for the ultimate realism. still a cool technique though.

MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 21st May 2007 16:17
Seppuku.... you said that this would help me.... but it doesn't really.

I've created a texture from scratch, and I want to know how to convert it into a normal map....

I apologise for being a complete noob.... but it's just who I am

E.D.

bond1
19
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Joined: 27th Oct 2005
Location:
Posted: 21st May 2007 17:38 Edited at: 21st May 2007 17:42
I wrote a normal mapping tutorial for one of the newsletters a few months back. It covers making normal maps from both high poly models and also textures/photographs:

http://www.thegamecreators.com/data/newsletter/newsletter_issue_48.html#6


Remember, you'll need a grayscale version of your texture, the parts you want to be RAISED should be whiter, and the parts you want low or RECESSED should be darker. Generally the more contrast the better. Simply desaturating your image WILL NOT work 99% of the time. Then run your grayscale image thru either the Nvidia Photoshop filter or the free Crazybump program to generate your normal map.

----------------------------------------
"Your mom goes to college."
My FPSC stuff at http://www.hyrumark.com
vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 21st May 2007 19:00 Edited at: 21st May 2007 19:37
Thats a nice technique too bond, thanks for that.

Just to let everyone know, I've found another tutorial: http://www.bencloward.com/tutorials_normal_maps1.shtml

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