Now that I'm back in the game, I thought it would be neat if I shared my design process when creating media. What better way to show that then with my current joint project, Mystic Dream.
One of the first things after establishing a world, or in this case what Hayen has laid out for me
, I sketch. I sketch till my fingers hurt and I'm high from all the ink fumes.
In the upcoming demo, you'll be able to choose between two races/genders: Female Rangers, and the Male Shadows. Good and evil respectively. The ranger's were pretty easy to design, tall humanoid with pointed ears, your typical Tolken elve.
For the shadow, I had a hard time trying to make them look scary, but I eventually came up with a design that best suited this race. They look humanoid, but they have no ears, eyes or nose, and they have razor sharp teeth. Three fingers and toes. But what really makes them scary is their ability to devour souls without a body. It's like an addiction if they don't get their fix at least 5 times a day, they go on a rampage, killing anything they happen to see, well, sense
As for monsters, the upcoming demo will feature two monsters which you'll be seeing in the final game. The first is a Shadow Walker that has been infused with meteorite crystals, sorta re-animated dead. Though the story behind the crystals you'll have to discover from the game.
The next monster is a special boss I've designed just for the demo, waiting in her inner most chamber of her Vial Fortress, to slay the heroes that come for her blood. So I went with the duel weilding demon snake, thought it sounded good for a boss character
Once i get permission, i'll post some nice render's for you guys, so you can see how my models come together after the design phase
MOONDOG