Yeah, I know, I know. Another WiP. But nobody said I have to actually finish them.
Definite plans for this one are to get the first track done with some timers and checkpoints etc. so people can have a play, then I'll see if I can take it further. The biggest challenge by far is AI ... major major headache ... so we'll have to see ...
Ok, I made Hover Racing V1 about 3 years ago, but lost all of it.
Back then I coded the physics engine myself, but this time round I'm using DarkPhysics. The first track is designed and modelling is underway. The basics of the engine has been riged, and it's remarkably simple using DP. This is just a quick vid of how it'll may play. It's really fun to control actually.
Hopefully I'll have the first track done in a few weeks, then people can whiz round it themselves. True to the original, there will be loops, cork screws, cliff faces and jumps.
It's not arcadey at all. It's really tough to control, but therefore much more rewarding as you learn it.
Prototype Engine Vid 3 (4.9MB WMV)
More over the weekend.