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Author
Message
dononeton
20
Years of Service
User Offline
Joined: 12th Jun 2004
Location: Tusaloosa, AL : USA
Posted: 10th Jun 2007 06:01
I bought Dark Ai yesterday and I've managed to setup obstacles an enemy, and a player. The enemy is able to find the player based on if he is in the Ai system and if he can fire then gets the player x,z position and then have the enmey go to that position


AMD Athlon 64 x2 Dual Core Processor 3800+,MMX 3DNOW (2CPUs)
1024 MB RAM
GeForce 7300 GT 512 MB
Cash Curtis II
19
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 10th Jun 2007 19:24
Yes, Dark AI is cool.


Come see the WIP!
dononeton
20
Years of Service
User Offline
Joined: 12th Jun 2004
Location: Tusaloosa, AL : USA
Posted: 10th Jun 2007 21:06
I didn't really thought it would be that easy. Over the past couple of weeks I notice alot of AI talk around here, so I went and got some info about it well just the A* pathfinding stuff. And I gave it a shot using DBPro. What I planed to do after I got it finished is to convert it to a dll using the pureplugin. Then it dawned on me, DBPro is a game language why redo something that is already made so I bought it and I am glad that I did

AMD Athlon 64 x2 Dual Core Processor 3800+,MMX 3DNOW (2CPUs)
1024 MB RAM
GeForce 7300 GT 512 MB
Olby
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location:
Posted: 13th Jun 2007 16:50
You are completely right man.

AMD Sempron 1.8+ Ghz, 512MB Ram, ATI R9550 256MB Ram, Sound Blaster Live!, WinXP Pro SP2, DirectX 9.0c (Feb2007), DBPro 6.6b
http://www.myspace.com/producerolby

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