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Newcomers DBPro Corner / I need some help on where to take some of these unfinished RPG and FPS tutorials

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OneShot
17
Years of Service
User Offline
Joined: 18th Jan 2007
Location:
Posted: 13th Jun 2007 07:45
Everyone quit their tutorials on RPG's and FPS's. I don't even know why they made them if they were going to quit...anyways...

1. How do I make walls, and apply collision detection to them.
2. Or stuff like Lighting, how do I make lighting?
3. How would I go about making a inventory or an Interface.
4. How would I make a cool door to walk through.
5. How would I go about making a finished product of a FPS or a RPG...
6. How do I apply gravity but make it to where I don't fall through the floor. I've searched for that and came up empty handed.

I can't find anything that specifcally tells me how to create some of this stuff(yes I have searched the forum and went over all the tutorials I could find)...if you can tell me anything...I would be so gratefull. I just don't know where to take these unfinished RPG and FPS tutorials...

Just started! Help!!!!
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 13th Jun 2007 09:00
4. How would I make a cool door to walk through.

I made some door mechanics a while back
http://forum.thegamecreators.com/?m=forum_view&t=96085&b=6

Cash Curtis II
19
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 13th Jun 2007 10:06
1. You need to model your areas in a modeling program. 3D World Studio is the best - it allows you to create CSG geometry and has a lightmapper included. It also allows you to set entity locations and attributes inside the editor which you can use if you use the Inca Pro loader that JoshK wrote for DBP.

Programmatically creates objects are useless for an RPG, and pretty much any other real game. They'll always look bad and are very hard to set up.

You need to download Sparky's Collision DLL V2. It has great examples and will show you how to set up sliding collision for your objects.

2. DBP will light your objects. It starts with light 0 already created. Start from there, and you can expand your lighting capabilities as you expand your game.

3. This is a very vague question. Basically, you need to use sprites. You need to make images for you GUI, be able to detect mouse clicks, etc.

4. A cool door? What an odd, vague question. Model on in Milkshape then put it in your game with whatever effects you like.

5. You need to make smaller games first to gain experience. You also need to be able to model. And, you need plenty of time and discipline. It takes a ton of work, there is no substitute for that.

6. Look at Sparky's Collision DLL. All you do is move your objects down each loop. Then you apply collision detection so that they don't go through the ground.


Come see the WIP!

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