I THINK Sparky's dll references DBPro objects because of the fact you can hand it an object number - and it can "learn" about the object - for example sc_setupobject.
This makes me wonder if it may be to difficult - simply not compatible.
Does anyone have any input on this?
I want to go all out DarkGDK so I can get the language benefits of either C++ or FreePascal - but I really have come to rely on Sparky's DLL for collision simply because the DBPro collision is awful and is rather slow when compared to Sparky's. Not to mention Sparky's Slide functions are simply excellence for game applications.
Thank you in advance.
Jason
Know way to many languages - Master of none