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FPSC Classic Models and Media / [STICKY] Model/Media Pack Ideas.....The Master Thread.

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fallen one
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Posted: 5th Nov 2007 00:29
Door pack, doors in the game are all single ones, as in less that 100 units, or 1 segment, how about doors that span more than 1 segment space, like 2 or 3, or perhaps taller than 1 segment, useful for large areas like hangers and the like, what with fpsc dx10 and its ability to do larger scale battles, large doorways for monsters to pour through would be great.

Window kits that allow windows that stretch across a full segment, useful if one is doing big windows like on starships. Windows that are different shapes, like domes for ceilings, or tubes or curved sections of windows, great for sci fi corridors or glass walkways under the sea.

A lift pack, complete with all scripts and models all ready to go.

A Traps pack

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
yeroc
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Posted: 6th Nov 2007 18:50
an "uprising" entity pack... with makeshift melee weapons and makeshift rifles.

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Fuzz
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Posted: 7th Nov 2007 07:18
yay....makeshift weapons
Colon
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Posted: 8th Nov 2007 04:50
i cant remember where i downloaded it but i have a zombie with claws attack
hes pretty sick
fallen one
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Posted: 17th Nov 2007 14:14 Edited at: 17th Nov 2007 17:41
Rubble pack, smashed up stone walls, battle debris, piles of smashed debris, space junk piles. Also stuff one can block corridors with.

Look at the Games Workshop Cities of Death for inspiration.
see here

http://uk.games-workshop.com/cityfight/

http://www.forgeworld.co.uk/

and craters as well like this

http://uk.games-workshop.com/cityfight/rubble/images/pre_crater_1_sm.jpg

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
Colon
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Posted: 18th Nov 2007 00:21
i was thinking.
if we just had a segment pack that looked like the outside of a building, we would not need building models
thats what would want

-Colon
james hardy
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Posted: 19th Nov 2007 18:51 Edited at: 19th Nov 2007 18:53
What would be brilliant, would be shops!!!
Like the counters shelves with suff on them and freezers and shop windows,shopping trollys and a few segments to go wiv
and some nice venders and a cash machine.
I have noticed that there are no shops and it would be perfect for a city theme

and it would even fit with zombie themes in modern day as you could tweak it and make them all bashed up like in dawn of the dead in the mall

james
fallen one
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Posted: 20th Nov 2007 04:14
Quote: "i was thinking.
if we just had a segment pack that looked like the outside of a building, we would not need building models
thats what would want"


Cubes set at different sizes would sort that out, like very big cubes, like 1000x1000, as in building size, then one just drops in segment cubes here and there, add sections of smaller sizes for stories, easy way to build buildings, I wouldnt do buildings by making loads of 100x100 segments, thats too heavy on computer resourses

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
Cheese Cake
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Posted: 20th Nov 2007 11:13
I have thought of this myself...

It will work, no problem with that but!

Than FPSC will have to calculate every single mesh...
So every cube would be loaded seperately.
(or at least i think so)

Also, if you just want cubes....than you could use the stock meshes, to form a cube.

So the best thing to do is:

Make cubes,
Doors (static ones),
Windows (static ones),
Roofs,
Maybe some stair ways for the somewhat "luxery" houses.
Balcony's,
Also some smaller roundings compared to the stock ones. (corners)
Windows that could fit in the roundings (static),

Etc...Etc...


Cheers,
Cheese Cake.


Fuzz
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Posted: 21st Nov 2007 11:31
sci-fi weapons

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Bloder
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Posted: 23rd Nov 2007 11:15
I was thinking a grand-theft auto style pack also including more sci-fi weapons.
Cheese Cake
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Posted: 23rd Nov 2007 11:21
grand-theft auto pack?

You mean cars? Or the urban stuff?
basically a some sort of city-pack?

Sci-fi weapons would be highly appreciated.

Cheers,
Cheese Cake.


james hardy
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Posted: 23rd Nov 2007 18:16
ye that would be really cool to have more buildings like towers and such and SHOPS
Cheese Cake
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Posted: 23rd Nov 2007 18:18
Wouldnt be that hard...

As i am making a giant free-pack.
I'll make sure it will include lots of urban stuff in it.

Cheers,
Cheese Cake.


Jourdan
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Posted: 28th Nov 2007 12:51
urban stuff are awesome

http://www.jourdan.co.nr/
fallen one
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Posted: 30th Nov 2007 21:16
Terrain pack.

But the terrains are seamless to each other, so each one can connect with all the other pieces, its not so hard, what you need is to use, or edit it in is a program that can snap to grid, the free program delgine can do that, then make the edges of the segment square, or even all vertex snap to grid points, the program has a button that can do that, the ones inside the mesh are not that important to snap to the grid points, but the edges are a must, then when you make the other terrain squares, just drag the edges to the vertex points that your other terrain is on, do this for all sides, we want the segment to be seamless and connect to all others of course.

Then make a pack of these, the flat ones are pretty easy, but be more adventurous, do banks, hill section, all will be seamless so all will connect with every other piece, or most other pieces, for banking it would have to be 100 units high so it can connect with all other parts, I guess you could make some 50 units high, then have sections going from 50 units to 100 units high, anyway you get the picture, terrain segments that are seamless and can connect with the other terrain segments in the pack. I'm amazed no one has done it, I guess its because not many people know you can snap vertex to grid points in certain 3d programs making it easy to make the edges join to other segments easily when you create the segments in your 3d model editor.

Evil Things Most Foulhttp://www.avantivita.com/
darimc
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Posted: 30th Nov 2007 22:40
In futurefps mega pack, is five different types of terrains that are segments. They have perfect enemy collision as well.

join the x games forum: http://www.fps-x-games.com

Inspire
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Posted: 1st Dec 2007 08:00
fallen one, you just gave me a splendid idea!

fallen one
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Posted: 1st Dec 2007 21:05
Im glad I could help.

My other ideas, horror pack, period.

Touture equipment pack would be great, or just scary nasty stuff like what one would find in the hell world in those Hellraiser films.

Evil Things Most Foulhttp://www.avantivita.com/
TJR Games
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Posted: 2nd Dec 2007 00:08
I'm thinking a Cars, Weapons and Buildings pack... Cars like tanks, humvees, toyotas, hummers, fords, landrover and holden. Best is last! And maby a model pack for electronics. Like tvs, computers, computer parts like motherboards and vga cards, laptops, monitors like CRT and LCD, speakers, stereos, dvd players, video players, UPSs, mouses like computer ones, keyboards both pc and instrument, etc... Thx...
General powell11
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Posted: 2nd Dec 2007 00:17
Quote: "Cars like tanks, humvees, toyotas, hummers, fords, landrover and holden"
, what about chevy?

Check out my WIP game, and comment at>>>> http://forum.thegamecreators.com/?m=forum_view&t=118704&b=25
TJR Games
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Posted: 2nd Dec 2007 02:34
Sorry, yeah, chevy is sweet too! I love GM cars!!!
Ice Cube
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Posted: 2nd Dec 2007 04:45
Quote: "Terrain pack - segments"

@fallen one, I have also thought about that and have used some of those segments a bit. (not seamless though)
Quote: "all will be seamless so all will connect with every other piece"

That's impossible.
Quote: "or most other pieces"

Sounds more realistic

I am thinking of 5 different heights - 20, 40, 60, 80, 100 (or at least 3).
And each of those can be combined with similar ones.
Let's say we have a segment with height 20 in each direction. This is the base height - the place where a segment will connect with another one. The actual "curves" will exist over/under this height. First we have 20x20x20x20. Then 20x20x20x40, 20x20x40x40........20x40x60x60... Wow a lot of combinations, but I will think which ones are useless and will remove them.

Well, Idea - Copyrighted!
LOL

It looks so possible now, but it's late and I will think about that tomorrow and will post if I am starting to work on a pack.

Cheers!

Duplex
User Banned
Posted: 2nd Dec 2007 08:51
Quote: "Quote: "all will be seamless so all will connect with every other piece"
That's impossible."


No it's not, you just gotta make the edges of each segments the same. Take a look a the Signs IV landscape starter kit.


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The Daily Zombie
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Posted: 2nd Dec 2007 10:44
how about A MODEL PACK with characters that come up to you and punch/kick you.
also get an item that when you pick it up it makes your player invisible so your enemies cant see you.


Z.G-hanna
james hardy
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Posted: 2nd Dec 2007 15:01 Edited at: 2nd Dec 2007 15:17
Arena model pack would be excellant
Fighting monsters in an areana


Sumthing Like this one would be cool

[img][/img]
james hardy
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Posted: 2nd Dec 2007 16:10
Inlarged pic

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Ice Cube
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Posted: 2nd Dec 2007 16:13
Quote: ""Quote: "all will be seamless so all will connect with every other piece"
That's impossible."

No it's not, you just gotta make the edges of each segments the same."

No - it is impossible.
I guess you haven't thought about that in details.
If you make all the edges the same you will get a funny and quite fake landscape.
Of course if you make the segments 300x300 or 500x500 this will be possible, but will be a bit useless.

Cheers!

the fps gamer
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Posted: 2nd Dec 2007 16:30
It would be nice with a Fantasy pack containing glowing weapons where they'd actual glowed when you used them?

visit [url/]http://paralyzegames.googlepages.com/[url]
Duplex
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Posted: 2nd Dec 2007 17:13
Quote: "No - it is impossible."


No it's not, you just gotta make the edges of each segments the same. Take a look a the Signs IV landscape starter kit.


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Ice Cube
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Posted: 2nd Dec 2007 18:23 Edited at: 2nd Dec 2007 19:50
I know the kit. It cotains 10 segments (I think). How about different hill, mountains... For a completed terrain you will need probably 30 or even more. It's a good kit though.
If you make all the segments 100x100xX, you cannot use the same height. It will not look like a terrain.
I think the best option will be 200x200.

Anyway, we have a lot of options for such a pack, so may be both of us have a point here.

Edit: I have done some tests and looks like making the edges the same will be much easier. Not for modeling but for using (what a shame lol). This means I have to create larger segments. I didn't want that, but... otherwise I will confuse a lot of people and will have to write a huge manual - "How to use the pack" (lol). And of course if you rotate a segment the textures won't match.

Cheers!

Cheese Cake
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Posted: 2nd Dec 2007 19:54
It could be possible of course...
But like Ice Cube said, for mountains it would be pretty hard.

You should create every sorts of meshes. (bumps, little hills, bigger bumps etc...)
Than use the same meshes (or different ones)... and place them a bit higher in Segment Editor, and export!
Do this over again, and export them a bit higher than the last one.

Finally when you have repeated this proces, and reached to the
second floor.
You can create all types of landscape.

Ice Cube
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Posted: 2nd Dec 2007 21:16
@Cheese Cake, Exactly!

However it may look very easy, but it's not at all.
I have created different segments - lands, hills, corners... but it's hard even for me to use them, so I will stick to more simple ideas - keep the edges the same where possible...
Well, I've made a thread about this and attached some screens.

Cheers!

P.S. *edge - the place where a segment connects with another one

Cheese Cake
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Posted: 2nd Dec 2007 21:54
Personal opinion...
i think the best thing to do is just create some
bumps, hills, and maybe even "mountains"...
which people can just place them around wherever they want
without putting a certain formation so they can all fit together.

Shadowed Gamer
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Posted: 2nd Dec 2007 23:18
P- I got an idea.... how about a good alien one, with ufo interior and aliens that look scary but cool??? And is there a easy was of making textures I mean come on hard or somthing Maybe future wepons and more screenies for new MPs

Play it or don't, simple. No need to have a mardy.
Drunk on Cola
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Posted: 3rd Dec 2007 23:13
They should have a way you can edit the inside of buildings and place them in cities or something.

I tried sniffing coke but the ice cubes cot stuck up my nose
fallen one
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Posted: 4th Dec 2007 10:58 Edited at: 4th Dec 2007 10:59
Quote: "If you make all the segments 100x100xX, you cannot use the same height. It will not look like a terrain.
I think the best option will be 200x200."


Hell no! you make them 1000x1000, its a terrian map, 200x200 will have hundreds of them, the problem with fpsc users is they havnt used other editors, they think its the norm to make a game out of millions of cubes, ie segments, well it isnt, thats why the games take forever to load, are massive in file size and run like sludge. Its a very bad way to make levels, they should of gone like cube 2, and had segments as a tool for banging in BSP, then had an optomise button to get rid of whats not needed in all the edges that have been made.

So anyway, to make a better running game its best to not build a floor thats say dimensions to cover are 1000x1000 by using 10x10 100 units segs, thats 1200 tris as oposed to one big seg at 1000 units that would be 12 tris, SEE, big difference, thats why fpsc runs so bad, you are using hundreds of these segments, fpsc dont understand that makes a difference at all.

So dont make your terrain with 200x200 units, make them 1000x1000 units in size.

Evil Things Most Foulhttp://www.avantivita.com/
Ice Cube
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Posted: 4th Dec 2007 18:53
Quote: "they think its the norm to make a game out of millions of cubes"

LOL
I am afraid that's how FPSC works best. You may also contact TGC and ask why I have to build rooms like that...

Quote: "make them 1000x1000"

No, thanks I've tried, but these don't work for me.

Quote: "had segments as a tool for banging in BSP, then had an optomise button to get rid of whats not needed in all the edges that have been made."

There's also a thread how to make FPSC better, so you may post some thoughts if you wish.

Quote: "So dont make your terrain with 200x200 units, make them 1000x1000 units in size."

I can make them 1000x1000 but I can't promise anything for those. I will include some 1000x1000 as a free bonus, but you can stuck on these pieces very easy and will have to use "C" (crouch) to continue... I'll try to make them flawless though.

Nathen
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Posted: 4th Dec 2007 19:53
A car model pack anyone??
fallen one
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Posted: 5th Dec 2007 12:26
Another idea.

Moving platform pack,
things going up and down left and right forward and back, things moving in every direction, great for platform games.

Evil Things Most Foulhttp://www.avantivita.com/
Ice Cube
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Posted: 5th Dec 2007 17:22
Quote: "A car model pack anyone??"

I think you can find a lot of free cars here if you run a search. Just put "car" in the search box bellow and see what comes...

Quote: "Moving platform pack"

I have thought about that before, but you can do it with antigrav platforms.
Of course if you want "stuff" moving constantly you may have collision issues. I mean if you try to use them as lifts...

fallen one
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Posted: 5th Dec 2007 17:51
here is another idea, decals that show fog and mist, know Im not sure how to make that looping.
But id love a pack like this, I could put it in a level and have mist risng from the ground, it would be awsome. great loads of fog swarnimg about, super

Evil Things Most Foulhttp://www.avantivita.com/
The colossus
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Posted: 7th Dec 2007 18:40
a bat man and robin pack just for fun

infact i will create one myself

the colossus

The best
FernandoK
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Posted: 7th Dec 2007 20:12
I'd like to see some characters, male and female that are generic. so that they can easily be modified. Also an animation pack. This would include: getting up from a chair, a bed, etc.

Urban exteriors, a one way window, a good prison pack, a few good corpses, power lines.
Duplex
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Posted: 7th Dec 2007 22:35
Quote: "a good prison pack"


Guess what I'm makin' at the moment


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darimc
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Posted: 8th Dec 2007 03:05
nice.
Quote: "Guess what I'm makin' at the moment "


join the x games forum: http://www.fps-x-games.com

john schwarcz
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Posted: 9th Dec 2007 03:27
hey umm...person who made this forum are u gonna actually make sum of the stuff talked about on this forum

if so we need a chainsaw a vehicle and a lot more zombies

shadow666
Cheese Cake
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Posted: 9th Dec 2007 11:38
john schwarcz.
Huh?!?
Quote: "hey umm...person who made this forum"

You should remember names...its not that hard to do...
KeithC....

Quote: "are u gonna actually make sum of the stuff talked about on this forum"

He didnt said he was going to make all of this...
He just said, that people can make posts in this thread
for requesting models/model packs.

Quote: "if so we need a chainsaw a vehicle and a lot more zombies"

Chainsaw can be done, if you want a working vehicle...
well yeah, but not in third person view..and also not that great.

And of course...zombies can be done.

Shadowed Gamer
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Posted: 9th Dec 2007 13:41
I have an idea and a god one too. Mdel Packs based on movies, I do have an idea in mind, like Transformers, Diehard 4, Underworld 1 & 2 and if you can, useable Vehicles/Planes.

Play it or don't, simple. No need to have a mardy.
Inspire
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Posted: 11th Dec 2007 00:59
Quote: "You should remember names...its not that hard to do...
KeithC...."


Actually, that would be Richard Davey, but Keith made this thread.

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