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3 Dimensional Chat / My first model ever(not done) need C&C

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Alucard94
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Posted: 9th Jul 2007 22:58
Okay so I've been working on this model for I dunno... 3 hours now or something, it's not done yet and might be totall crap, just made it from a tutorial just to learn milkshape.
I just wanna know what you guys think about it...


(Lol first post btw )


I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
oplivecrime 206
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Posted: 9th Jul 2007 23:17
alot better thhan mine turned out lol ask some of the pros theyll help ya out good
Zaibatsu
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Posted: 9th Jul 2007 23:21
this should go in 3D chat...

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

Trinity Pictures
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Posted: 10th Jul 2007 01:36
This is gonna be moved to 3d chat....
I used that tuturial to make my first weapon, mine turned out much, much worse than yours.

Artist/Modellor of Encrypto Studios
FredP
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Posted: 10th Jul 2007 02:35
I have to move this to 3D Chat.

Please have mercy and use the search function.
Venge
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Posted: 10th Jul 2007 04:25
A bigger pic might help, but the trigger/stock looks a lot blockier than the rest of the gun.

Still, better than my first model (a "black hole", scaled a torus really long and slapped a funky texture on it. ) which is still the background for my 2nd monitor...
Alucard94
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Posted: 10th Jul 2007 15:50 Edited at: 10th Jul 2007 18:56
I just made another model now in like 30mins or so... it was easier than I thought nd for my second ever model I think it's quite good.

Katana time

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
mastercheif 193
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Posted: 10th Jul 2007 19:59
Wow this is WAY beter than my first model. The models looks great Alucard.
Alucard94
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Posted: 10th Jul 2007 21:59
Thanks I find swords and melee weapons alot easier than guns, mainly because I dont really know how to make that good guns yet... practis makes perfect I guess

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Alucard94
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Posted: 11th Jul 2007 14:16 Edited at: 11th Jul 2007 17:20
Edit: sry doublepost

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Alucard94
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Posted: 11th Jul 2007 14:19
Lol, spamming my own thread What a great person I am
I finished my Spas12 and am quite proud of it actually I know there are some texture issues but remember its my first model(well first created, second finished) so with out further ado(?) here it is:

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Alucard94
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Posted: 12th Jul 2007 14:02
any comments on it?

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
HideMe
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Posted: 12th Jul 2007 14:26
OMG! your first models look WAY better than mine. For some reason I suck at modeling, maybe because I spend much time at Playstation. Anyway, I model swords too, I never tried to model a guns. Well I modeled a robot once.

Jenqui
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Posted: 12th Jul 2007 20:29
I think they look pretty good. Expecally for your first and second model. Did you use blueprints or go freestyle with them? And the fact that they are uvmapped and textured makes them even better. A very good start, I look fowared to seeing some of your future models.

vorconan
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Posted: 12th Jul 2007 20:50
I don't think they are your first models personally, especially the katana, but thats just my opinion

Manic
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Posted: 12th Jul 2007 21:47
vorconan: Don't project your own inability or impatience onto other people.

Alucard: If these are your first models, I'm very impressed. It just goes to show what can be learnt in a short space of time by following tutorials.

If you want specific, constructive criticism, you need to post your wireframe though.

I don't have a sig, live with it.
vorconan
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Posted: 13th Jul 2007 00:29
Quote: "Don't project your own inability or impatience onto other people."


No no, you misunderstood me, I just thought the uvmapping and everything looked too perfect to be a first model thats all, they are brilliant models, my first model was a sphere, sorry about that guys

Alucard94
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Posted: 13th Jul 2007 19:29
Well these actually are my first models EVER, belive it or not Although on the shotgun I used a tutorial(still pretty damn hard really) but on the katana I went kinda frestyle, This is the first time I ever even fumbled with Milkshape, I just got it
And btw what is uvmapping? I hear people say it all the time but I can't figure out what it is I'm a noob so don't flame me for asking

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Jenqui
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Posted: 13th Jul 2007 21:28
Uvmapping is the process of unfolding your model so you can paint a texture on it in photoshop, gimp or which ever graphics program you use. Basically taking your 3d model and turning it into a 2d flat piece of paper.

vorconan
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Posted: 13th Jul 2007 21:46
If you don't know what uvmapping is then how are the textures so exact? Just wondering thats all

Alucard94
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Posted: 13th Jul 2007 22:40 Edited at: 14th Jul 2007 00:03
I basicly uvmapped Only didn't know I was
Oh and I used reference pictures on some of them to get the textures good... Is that wrong?

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Alucard94
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Posted: 13th Jul 2007 23:23
Sorry for doublepost but here's another model I made, took me about one hour of time,

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Alucard94
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Posted: 14th Jul 2007 22:08
Yeah, more spam.. you gotta hate me right now
Here is a spear I made in 2 hours time, I'm quite proud of how good the texture quallity became

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Manic
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Posted: 16th Jul 2007 10:29
the texture looks a bit noisy on the last one mate.

I don't have a sig, live with it.
Alucard94
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Posted: 16th Jul 2007 11:07
noisy? how can a tecture be noisy? :S

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Manic
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Posted: 16th Jul 2007 12:01
well, you know what static on a tv looks like? That's noise. Your texture looks like it's covered in little dots.

I don't have a sig, live with it.
Alucard94
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Posted: 16th Jul 2007 12:10
Kinda ment it to be that way... Thought it would make it look old... maybe I was wrong.

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Van B
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Posted: 16th Jul 2007 13:52
Looking good, but I think you need to rely less on photographs, you have to learn to add in the extra bits and have them match your photo resources - it's the bit's you can't get from photographs that makes or breaks a texture job.

For example your shotgun - there's bit's of white background texture on it that you should really clone brush out. A lot of the time I make a base texture from a plain bit of texture, then I use that as a base for new bits of texture, like the trigger part for instance tends to be best done manually rather than trying to use a photo. The pump handle is something that you see from above and the side, so I'd suggest using a cylinder map on that, then make the wrap around texture based on your photograph, it's not a quick process but the results simply poop all over plain mapping.
It takes practice but your off to a great start, keep at it.

The meshes themselves seem damn good. If anything I'd say you need to cut down on your detail around areas that won't be seen - the shotgun handle especially, as that could be cut right down and most people would never notice.

We're going down... in a spiral to the ground...
Alucard94
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Posted: 16th Jul 2007 15:17
are there any tutorial on how to make custom textures for buildings and weapons and characters? I don't really care wich software it uses, I have gotten some money back from the gouverment from taxes and stuff so I'm actually quite foundable(I have no idea what foundable means but thought it sounded good )

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Van B
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Posted: 16th Jul 2007 17:20
There's probably a lot of books on the subject, from people like Paul Stead, you could do worse than spend some money on books.
Really though it's a case of checking other peoples examples and trying to learn from them.

I strongly advise you get a program called Deep Exploration, it's great for traditional texturing, like all it really is is a model viewer and converter, but I would have it running on a second display while the primary display has the art package on it - it's a great tool for viewing your texturing work while it happens, like you save in your art package then you can instantly see the results in Deep Exploration.

Often with guns, I would use a layer or 2 for guides, 1 layer with the UV wireframe, and one extra layer for lining things up, just little lines here and there, to use as a guide when drawing textures. It helps you to orientate yourself as well, on your texture a piece could be inverted, rotated, or just awkward to work with - drawing some guides onto it will show how it looks when textured onto the mesh. It's always a good idea to plan out your texture first, by drawing your details in flat colour first so you can check them easily in Deep Exp' before drawing them properly.

There's a lot of material online for drawing textures, but I think that it'd be easier to work with a book, it's annoying trying to texture and read a tutorial at the same time, unless you can print off lots of tutorial pages instead.

We're going down... in a spiral to the ground...
Manic
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Posted: 16th Jul 2007 17:29
never under-estimate dirt.

get a few dirt/scum/rust textures and overlay them with a very low opacity to make it look like you painted loads of detail.

however, don't do that until it looks ok just on it's own.

I don't have a sig, live with it.
Alucard94
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Posted: 25th Jul 2007 11:30
362 views and only a little ver 30 posts? and half of those were mine , c'mon people!

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Deathead
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Posted: 25th Jul 2007 20:40
Alucard its because they just love your work so they don't post often.

Alucard94
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Posted: 19th Aug 2007 13:14
hey guys, sorry I havent posted in awhile I have been busy getting used to photoshop and the prariegames MoM kit(hope some of you know what it is ) but well I made this model yesterday and this is teh first actual model I made the entire texture for!!!!
The model is gonna be used in my mmo and is kinda mideival/futuristic sword slash thing got all that?
So okay without further ado here it is


I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Seppuku Arts
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Posted: 19th Aug 2007 14:34
These are pretty good for firsties. I like the texturing.

Now lets see you go for something more complex

Hakuna Matata
Alucard94
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Posted: 19th Aug 2007 14:58
*psst..*(this is the part you tell me what complex thing I should do)

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Dared1111
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Posted: 19th Aug 2007 15:15
Try a detailed flashlight of under 300 polies

Alucard94
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Posted: 19th Aug 2007 15:47
now that seems quite hard hmm maybe I'll give it a shot

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Dared1111
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Posted: 19th Aug 2007 16:02 Edited at: 19th Aug 2007 16:03


223 polys, It looks better without shine


To do it: 1. Create a cylinder (15 vertices)
2. select the end towards the Z (Blue arrow)
3. Extrude it
4. scale the extrusion
5. Subdivide it
6. get the inner circle and the middle point of it
7. Scale it
8. Extrude it IN
9. Select the top 2 faces on the main body of the flashlight
10.cut them across (twice but close together)
11. Extrude the parts created
12. extrude it again
13. scale the extrusion you made IN
14. Extrude it up.

Dont go scaring now...

Deathead
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Posted: 19th Aug 2007 17:45 Edited at: 19th Aug 2007 17:47
@Dared you could go lower in poly count on your torch by making the cylinders vertices 10 and it looks the same. Because I made one with only 76 polys.

Dared1111
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Posted: 19th Aug 2007 18:04
Ok Can i see?

Alucard94
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Posted: 19th Aug 2007 18:11
I have 2 request for that cahllenge Dared, can I be under 350? and do I have to texture it?

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Alucard94
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Posted: 19th Aug 2007 18:23
a picture says more than a thousand words

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Deathead
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Posted: 19th Aug 2007 18:36
Okay I lie I lost my original because I was making a another but still it looks great and only 110 polys

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Alucard94
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Posted: 19th Aug 2007 18:51
what about mine?

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Deathead
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Posted: 19th Aug 2007 19:12
That is awesome. but if you went for dareds challenge he said under 300 polys. But hey that looks awesome man very futuristic.

Alucard94
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Posted: 19th Aug 2007 19:38
Well I did ask him if I could be under 350 instead..

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Xenocythe
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Posted: 19th Aug 2007 20:19
Alucard... looks like you have a natural for weapons. Good stuff. The flashlight kinda stinks tho

Alucard94
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Posted: 19th Aug 2007 20:53
well it had to be under 350 polys so I didn't really have much choices, oh and thanks btw

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
dfujis the rocker
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Posted: 20th Aug 2007 08:07
strangely enough, I thought the shotgun looked better without texture
I mean that in no offense, but try using a uv mapping program cause it really helps

famous last words: check this out

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