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DarkBASIC Professional Discussion / BASIC, back in the day. When did you learn?

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SkYnEt
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Posted: 31st May 2003 01:06
"BASIC has been around the language world ALOT, so when and how did you first learn about it?"

I learned in 5th grade from a children's How to Program Games Book.
Compaq Presario 5127SR | D3D Accellerator
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Rob K
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Posted: 31st May 2003 01:21
This should really be in the general forum.

However, I started learning at about 8 years old by messing around in QBasic, which I stumbled upon by accident.

Do you want Windows menus in your DBP apps? - Get my plugin: http://snow.prohosting.com/~clone99/downloads/tpc_menus_102.zip
Andy Igoe
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Posted: 31st May 2003 01:33
I learned on the ZX-81 not long after I started talking by typing in magazine listings (don't laugh - it was a popular past time back then - having said that, so where hoola-hoops and those funny orange bouncy face things).

Pneumatic Dryll
MrTAToad
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Posted: 31st May 2003 01:35
I started with the C64 - damn fine BASIC - direct access to all the hardware and no faffing about...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
IanM
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Posted: 31st May 2003 01:42
I learnt on an Apple II at school.

Now those were the days. You couldn't do a gosub from within a for loop, because they both used the same stack. I had a hard time justifying the use of a goto for the loops instead
pugmartin
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Posted: 31st May 2003 12:51
Speccy. What a fine machine...

I still dream of a load of "*"`s scrolling (jerking?) across the top of the screen firing lots of "!"`s at my perfectly rendered "thargon 6 class 4" "$". (It took me ages to work out how to "do" graphics on the Speccy...

Good times though

Cpt Caveman
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Posted: 31st May 2003 13:20
I started on the C-64, then Amiga Basic, and then AMOS on the Amiga, and finally DB Classic and DBpro, sadly I still haven't got much better than in 15 years of casual programming(very casual)
The Darthster
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Posted: 31st May 2003 14:01
I started with QBasic on the school computers (6 years ago), they didn't teach it or anything, I just looked at the help files and picked it up. They subsequently deleted it from the system, so I found a copy of GWBasic at home on my Amstrad. I learned all the basic stuff, printing, if..then using GWBasic and the Usborne book of computer programming, then went back to QBasic and started on graphics. I managed to get the crudest wireframe 3D thing running when a mate told me about DarkBasic, he'd seen an advert in PCGamer. The next issue had a demo, and I went from there.

Once I was but the learner,
now, I am the Master.
MiRRoRMaN
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Posted: 31st May 2003 14:29
I started with Simons Basic and Assembler on the Commodore 64, Simons Basic was pure genius I learned how to make my own charsets with that and how to do sprites. After that I went on to AMOS on the Amiga, later on Click & Create and DarkBasic on the PC.

Oh and Multimedia fusion.

What I learned the hard way is that you always should make backups (on the commodore 64, when I was 13 and started coding) and that formatting a disk means clearing it off all data lol.

Also I learned how to rip music, the hubbard tunes where the easiest to rip for your own demo's.

www.mirrorman.cjb.net, the classic Commodore 64 and Amiga site.
Flashing Blade
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Posted: 31st May 2003 14:57
Speccy 48k

10 LET x$="Flashingblade is a Stud!"
20 FOR x=1 TO 20
30 PRINT x$
40 NEXT x
50 PAUSE 0

can you remeber "R tape loading error"?

And you couldn't type the BASIC languages words, you had to press a combination of keys. I think GOSUB was symbol-shift"H"
Andy Igoe
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Posted: 31st May 2003 15:50
10 PRINT
20 PRINT "Program: Elite"
30 RANDOMIZE USER 12200
40 GOTO 40

I think i've got the wrong number there for the Randomize, but there where loads of effects you could leave poor Dixons customers listening too.

Although none are quite as good as the registry hack I did on startup in PC-WORLD...

Cannot find 'a single ounce of intelligence in here.exe'

Pneumatic Dryll
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Posted: 31st May 2003 21:56
first came the ZX80 kit, a big lump of foam polystyrene in a paper sleeve from Sinclair electronics with a load of bits inside :-s , and later the awesome 3 1/2k memory expansion
that was so fun, the manuals for a modern PC are c**p compared to all the information they gave you for the old 8 bits, after a ZX81 and 16k wobbly memory pack I went on to a Spectrum issue 1 and then a C64, the C64 stunk compared to the spectrum, the basic was feeble and the memory organisation was lousy, not many people realised that most of the time the C64 only had 32k of ram available for basic programs because the badly written 32k basic (by...well...guess who?..begins with Micro and ends with soft ) overlay the lower 32k of ram, hence if you wanted to use the full 64k you had to page out (make unuseable) the basic rom.
had some fun with that though, you could make the computer "get" anything placed in the keyboard buffer, so it was possible to write programs that re-wrote themselves or utilities that would write a huge lump of code for you and then delete themselves, fun mostest
Later I had other machines like Oric, Dragon 64 (sporting a weird Micro$oft basic again), more Spectrums, another C64 (the later flat cased one), BBC and Acorn electron, and several hand held computers like the casio fx720p (2k of mem and a single line lcd), later bought an Amiga 500, then a 1200, then a fully loaded 1200, then when they realy died I went on to PC (as in beige desktop box`s) and regreted it ever since, I have never seen so much badly written crud software as the PC world manages to throw up, but I am stuck with it, I need my computer fix , now if I could just get hold of a A4000 and the software I need then I could junk this heap of mismatched parts and get back to some real computing

here under protest
Mentor.

MrTAToad
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Posted: 31st May 2003 22:08
No, the C64 was much better than the Spectrum - the BASIC allowed direct access to the hardware, you actually had 36K availiable to BASIC - the standard 32K + 4K at 49152 upwards, you could have the bitmap almost anywhere, 8 hardware sprites (more software sprites with multiplexing) and a very nice processor (the 6510 processor is only really beaten by the ARM processor - in terms of ease of use).

The last few games to come out before the C64 was completely forgotten was Lemmings and Mayhem in Monsterland.

Look out for my Walker game on the C64...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Kangaroo2
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Posted: 1st Jun 2003 01:26
Yes the C64 kicked Spectrum but

I started on CBMBasic on a PET in 1988, then moved up to C64

Bunnies aren't just cute like everybody supposes, They got them hoppy legs & twitchy little noses,
And what's with all the carrots? What do they need such good eyesight for anyway?
BatVink
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Posted: 1st Jun 2003 02:14
Mmmm....

Messed around on ZX80 and ZX81s, but started for real on the Dragon 32 with...Microsoft Basic 1.0!!!

Did GWbasic on an Amstrad PCW8256, Dbase and Rbase programming, VB 1.0 for DOS (yes, DOS Visual Basic!), VB3, 4 and 6.

Since then, I've had to read and fix programs in languages I've never seen before, but spent much of my life coding in RPG, ILE, and CL. Hands up if you've heard of them, they're IBM Midrange and Mainframe computer languages.

Now I'm getting into Java, PHP, Perl, Python, VB Script/ASP, and anything else I have to get my hands on to support my customers.

Thanks in advance.
All the Best,
StevieVee
Eric T
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Posted: 1st Jun 2003 02:21
i started with q basic about 7 years ago.

I always win don't you know that?
Programming RPG games in Dark Basic
Since 1999.
flibX0r
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Posted: 1st Jun 2003 08:15
I learn qbasic in year six (which was about 5 years ago )
Then someone gave me a Commodore 64 and man could you do some cool stuff on that thing.

You could have a whole 8 sprites on the screen at once. I remember i wrote a mario bros clone on it.

@yusuke200013:

What the hell is with your name?

"But we couldn't do that Mr Flibble," questioned Rimmer. "Who'd clean up the mess?"
--Twin P4 Xeon 2.0 Ghz, GeForce Quadro4 XGL 128MB, 1Gb DDR RAM, 19" Flat Screen--
bitJericho
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Posted: 1st Jun 2003 09:25 Edited at: 1st Jun 2003 09:27
Ah yes the memories... I started on a TRS-80 Color Computer 2 age 12? I'm 18 now... It had Extended Color BASIC, which was fannnncy... I used a book that came with it to learn the basics... but I never really did get any farther then with the PLAY statements and simple programs like:

10 INPUT "What is your name?"; name$
20 IF name$ = "Jerico" THEN PRINT "You are cool!"

don't remember the syntax exactly but that's about right
oh ya those were the days..

Then I moved onto QBASIC after doing a search online at school for BASIC... Played with that for the longest time until playing someone's demo of a tag game which featured high level 3D....I had never seen anything like that done in QB so I asked him, 'Did you make that in QB???' and he replies, nah.. a language called DarkBASIC... oh ya...I was hooked...this was about 4 or 5 years ago?

And there I am... onto year 4 or 5 of DarkBASIC and never looked back..

BTW..still lookin for an old TRS-80 CoCo 3 if anyone has one that works...bought two in the past but they never worked

The 3D Modeler's Group : http://groups.yahoo.com/group/3dModeler/
The Unofficial DB Newsgroup : http://groups.yahoo.com/group/DBMag/
Andy Igoe
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Posted: 1st Jun 2003 10:31
Quote: "oh ya those were the days.."


WTF, your only talking 6 years ago!

Pneumatic Dryll
bitJericho
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Posted: 1st Jun 2003 11:51
you gotta remember...6 years ago for me was when i was 12...i mean..those were the days of freedom spending all my time on the classic computers from the early 80's^_^ before i was born LOL

The 3D Modeler's Group : http://groups.yahoo.com/group/3dModeler/
The Unofficial DB Newsgroup : http://groups.yahoo.com/group/DBMag/
Van B
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Posted: 1st Jun 2003 12:03
Everyone loves the Speccy, that's where I really cut my teeth. The great thing was the graphics text - you could design your own graphics that replaced the normal text, using simple binary. Meant you could have cool text in text adventures really easily, you could just type what you wanted directly into the code and it would appear in your own font. The line and plot system was fun too - anyone remember The Hobbit and it's adorable picture drawing system?

I read the book just to find the answer to Golems riddle!

Did anyone know that someone made a version of soundtracker, and a demo of Doom and MortalKombat? - it's amazing how these machines keep going after so long, there's people still playing with Speccys!.


Van-B

Hate me clown because I'm not from your town y'all. Hate me clown.
Critters
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Posted: 1st Jun 2003 12:49
i began about a year back, with dark basic, yesterday i bought dbpro

But i used to use a limited program called the games factory

although it didnt inolvle coding and wasnt basic, it was good fun none the less

Critters
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Posted: 1st Jun 2003 12:50
and used to use klick and play when i was a wee little one

Firesea
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Posted: 1st Jun 2003 21:50
I learned Fortran WatV on key punch machines in college. Dos Basic would not arrive on the personal computers for another 6 years.

And yes the dinosaurs did chase us alot around campus walking uphill both ways in the snow.

Firesea
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Posted: 1st Jun 2003 22:48
the C64 was much better than the Spectrum - the BASIC allowed direct access to the hardware

er...yeah...via peek and poke , you could say the same of the Spectrum, the C64 was one of the few computers on the market with a true multicolour display thanks to the Vic chip and they gave it a basic that had NO graphics commands ...not even "print at" (but you had to love those cursor control codes ), and yeah you had the 4k "hole" but it wasn`t much use for anything but UDG`s or machine code graphics commands you made yourself to provide the "complicated" instructions like line and circle, that the C64 didn`t have, it did have some cool features but I remember the feeling of being cheated when I found how the system worked and the memory was laid out, there was no 64k available to a BASIC user, at least Commodore redeemed themselves with the Amiga, then they went belly up from (reportedly) dodgey dealings in the boardroom, typical.

Mentor.

spooky
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Posted: 2nd Jun 2003 00:34
Started off about 20 years ago on 48K speccy using basic, then machine code. 'Upgraded' to Spectrum +3 which had better basic and a disk drive.

Then moved onto Amiga and Amiga 1200 and got good old AMOS and then AMOS professional. You had to buy separate AMOS compiler and yet another product AMOS 3D before you got to do anything decent. (My poor wallet!)

Started work 16 years ago programming on a DEC PDP-11 (bet no-ones used one of those!). Screen was a wonderful 2 colours (green on black).

Still with same company but now use PC's and program in whatever our customers want: Coldfusion, html, dhtml, javascript, vbscript, PHP, Perl, Flash (I HATE flash).

Good thing about database web development is that it is pretty easy but customers think you are Gods and are prepared to pay you fortunes!

Gronda, Gronda
Terabyte
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Posted: 2nd Jun 2003 14:40
i started when i was 7 i used the old BBC Micro and then moved on to Qbasic.

Info Q.&statments corect@da time of going to pres. I acept 0 responsibility for typos gramaticaly incorect txt swering or pety complant tht u hve so just piss off unles u r anserin da Q.
Dixan Anips old
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Posted: 2nd Jun 2003 15:30 Edited at: 2nd Jun 2003 15:32
Yay BBC BASIC!

I started programming using BBC BASIC on an Acorn Electron (BBC Micro's baby brother) 22 years ago. Holy s*** has it been that long!

Now been programming for a living for the last 17 years using all sorts of langs but these days mainly Delphi with some Java, C and C++.
Andy Igoe
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Posted: 2nd Jun 2003 17:49
Quote: "if you wanted to use the full 64k"


Well the memory problem on the C64 wasn't just limited to basic, the 64 included the ROM too, so in reality you only had 40K of RAM even for machine code programmers.

This meant - despite the name - that it had less memory than the Spectrum 48!

As for why Commodore went bankrupt, I was one of the leading C= techies in the country at that time and worked alongside several people any Amiga fan might remember, so perhaps I can throw some light on what happened.

The bankruptcy stems back a few years before Commodores demise and for it you can thank Sachi and Sachi. Yes as the post above suggested C= management where certainly inneficient as for instance, when an MD visited the Dutch branch and Medi Ally (spelling?) wanted to telephone them he didn't phone the C= offices or the hotel the MD was staying at, but instead the top Dutch brothel just down the road where the girls cost a few thousand dollars an hour - and they'd take half a dozen for the whole night.

What Sachi & Sachi did for C= was to give some amazing piece of very expensive and higly insightfull market research. Apparantly, according to the world famous advertising executives, the general public are scared of computers, but they are perfectly content with video recorders.

And thus was born the CDTV


CDTV's now constitute a major part of the Earths land mass having been manufactured in their tens of thousands in a bid to out-sell Sega's consoles, however they sold less units than you can count to in two binary digits because they where video recorders and not consoles.

The A1200/A4000 was a panic release by C= using old technology, they had far more up to date graphical architectures and Jeff (Porter) even had the worlds first dedicated 3D hardware chipset ready to go and even the first DSP sound chip, but Medi remained unconvinced that it would sell at the price they could produce it for, and rolled out the AGA chipset machines instead.

The AGA machines wheren't getting the massive sales figures C= needed, and now with CDTV very much dead they launched the CD32, a small but highly effective marketing campaign (such as the 'To be this good will take Sega Ages poster outside of Sega's head office which generated so much free spin off media in the news they could not have wished for more coverage) later and the firm almost made it.

However, the word 'almost' in the last paragraph is what consigns C= to digital heaven as the debts incurred during the CDTV fiasco piled them under, despite all the retail success they where actually having at that time.

So there you have it, if you get somebody who knows nothing about computers to do your market research then they will tell you that they know nothing about computers.

Pneumatic Dryll
Beta1
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Posted: 2nd Jun 2003 18:14
I started off on a ZX81, although that was my dad's baby really.

Then came a BBC B, great machine. Best bit were all the ports you could plug things into and it was pretty much indestructable. + you had to learn how to program efficiently to fit stuff into the memory.

Then a A3000 archimedes. That had a great version of basic and it was so easy to program the WIMP system for the desktop.

Then a sucession of PCs but I didnt really come back to programing until DB on my last but one machine.

MrTAToad
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Posted: 2nd Jun 2003 18:16 Edited at: 2nd Jun 2003 18:27
The main problem with CBM was the fact they did the C16/Plus 4, plus the cartridge based C64. Lack of advertising didn't help.

They really should have just concentrated on the Amiga (and not produced the A600), plus the C128.

The demise of C64 was quite different to the demise of Acorn - Commodore produced too many machines, while Acorn produced very good (but very expensive machines) and didn't push them enough.

As you can probably tell - I think CBM and Acorn produced the best computers.

PneumaticDryll - The amount of memory you stated for the C64 isn't quite correct, because you could swap out the ROM and use the RAM underneighth, so theoretically you had around 48K (plus bits extra in the lower 1K of memory)

32K (BASIC)
4K (Free Space)
4K Character ROM
8K (I think) Kernel

Beta1 - Did you ever play a game called Walker 2 (written by yours truely) ?

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Andy Igoe
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Posted: 2nd Jun 2003 19:05
The A600 was a necessary stop gap for them whilst the motherboards for the AGA machines where proofed.

What a great job they did of the proofing too, with the worst keyboard IPU you'll ever find on the A1200.

I guess they where fundamentally good machines though I just wished they'd have considered using some of Jeff's other designs. The 3D chipset wasn't quite as powerful as the 3DFX 1 - but given that it was 10 years earlier I think it would have revolutionised gaming and made the industry very different to what it is today.

With another year working on AmigaOS, Dave (Haynie) would have had it knocking the socks out of Windows again (This was of course 1995, the year of the dreaded next generation operating system from Microsoft - the only thing you needed, remember?). Even now AmigaOS still has some technically superior features over Windows, it just needed a slightly more professional look and feel.

Ironically, Dave went on to work on the 'Human Touch' interface at Scala, which was about as good a UI as you'd ever get, perhaps he should have just left it alone (I preffer the old UI) - but I guess a job is a job right and he had to do something to justify the salary.

Pneumatic Dryll
MrTAToad
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Posted: 2nd Jun 2003 19:43
The A600 was too bad - unfortunately, I got mine about a year before Commodore went bust (while I was at University).

The fall of computer companies is a very interesting subject - I think, if Apple aren't careful their computer manufacturing area will go the same way. I think in around 5 years they'll give up on the Apple computers and just concentrate on their software business.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Andy Igoe
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Posted: 2nd Jun 2003 20:30
Quote: "I think in around 5 years they'll give up on the Apple computers and just concentrate on their software business.
"


But almost all their software is for the Apple computer !?

Apple are a funny company, so frequently they fly in the face of convention not only with their products (and i'm not saying this is always for the better...) but also in their business practices. This makes them very hard to understand and predict.

For example, if your Apple computer fails in the warranty period and you have a standard return to base warranty. All Apple computers are now sent to the central repair facility in Holland. Thus ensuring a long repair duration and high probability of transit damage.

Apple themselves of course avoid most transit damage by seriously over-packaging their computers - but does this really help?

Some users literally threw their G4 Cubes away upon opening the brand new box because the top foam packaging was so large they didn't realise the Cube (which is a very small and lightweight piece of kit) was stuck inside the styrofoam as the user subsequently discards it in an effort to get their grubby hands on the machine... now lying in pieces on the floor.

Of course, sensibly packaging the computer and having national repair centres would be too conventional.

Pneumatic Dryll
BatVink
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Posted: 2nd Jun 2003 20:41
Quote: "Screen was a wonderful 2 colours (green on black).
"


Hey, you can't beat Green on Black!!

I still use it, we now have web based front-ends, and older Windows GUIs, but when I'm thrashing through code looking for the root of a problem, I do it in Green on Black.

Our Web front-end uses themes, and one of them is 5250! (IBM emulator). It's used to show that the back-end is fundamentally the same.

Thanks in advance.
All the Best,
StevieVee
Andy Igoe
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Posted: 2nd Jun 2003 20:59
Quote: "Hey, you can't beat Green on Black!!"

And for many years you couldn't either, not technically anyway.

The Herculese Graphics Adapter achieved a horizontal resolution of about 734 - I don't recall exactly now. These where the backbone of all PC's for around 8 years or so, all where monocromatic, although some used orange instead of green.

Then IBM decided to revolutionise their fledging format with the worlds first colour display, and CGA was born (Color Graphics Adapter (American spelling intentional)). CGA allowed for the simultaneous display of 4 colours from a palette of 8 (or was it 16, I think 8) however the horizontal resolution was only 320.

Another 8 years on and eventually IBM upped the ante again, with the EGA (Extended Graphics Adapter) which allowed 8 simultaneous colours onscreen from a palette of 16. The resolution was the same and Herculese graphics cards (now cloned by a multitude of companies) where still extremely popular.

It was only in about 1990 I think, that VGA (Video Graphics Array) finaly came along and set a new standard. 640x512 displays - almost the same definition as Herculese - and a staggering 16 colours from a palette of 256.

Then things started moving, if memory serves correctly 1994 was the year of SVGA (Super Video Graphics Array) and that leads to what we have today. Basically SVGA is just a marketting term for VGA with a bit of extra ram, enough to allow all 256 colours at 640x512 and many cards allowed you to plug in DIL chips to upgrade them.

Then came the higher resolutions of today which seems to defy having a standard as resolutions and colours rise gradually and no monitor supports them all, the information about frequencies and how to optimise your graphics configuration is impossible to find and the consumer thinks of the graphics card and monitor as two distinctly seperate items - of course this is correct, but pairing them properly can achieve greatly optimised performances for given tasks.

Pneumatic Dryll
BobCat
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Posted: 2nd Jun 2003 21:08
I started QBasic when i was about 9. I didnt know much but i got better after a while. Anyone remember Duke Nukem 1,2 + 3d?

>^..^< >^..^<
jimrutt
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Posted: 2nd Jun 2003 21:39
I learned BASIC in 1968 when I was a sophomore in High School. We sued to hike thru the woods to the University of Maryland - College Park, get passwords off TTY printouts in the dumpster behind the data center, and then go inside and program BASIC (and fortran) on Maryland's UNIVAC 1108.

MrTAToad
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Posted: 2nd Jun 2003 21:45 Edited at: 2nd Jun 2003 21:47
Why would you sue someone to just walk through some woods ? I know you Americans do like your lawyers, but really...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
MrTAToad
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Posted: 2nd Jun 2003 21:46 Edited at: 2nd Jun 2003 21:48
PneumaticDryll - Dont forget Quicktime is also for the PC.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Steverino
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Posted: 3rd Jun 2003 04:36
Apple IIe and Commodore 64 at school, then AmigaBasic, AMOS, AMOS 3D and AMOS Pro on my trusty Amiga, then the dark times: trying to program in C++ on the PC before DarkBasic came along. Thank God for DB!

____________________________________________
Surrealist writing toy -- http://www.iconpoet.com
Wayne
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Posted: 3rd Jun 2003 06:19
I learned in the 7th grade, I called my "company" MegaVid and wrote text adventure game and sold them to friends for 50 cents each on an old 5 and 1/4 floppy for the Apple IIe I started making graphic games bout the time Zelda 3 for the SNES came out.

AIPX Rocks
gbuilder
23
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Joined: 26th Aug 2002
Location: New Zealand
Posted: 3rd Jun 2003 08:13 Edited at: 3rd Jun 2003 23:25
I met 'Basic' when I bought my first computer. An 'IBM PC JX'. This was before the arrival of XTs. No hard-drive, but it had some colours and I was able to use what they called 'Advanced Basic' to make a coloured ball roll across the screen. Man, those manuals were thick...

gbuilder.

AMD900mhz, 256mb Ram, 64mb GForce2 MX400 Graphics card, Windows ME.
Puzzler
23
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Joined: 18th Jan 2003
Location: United Kingdom
Posted: 3rd Jun 2003 22:27
My brother taught me how to program in GW basic on my old Amstrad when I was about four. When we got a windows pc I transfered to liberty basic, and have used Dark Basic since it was released.

Piecing together the puzzle of Dark Basic- Puzzler

AMD Athlon 500 MHZ (393216K), NVidia TNT, Windows XP Professional Edition
Kangaroo2
23
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 4th Jun 2003 21:15
"CGA allowed for the simultaneous display of 4 colours from a palette of 8 (or was it 16, I think 8)"

I'm pretty sure CGA is only 3 colours? Cyan, Magneta and White? (Unless you count black as a color when its really just 'off'

Bunnies aren't just cute like everybody supposes, They got them hoppy legs & twitchy little noses,
And what's with all the carrots? What do they need such good eyesight for anyway?
Witch Bomber
23
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Joined: 25th Jan 2003
Location: Scotland
Posted: 4th Jun 2003 22:55
I first used BASIC only 2 years ago when we started using VB at school. Once I got bored with VB, I got DBPro. Halfway through reading this post, I stopped reading and started trying to program something on a Spectrum emulator. Man that was confusing! Couldn't they just let you type the commands? Thank god for DB.

Quote: "No sober man dances unless he happens to be mad"

If that is the case, what happens when a madman gets drunk?
UberTuba
23
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Joined: 5th Oct 2002
Location: Brittania
Posted: 4th Jun 2003 23:09
my dad taugh me qbasic

Life is a terminal disease.
You never survive it.
MrTAToad
23
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 5th Jun 2003 01:09
VB is a real pain...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
aprilfan
23
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Joined: 3rd Oct 2002
Location: Hell
Posted: 5th Jun 2003 04:30
I wanted to make the next Final Fantasy 8 and started work on my game "Legacy" in MS Paint, Power Point, RPG Maker 95, 2000, PS1 version and finaly Qbasic. It was finished in 6th grade. A 3 year project that gave birth to the crappiest game of all time, but I liked it a lot. Sure it had 10x10 pixel graphics, but I made them from inside Qbasic no image loading then, and sure it had bugs so big they could have ate my cat whole, but I loved that game, sniff. that takes me back... I started learning real coding in 6th grade completely by accident when I went deep into the windows folder and found Qbasic... And unlocked the world of Basic.

Vive la Basic!

The Great Schism.- The Earths reaction to Heavons invasion.
kevinthekangaroo
23
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Joined: 4th Jun 2003
Location:
Posted: 5th Jun 2003 22:54
Qbasic - the language of dos. Ever since I got a pc I wanted to make computer games so I bought the book and started with that. Then I found the clickteam series and made lots of not so good games. I was overjoyed when they brought out jamagic because the screenshots looked great. But found it to be really annoying, so much damned work to creat a simple object and I hated the engine. So I tried lots of game tools on the internet. But darkbasic was the one that caught my eye, the tank demo 2 was the most amazing looking thing I'd ever seen made with a gdk.

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