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3 Dimensional Chat / How do you make human models?

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Clbembry
17
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Joined: 10th Dec 2006
Location: Minnesota
Posted: 23rd Jul 2007 19:32
What is the best method (in your opinion) on how to create a human model. Do you add a plane, and then shape it? Make a sphere? I'm clueless and would like to find out.

Please help.

hessiess
17
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Joined: 30th Mar 2007
Location: pc!
Posted: 23rd Jul 2007 20:41
vert by vert, theres plenty of tutorials on human medaling, doing it from a privative often results in tuns if dead geometry, unless you do allot of cleaning. get makehuman, and take a look at one of those meshes to get the basic idea.

learn blender, you will never regret it.

Clbembry
17
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Location: Minnesota
Posted: 23rd Jul 2007 21:48
Ok. Are there any sites in particular that have good tutorials?

Luciferia
17
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Joined: 3rd Jan 2007
Location: England
Posted: 23rd Jul 2007 22:16
if you are using milkshape use good reference and make each body part seperately. If you try and do it all toegether it ends up taking ages and looking wrong. Just make the torso then the arms then legs and the the head.
BiggAdd
Retired Moderator
20
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Location: != null
Posted: 23rd Jul 2007 22:52
If your doing it Vert by Vert. Do be careful not to make a really messy mesh.

JimB
22
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Joined: 21st Sep 2002
Location: UK
Posted: 23rd Jul 2007 23:44
There's some good tutorials at Psionics.
http://www.psionic3d.co.uk/page.php?3
hessiess
17
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Location: pc!
Posted: 24th Jul 2007 00:07
the joan of ark tut on 3d total. get a hand, link on blender.org. a better face, tuts thred on blender artists, thay are high poly tuts, but its not to hard to convert them to lo poly. just dont use triangles in the mesh! untill just before exporting the modal, then triangulate it and look for any errors

learn blender, you will never regret it.

tatts
18
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Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 24th Jul 2007 00:21
there is no easy approach! It all boils down to practice and how well you know your tools. Only then you will find the EASIEST approach. But then it's just a matter of opinion, Your opinion.

characters, props, sceenery ect.... Most people have their own style on how they go about modeling their whatever. There really is no standard way. Which brings me back to the first point.

Practice....
If your just starting out with modeling, Then the best thing you can do is find some simple tutorials that are made to teach you the interface of the program that you are going to be using.

If your using Milkshape, then there is a tutorial that is floating around somewhere called CS girl. I've tried to get my hands on myself but I do not have an account on turbo squid.

If your using Gamespace then the 3d buzz tutorial. which can be found on the 3D BUZZ site or the GS site itself.

As far as max or or maya, I see more of those floating around on the net then anything else.

Their are alot of tutorials on the net, Just do a general search for 3d tutorials or something along those lines and im sure you will find something that suits you.

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
JimB
22
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Joined: 21st Sep 2002
Location: UK
Posted: 24th Jul 2007 00:47
This tutorial should get you going its very simple.
http://www.ashfordgames.com/tutorial/wings3d.php
jasonhtml
20
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Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 24th Jul 2007 02:33
i always start with a cube and extrude like crazy

balzaK
21
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Joined: 9th Sep 2003
Location: CA
Posted: 24th Jul 2007 21:54
Research "edge looping". It is an efficient modeling method widely used in character modeling.
Flashing Blade
22
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Joined: 19th Oct 2002
Location: United Kingdom
Posted: 25th Jul 2007 15:54
Not a tutorial but a good visual guide on how to turn a box into a human in wings3d:

http://forum.thegamecreators.com/?m=forum_view&t=100954&b=3


The word "Gullible" cannot be found in any English Dictionary.
Manic
22
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 25th Jul 2007 20:46
I use a combination of the methods described in the joan of ark tutorial and these;

http://www.arildwiro.com/tutorials/tutorials.html


I tend to model the body using the joan of ark method (start at the feet and extrude up), and the head using the above tutorial.

I don't have a sig, live with it.
Luciferia
17
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Joined: 3rd Jan 2007
Location: England
Posted: 27th Jul 2007 20:58
Use the free xsi mod tool and build around its stock model of a basic skeleton.
da power pwnerer
18
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 29th Jul 2007 06:50
MakeHuman is a good tool for making human models (or monsters)
You can export to .OBJ


http://Freewebs.com/noobisoft
Come to Noobisoft's website today!
Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 30th Jul 2007 11:54
I normally use vert by vert, but it can be quite messy to get started with. Here is a Cinema 4D tutorial that does a cracking job at showing you how to make human models with the box modelling methods.

http://www.maxoncomputer.com/tutorial_detail.asp?tutorialID=142

Hakuna Matata
JimB
22
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Posted: 30th Jul 2007 14:13
Ah where would we all be without subD?
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 30th Jul 2007 14:30
Struggling

Hakuna Matata
Clbembry
17
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Joined: 10th Dec 2006
Location: Minnesota
Posted: 2nd Aug 2007 22:43
wow thanks for all of the help. I think i've got it now.

Epimetheus
21
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Joined: 5th Oct 2003
Location: Naples, Florida
Posted: 2nd Aug 2007 22:52
http://www.3dtotal.com/team/Tutorials/benmathis/benmathis_1.asp

Not too detailed, but excellent overview of the theory and techniques behind modeling 3D characters for games.

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