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FPSC Classic Product Chat / NEW game menu/hud maker

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ande
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Posted: 16th Sep 2007 19:55
well here is the thing, i dont use fps creator any more so i dont work at the fps crator menu and hud maker so much, so just be pasient =)

ande-
DarkFact
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Posted: 16th Sep 2007 19:59
Quote: "well here is the thing, i dont use fps creator any more so i dont work at the fps crator menu and hud maker so much, so just be pasient =)"


Why don't you just use a FolderBrowserDialog instead of hard-coding the path?

~Dave

Phoenix Sentry Programmer
ande
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Posted: 16th Sep 2007 20:08
that was no bad idea xD

ande-
ande
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Posted: 16th Sep 2007 20:08
can anyone confim that verson 1.0 works and can someone test v 1.2 now

ande-
DarkFact
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Posted: 16th Sep 2007 20:32
Quote: "can anyone confim that verson 1.0 works and can someone test v 1.2 now "


I just did a function test of 1.2 and it seems okay so far. The alphas on the images aren't working properly though. See attached image. Are you copying images on save? Or just editing the fpi(s)?

~Dave

Phoenix Sentry Programmer

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ande
17
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Posted: 16th Sep 2007 20:35
both

ande-
ande
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Posted: 16th Sep 2007 20:39
hmmm, the picture quality is not so good ...... am working on it...

ande-
cram
17
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Location: Belgium
Posted: 16th Sep 2007 20:43
same Invalid Game Path problem
ande
17
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Posted: 16th Sep 2007 20:44
i touth the invalid game path was gone noe

ande-
ande
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Posted: 16th Sep 2007 20:46
whats the best: .png .bmp .gif .jpeg .exif .tiff ?

ande-
olliday
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Posted: 16th Sep 2007 22:04 Edited at: 16th Sep 2007 22:06
i tried a 1.03 and a 1.06 game and the 1.06 one said invalid path. and the 1.03 didn't. i edited the 1.03 one and saved it. the sky and the huds messed up. i only changed the position of the lives/health. see image...
Edit: it might be a 1.04 not 1.03 i forgot

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DarkFact
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Posted: 16th Sep 2007 22:12
Your skybox images are missing or your "use sky" setting is 0.

~Dave

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DarkFact
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Posted: 16th Sep 2007 22:14
Quote: "whats the best: .png .bmp .gif .jpeg .exif .tiff ?"


Look at the original images from FPSC. The buttons are .tga but they're converted to .dds at some point.

The icon image should be .tga or .dds, both with alpha so the black part of the box doesn't show. The button images can be .jpg if they're solid. I'm not sure why you're copying the images at all. Why don't you just edit the fpi(s) and leave the images alone?

~Dave

Phoenix Sentry Programmer
ande
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Posted: 16th Sep 2007 22:41
well, the onely thing i do is save all the images from pictureboxes in a spesified folder in the game and then edit the .fpi

ande-
ande
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Posted: 16th Sep 2007 22:42
CLiPs: i havent got any mail from you, are you sure you typet the adress correct ?

ande-
DarkFact
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Posted: 16th Sep 2007 23:19
Quote: "well, the onely thing i do is save all the images from pictureboxes in a spesified folder in the game and then edit the .fpi"


I didn't mean "copying the images", I mean "converting the images". I know you have to copy them in case they're not the default ones that come with FPSC. You shouldn't have to convert them. Instead of copying from the PictureBox, use the path to the PictureBox and use the CopyFile command instead. That way there's no conversion of the file type.



~Dave

Phoenix Sentry Programmer
ande
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Posted: 16th Sep 2007 23:22
hm yes maybe, but if thay are to change the images then i cant do that becouse then they still wont be in .tga or whatever fpscreator save in

ande-
DarkFact
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Posted: 16th Sep 2007 23:27
I'm not sure exactly what you're saying. You can limit the type of file your user can select in a OpenFileDialog using a filter set to just .tga, .dds, .png and .jpg or something like that.

If the user wants to use a file type that's not supported by FPSC, then they won't be able to select it. I see that your program is trying to be nice by converting it for them, but your conversion isn't working properly.

~Dave

Phoenix Sentry Programmer
ande
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Posted: 16th Sep 2007 23:31
are you a programer ? anyway yes i cold do that "set the filter to just some spesified files". i have the filter at .png and some other files but the .png files just arent god enough the quality is crap, any ideas

ande-
DarkFact
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Posted: 16th Sep 2007 23:39
I do some programming, yes.

PNG files are actually of the highest quality with alpha with nice compression. The issue I'm seeing is that FPSC uses pure black to be used as a pseudo-alpha channel based on RGB values. So anything in a .jpg that is pure black will become transparent. This is okay if you know this in advance, but not if you don't. To get around this, you'd have to resave the images with a shade higher than 0,0,0 or the black areas will be transparent.

Anyway, I still think that you should let the user worry about the conversion. For buttons, let them pick from .tga, .dds, .jpg and .png (.bmp if you're nice). And for backgrounds, let them pick from .tga, .dds, .png or .bmp**. This way, you don't have to do any conversion, just copy the source image file to the destination image file.

**JPG images in FPSC backgrounds get color distorted most of the time and render with splotchy colors. I think the reason for this is that no matter what format YOU want, FPSC converts it to .dds for gameplay.

~Dave

Phoenix Sentry Programmer
ande
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Posted: 16th Sep 2007 23:43
hmmm, i cold make a conversjon program as well then to .gif, .bmp, and for all other then .tga or .dds

ande-
DarkFact
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Posted: 16th Sep 2007 23:46
Quote: "hmmm, i cold make a conversjon program as well then to .gif, .bmp, and for all other then .tga or .dds"


Sure thing. People using their own custom buttons probably have the means to convert them already though.

~Dave

Phoenix Sentry Programmer
ande
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Posted: 16th Sep 2007 23:48 Edited at: 16th Sep 2007 23:48
i can do it like this for an eksampel: if the loadgame button image is standard then i just copy the normal gameover.tga or someting and if the user have changed the image i copy the users file to a custum map man edit the .fpi

ande-
ande
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Posted: 16th Sep 2007 23:52
but i dont think i am going to do that today....

ande-
DarkFact
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Posted: 16th Sep 2007 23:52
Quote: "i can do it like this for an eksampel: if the loadgame button image is standard then i just copy the normal gameover.tga or someting and if the user have changed the image i copy the users file to a custum map man edit the .fpi"


Yes! That's exactly it. No conversion necessary.

~Dave

Phoenix Sentry Programmer
CLiPs
18
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Location: California
Posted: 17th Sep 2007 08:16
I believe I sent it to the right place the email address is arenabruker@hotmail.com
sometimes my emails will hit a spam filter because I use the administrator email I will resend the email I sent and send it from contact@brentswebhosting.com

If you think education cost so much you should see how expensive ignorance can cost you
ande
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Posted: 17th Sep 2007 09:50
CLiPs: yes now i got it

ande-
Valkynaz
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Location: I forget
Posted: 8th Nov 2007 23:43 Edited at: 8th Nov 2007 23:47
This looks sweet man! just what i (and everybody else) needs for their game. I can't wait.

EDIT AGAIN: Can someone please tell me why i can't connect to the download site?



cram
17
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Posted: 9th Nov 2007 00:23
ame Invalid Game Path problem again
NBKgames
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Posted: 9th Nov 2007 03:43
ande.somee.com not found
Looks good though

Valkynaz
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Posted: 9th Nov 2007 23:09 Edited at: 10th Nov 2007 21:30
EDIT: When I downloaded it and opened it, it said the data was corrupted. I'm gonna check other posts for advice.

valkynaz



nixshadow
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Location: In that dumpster by your house.
Posted: 11th Nov 2007 19:22
I could soooo use this...

ande
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Posted: 7th Dec 2007 23:44
i will might upload a new site any time soon now with a Totaly new verson of the fps creator hud and menu maker that works perfect

ande-
piXX3D
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Posted: 10th Dec 2007 20:01
I'm checking this out now, it sure will be useful for Project Thor if it does HUDS...

some random guy
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Posted: 11th Dec 2007 04:30
the product sounds great but i cant get to ande.somee.com?
ande
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Posted: 26th Jan 2008 20:07
OK, people, am back in buisniss am currently working on v3 now and its nice

ande-
Gunn3r
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Location: Portland, OR
Posted: 26th Jan 2008 20:20
Cool. Good to hear this is still going. Can't wait for the new release.

[url=http://gunn3rgames.zxq.net]
[/url]
ande
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Posted: 26th Jan 2008 21:04
its no one else that have made something similar while i have been gone?

ande-
Nickydude
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Location: Look outside...
Posted: 26th Jan 2008 21:06
I'm definitely waiting for this!

Was going to take a break... But I missed FPSC!
ande
17
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Location: google
Posted: 26th Jan 2008 21:14
just some generale info before finale relese:

- its gona be free
- maybe open source, not sure yet
- REPORT BUGS!! iwl fix them

ande-
Nickydude
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Posted: 26th Jan 2008 21:16
If you want a beta tester,I'd certainly give it a go for you.

Was going to take a break... But I missed FPSC!
Gunn3r
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Location: Portland, OR
Posted: 26th Jan 2008 21:21
Quote: "If you want a beta tester,I'd certainly give it a go for you."

Same applies for me. I'll be waiting for the final release.

[url=http://gunn3rgames.zxq.net]
[/url]
ande
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Posted: 26th Jan 2008 21:35
allredy got 4 testers, sorry

ande-
Gunn3r
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Posted: 26th Jan 2008 22:02
Ok. That's cool. Good luck with the testing.

[url=http://gunn3rgames.zxq.net]
[/url]
game freak16
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Posted: 26th Jan 2008 22:31
I could really use this program. It will make things so much faster.

ande
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Posted: 27th Jan 2008 20:55
relese in 2-7 days

seeya

ande-
jonathan samson
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Location: Australia
Posted: 28th Jan 2008 07:13
hey a suggestion add a new button feature and link to a scene like setting to open a exe file or activate a script...

j.samson
My beauty it is my sin.
Work in Progress...
ande
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Posted: 1st Feb 2008 20:58
i think i will be finished tomorow or in 2, max 3 days. at: http://ande.somee.com

ande-
Keo C
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Posted: 2nd Feb 2008 03:29
This will be great for prototyping my HUDs. I love it!


Image made by the overworked Biggadd.
ande
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Posted: 3rd Feb 2008 20:34

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