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3 Dimensional Chat / Milkshape .x problem

Author
Message
FireIndy
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: US of A
Posted: 28th Jul 2007 22:09
I searched for this, but I didnt really know what to put. I make my models in milkshape. They are fine because I import a model from FPSC to compare to. But when I export it to .X, it shrinks it. And it is really small when I try to put it in my game. Why does it shrink when converting to .X?
H4ck1d
18
Years of Service
User Offline
Joined: 27th Dec 2005
Location: Yes
Posted: 28th Jul 2007 22:28
Using the DirectX (JT) exporter, you can edit the "Position Scaling" option (in the lower-left corner) to a larger number to export the model bigger.

FireIndy
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: US of A
Posted: 28th Jul 2007 23:14
Thanks so much H4ck1d, that works. Didnt know there were 2 .x exporters
Youngdirector Games
18
Years of Service
User Offline
Joined: 31st May 2006
Location: Mars
Posted: 16th Aug 2007 00:36
Yea, helped me too!

YDG- Youngdirector Games,
Youngdirector.tk
GatorHex
19
Years of Service
User Offline
Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 16th Aug 2007 18:36
DirectX (JT) exporter made my animations split, watch out for that. I use DX8 and scaled with an object loading script.

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer

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