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Work in Progress / Untitled - 4 players 3D starships combat!

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qwe
21
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Joined: 3rd Sep 2003
Location: place
Posted: 10th Aug 2007 08:23 Edited at: 11th Aug 2007 00:02
Ships (Untitled)

Download the whole project at the bottom!

Description

Ships is a game where 2 to 4 players control starships and either fight team to team or free for all. Fighting can either be to the death or for mission objectives. Player chooses his ship in menu before game, and whoever wins the fight over the mouse chooses the level

Gameplay

your 3d radar shows you in what direction everyone else is. your weapons targeting computer shows you the distance to each, and whether you have a lock on them for phasers or torpedos. your targeting screen indicates which player you have targeted, their player color, their shields, and their ship type

Getting roughed up in a dogfight? warp out of there if your warp drive isnt damaged, hide behind Mars or some moon, and hope no one warps after you. repair for a little while and return to complete your objective!

Game includes realistic ship physics, computers locking on targets for you, roll pitch and yaw, and an easy to learn control system

Features

Ship Systems

When you fire on another ship, there are numerous systems you are able to aim for and damage:

* Long range sensors (gives you 3d radar)
* short range sensors 1 (for phaser 1 targeting lock)
* short range sensors 2 (for phaser 2 targeting lock)
* warp core (powers ship)
* computer core
* 2 warp engines
* 2 sublight engines
* 2 thrusters
* 2 phasers
* torpedo launcher
* shield generator

These systems are in 3d space and correspond to the ship you are firing on. EG, for the USS enterprise, here are the damageable systems in 3d-space



4 player on one computer

The ship is separated into four segments, like N64/console multiplayer games

The action can get quite intense. Try not to let your engines get damaged near a spacestation or planet, or you might spiral into them!

some screen shots:









Ship controls for player 1:

W/S - pitch
A/D - yaw
Z/X - roll
Q/E - thrust
R/F - phasers
C - torpedo
V - warp speed
1 - third person view

Player 2: NUMPAD
Player 3: IJKL area of keyboard (though soon to be joystick)
Player 4: mouse

Each ship is unique on many levels

Besides the basics (ship size, speed, shields strength), there are many important aspects to each ship, like

* turn speed (agility)
* thrust (agility)
* max engine velocity (speed)
* shields regen rate (defense)
* shields strength (defense)
* systems repair rate (defense)
* hull strength (defense)
* torpedos: reload rate, yield, velocity (offense)
* phasers: firing drain rate, recharge rate, power, accuracy (offense)

Coding nearly complete

bulk of the engine is complete. all that's left to do is:

- fix backwards movement
- add collision to ships/level/planets
- stars added
- joystick added
- change torpedo lock display so it uses images
- add objectives (EG, team 1 must blow up space station, team 2 defends)

- adding computer-controlled players and single player missions is something i plan on doing after the multiplayer code and media is all set in place

- my code is beautiful


I NEED HELP WITH THIS PROJECT!

As you can see, it is coming along nicely. However, tons of ships and levels and sounds are needed, and I can't handle it all. Right now i'm using placement models/textures which look crappy because i've been focusing on the code rather than media so far

REQ: SOUNDS

I can't do sounds for crap. Good with sounds and want to help?

General sounds:

Explosion
Phaser hits shields
Phaser hits ship
Ship(s) crashes

Sound per ship:

Fire torpedo
Torpedo explodes
Fire phaser
Go to warp
Impulse engines
Thrusters firing
Beep: watch out, being targeted
Beep: watch out, inbound torpedo

and Menu sounds

REQ: LEVELS

I'll be making levels. If anyone is interested in modelling&texturing any of these yet-to-be made levels, let me know so two people aren't working on the same level

* deep space 9 (ive started this project)
* Earth spacedock (ive started this one also)
* Rotating black hole (with gravity)
* orbiting white dwarf stars
* nebula
* death star [goes with star wars ships]
* battlestar and basestar [goes with BSG ships]

REQ: SHIPS

Same deal as levels^

Star wars:

* X-Wing
* Y-Wing
* Tie Fighter

* Star Destroyer
* a Rebel alliance starship

* et al. ?

Star Trek:

* Kirk's enterprise
* USS Enterprise D (Picard's)
* USS Voyager
* USS Daedalus (this ones my project)
* USS Defiant

* Klingon bird of prey
* Romulan warbird
* cardassian whatever its called
* dominion fighter

* et al. ?

battlestar galactica:

* VIPER
* CYLON RAIDER

* battlestar
* basestar

* et al. ?

and finally: if i do get a small team interested in this project, i think we should design our own collection of empires and their ships!

REQ: 2D ART

each ship will need its own computer interface console. if you like the 2d art aspect of game making, and want to help with the control consoles for ships (they are 512x256) let me know

REQ: TESTING

this program is not even beta yet. you could get a couple friends and play eachother and let me know any glitches and suggestions for improvement and yes, i know, the phasers dissapear sometimes

DOWNLOAD THE WHOLE PROJECT

maybe someone will learn from the code. maybe someone will find some useful functions. if you decide you might want to 'mod' this, please talk with me first, add to your MSN contacts the email 'solaleb@aol.com'

have fun playing around with the ships, and please tell me your FPS and system specs (press + on numpad to set it to max FPS, and press numpad:Enter to make it go back to normal FPS), and any glitches you see (besides the disappearing phasers)

download: http://gallonstogoinc.com/qwe/Ships.rar

4 player 3D space combat sim! Coding nearly finished! Visit WIP thread!
http://forum.thegamecreators.com/?m=forum_view&t=112036&b=8
tha_rami
18
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Joined: 25th Mar 2006
Location: Netherlands
Posted: 10th Aug 2007 10:50
Quote: "each ship will need its own computer interface console. if you like the 2d art aspect of game making, and want to help with the control consoles for ships (they are 512x256) let me know"


I could try, just give me a template to show where what is and what I should make. Any 2D work, nebula background, cloudmap or planet texture is what I can do. I specialize in space art, so I found your project interesting .

PowerSoft
20
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Joined: 10th Oct 2004
Location: United Kingdom
Posted: 10th Aug 2007 11:48
Looking really good project here, I'll keep an eye on it

The Innuendo's, 4 Piece Indie Rock Band
http://theinnuendos.tk:::http://myspace.com/theinnuendosrock
Dark Dragon
17
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Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 10th Aug 2007 18:15
Whats That? You need Help??? I'll keep an eye on this thread then....
Syncaidius
19
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Joined: 22nd Mar 2005
Location: United Kingdom
Posted: 10th Aug 2007 23:54 Edited at: 10th Aug 2007 23:55
Now this is my kind of game. Looking good so far.

Jimpo
19
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Joined: 9th Apr 2005
Location:
Posted: 11th Aug 2007 20:33
4 player starship game? Sounds like my kinda thing

I downloaded it, and the controls were cool. I like how you set that up. It confused me at first, but then I got the hang of it. My only complaint is that it was too hard to hit the other ships since they were so small. Plus I was playing by myself, it would be even harder if they were moving too.
qwe
21
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Joined: 3rd Sep 2003
Location: place
Posted: 12th Aug 2007 08:29
Quote: "I could try, just give me a template to show where what is and what I should make. Any 2D work, nebula background, cloudmap or planet texture is what I can do. I specialize in space art, so I found your project interesting"

if you look in the project ships\ folder, in each ship folder there is a folder named 'console'

all the console images are here and you can modify them as you wish. you also need to go into the text file "console.txt" in the ship folder, where you set the data of the XY coordinates of each of the items (eg, warning:inbound missile button image which the game shows when a missile is inbound)

with this text file and the images in the folder, u have full control of the console appearance. if you need any help modifying let me know

see if you can make a cool console-display for the ship called testship (it has the same console as the enterprise right now) to get the hang of setting the console display up

then pick what u like best (star wars, star trek, battlestar galactica, something else) and make console appearances for each kind of ship from it

4 player 3D space combat sim! Coding nearly finished! Visit WIP thread!
http://forum.thegamecreators.com/?m=forum_view&t=112036&b=8
tha_rami
18
Years of Service
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Joined: 25th Mar 2006
Location: Netherlands
Posted: 12th Aug 2007 11:28
Mmm. That's harder. I hardly know any sci-fi/space TV, so I can't recreate those - I really think you should just create your own stuff as ships and planets and stuff, actually.

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