Not sure how many people remember my group's first project, Immortal Guardian. It had a lot of bugs and issues with it, but that's all in the past. Presenting the sequel, IG2.
The premise of the original game was to navigate through a labrynth within a certain amount of time before the minotaur got you. This time, we're adding all the things that we missed. Namely, AI, shooting, shaders, 3d objects, better graphics and movement, ect.
We're about 70% done with this, pretty much left with textures and maps to make. The AI is decent, I think, and probably the best I've ever written.
Ignore the bad texture on the gun (Sigma .22), it's a place holder texture.
NEWEST VERSION OF DEMO:
http://www.biofoxgames.com/immortalguardian2demo.zip
The list:
Percent done: 85%
Game-
Can look around and up and down
Two cut scenes
One-level map construction
Each level, begin with full health
GUI/menus
Options-
Background music on/off
Two difficulty settings
Shaders (Normal Mapping) on/off
Items-
3d object loading/placement
10 Levels completed
Puzzles/Traps
Keys
Health
Ammo
3D models
Enemies-
Enemies, 3D animated models
Textures finished
Animation handling
Stats
Weapon-
Single weapon that can be upgraded over time
Textured and modeled
Shoots at enemies
Bullet holes
Screenshots:
The demo level. I'm proud of that gun model. =)
The elusive Employer from IG. Any one know what the original model was?
A shot of the chadeliers from the first cutscene.
The Employer's desk, complete with one of those little ball things
An Example of shaders
The main menu, click the typewriter for a new game and the gun for options.