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3 Dimensional Chat / Falcon's model pack (wip)

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I NEED A UV MAPPER !!!
17
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Joined: 16th Aug 2007
Location: were eva i wanna be
Posted: 17th Aug 2007 23:42
here are some picktures of some objects that will be in my model pack they are not textured yet and comments are welcome if u dont like emtell me this is myfirst time using a modeling programe so tell me wat u think.here is my bridge.

im making a website so this will be a link

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Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 18th Aug 2007 00:22
You'll need to tighten up some seams and joints. I can see objects poking through the sides of other objects. Also, what's the poly count. That's very important to everyone.
I NEED A UV MAPPER !!!
17
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Joined: 16th Aug 2007
Location: were eva i wanna be
Posted: 18th Aug 2007 01:08
its a wip any way the poly count is 384.here is my house.

im making a website so this will be a link

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I NEED A UV MAPPER !!!
17
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Joined: 16th Aug 2007
Location: were eva i wanna be
Posted: 18th Aug 2007 01:12
and heres a spiral stair case.

im making a website so this will be a link

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Cheese Cake
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 18th Aug 2007 02:10
In my opinion i would go for a lower poly count.

I could easily make models looking just like those in a less poly count.
I NEED A UV MAPPER !!!
17
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Posted: 18th Aug 2007 11:00
how do i make less poly counts on the objects

im making a website so this will be a link
Klive
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Posted: 18th Aug 2007 11:27
keep working bro..modeling takes a lil practice, and making tons of them will get you there. As far as the lil bridge model, you should use one solid piece for the base and bend it , instead of using another geometry object. Looking good
Cheese Cake
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Posted: 18th Aug 2007 15:04 Edited at: 18th Aug 2007 15:05
First.

Follow some tutorials.

Second.

Delete any poly's thats out the of player range. (that we will never see)

And also the tube in the spiral stairs.

Make it a little bit less roundy. (a little bit)

---EDIT---

I think they could easily go with FPSC but...

But it would never hurt to make it more frame-rate friendly.
Reality Forgotten
FPSC Reloaded TGC Backer
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 18th Aug 2007 15:48
@I NEED A UV MAPPER !!!,

Dude seriously, Just two days ago you were asking for someone to unwrap and texture some models for you. Now you are saying your putting out a pack?!

Do us all a favor and don't release a model pack. I know that sounds harsh but it's reality. Take your time and learn how to model correctly. If you put out a below standard pack now then there is a good chance that people will judge your ability based on previous packs in the future. Go through some tutorials and practice a lot. Model things that are in front of you, something that you can rotate 360 so you can see how it's put together. Learn how to Uvmap, learn to texture.

The models you have shown are garbage, under normal situations I would not be as harsh but if you are putting out a pack then I am going to hold you to the standards that I hold professional companies to. You need to learn your job before you start succeeding in your job.


I NEED A UV MAPPER !!!
17
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Joined: 16th Aug 2007
Location: were eva i wanna be
Posted: 18th Aug 2007 16:07
i learned how to uv map and my model pack is only a wip it will be a while till it comes out a good while

im making a website so this will be a link
FredP
Retired Moderator
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Location: Indiana
Posted: 18th Aug 2007 17:50
Moving this to the 3D Chat forum.

Please have mercy and use the search function.
RUCCUS
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Location: Canada
Posted: 20th Aug 2007 03:54
It looks like you're just using a bunch of primitives, definitely not the proper way to model if thats what you're doing. It's also a bit too low-poly, and as previously said, there's primitives sticking through other primitives.


jasonhtml
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Location: OC, California, USA
Posted: 25th Aug 2007 03:09
Quote: "It looks like you're just using a bunch of primitives, definitely not the proper way to model if thats what you're doing. It's also a bit too low-poly, and as previously said, there's primitives sticking through other primitives."


ya, i looked at them again and every single thing is a primitive. if you want to start making a model pack, you should really go through some modeling tutorials first.

I NEED A UV MAPPER !!!
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Location: were eva i wanna be
Posted: 25th Aug 2007 12:36
what do you mean everything is a primative how lse do you make a box?

im making a website so this will be a link
Deathead
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Posted: 25th Aug 2007 17:48
He means that you stuck primatives together. Which won't go to well in the uv mapper stage. There would be alot of invisible normals.

jasonhtml
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Posted: 26th Aug 2007 02:21
last time i looked, a house isnt shaped like a box... you have the roof(most commonly slanted), windows, ect. usually you want them all to be ONE mesh. not a bunch of primitives. as one mesh, it is easier to UV map, looks better, and in some cases has LESS POLYS.

Jeremiah
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Posted: 27th Aug 2007 07:29
I am in the process of learning myself. Most maya tutorials I read. Duplicate allot of primatives and then group and then combine the primatives after they are done.

Is this wrong for game design... and if so, are we to take one box and turn into a house... if so, this seems like a real pain in the arse. just my two sense... as your comments have me confused.
jasonhtml
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Posted: 27th Aug 2007 17:52
Quote: "Is this wrong for game design... and if so, are we to take one box and turn into a house... if so, this seems like a real pain in the arse. just my two sense... as your comments have me confused."


well, i have to say, its not really WRONG, but its generally not the thing to do (except for certain models). but, as for turning a cube into a house, yes, that is what i would do just make sure to use all of the tools available to you: extrude (my favorite), cut, weld, ect. its not that hard once you get the hang of it. practice makes perfect!

Jeremiah
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Posted: 27th Aug 2007 19:12 Edited at: 27th Aug 2007 19:13
Where is the weld tool in maya?

Is this Oxyacetylene, arc, mig, or is it tig. Just curious, because some welds hold up differently based on the material being welded.
I NEED A UV MAPPER !!!
17
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Location: were eva i wanna be
Posted: 31st Aug 2007 11:05
someone lock this thread im not making a model pack anymore

im making a website so this will be a link
Blobby 101
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Location: England, UK
Posted: 31st Aug 2007 13:22
Listen mate, I'm sure you could release a pack - but just putting primitives together is not a good idea. it's ok to use 1 primitive to start off with but then cut, extrude, do more polygon editing - don't just put a few cubes together, edit the cube, move some polygons, play around and you'll get the hang of it. take one of my first models for instance, a CART. that was all primitives. Now Compare the quality of that to the quality of my ZLUG, that was made using one edited cube.
Do you get what i mean?


thanks to deathead for the sig!
Projects: alien abductor-5%

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