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FPSC Classic Models and Media / I need to make sure before i buy this program

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dragon assasin
17
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Joined: 29th Aug 2007
Location: Wait did that shadow just move...
Posted: 29th Aug 2007 18:53
can you make custom. Models weapons everything right down to the wals and can it be cell shaded
i need to make sure bc my brother wants to make a toon shooter and im thinking of getting this for his bday. also can you create teleporters lasers and such.

and for my own reference can it handel glass and caustics.

ps as a show of good faith a good texture maker http://www.mapzoneeditor.com/?PAGE=HOME

though i use 3ds max in conjuntion with zbrush

men is no can spell
X Games
17
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Joined: 8th May 2007
Location: World Wide Web
Posted: 29th Aug 2007 22:36
Yes to all basically but models need to be .X
vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 29th Aug 2007 22:59
It can handle transparencies but not caustics.



darimc
17
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Joined: 19th Jan 2007
Location: Canada
Posted: 29th Aug 2007 23:01
Yes to all except caustics.



dragon assasin
17
Years of Service
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Joined: 29th Aug 2007
Location: Wait did that shadow just move...
Posted: 30th Aug 2007 11:02 Edited at: 30th Aug 2007 20:10
ok also can it handle bump ,displacement, and normal maps
as well as reflections
flashlights im assuming they exist along with melee weapons

and is there a poly limit in this or not bc i can make some hi res models for a game if it can handel it
also what about dual wielding and custom projectiles

im only asking bc all of the games and wips ect were low poly is that bc most of you dont model or constraints within the program

men is no can spell
Veron
18
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Joined: 22nd Nov 2006
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Posted: 1st Sep 2007 08:57
Download the trial, mess around with it. It also comes with the full manual.


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Paul112
18
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Joined: 1st Jan 2006
Location: UK
Posted: 1st Sep 2007 11:40
Quote: "ok also can it handle bump ,displacement, and normal maps
as well as reflections
flashlights im assuming they exist along with melee weapons"


It can handle bump/normal maps. Not entirely sure about displacement, but don't get your hopes up. Reflections are not possible.

Flashlights can be imitated by using an overlay on the screen with a transparent center, but it won't be actual in game dynamic lighting. The lights you place in FPSC cannot move.

Melee weapons would have to be custom, but there are knifes/fists in the model packs.

Quote: "and is there a poly limit in this or not bc i can make some hi res models for a game if it can handel it
also what about dual wielding and custom projectiles"


FPSC doesn't work well with high-poly models. Enemies/weapons can be a few thousand at most...but entities are usually rather low poly.

Dual wielding is possible, and I think there is a tutorial on how to do it somewhere. There are also duel wield weapons in the model packs.

Custom projectiles - yes but you are limited as to how they react.

Paul

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