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3 Dimensional Chat / Rigging?

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Lee Stevens
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Joined: 19th Apr 2007
Location: Deep in code...
Posted: 31st Aug 2007 00:38
this may sound silly but what does it actually mean when you rig a charator does it make it easier to animate or something.
and how would you rig a gun

I am Modeling a gun, and i have no clue what its called
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 31st Aug 2007 00:53
You probably could have asked the question in your last thread instead of wasting space by making a new one.

If you looked at the tutorial I gave you the rigging process surely would have become clear and show exactly what it is...

But to answer you question - generally you wouldn't rig a gun - though big guns to reload like a shotgun...(Well I suppose you essentially could 'rig' a trigger if you want to call it that)

Rigging is basically the process setting up so called 'bones' each of these 'bones' will control a set of point or 'vertices' when you rotate these bones in animation these vertices will follow the bones relative to it's angle and position - much like certain bones control parts of out body - though the use of a bone on the trigger object may make the animation smoother.

Hakuna Matata
Lee Stevens
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Joined: 19th Apr 2007
Location: Deep in code...
Posted: 31st Aug 2007 01:19
so basically when you rig something it should make it easier to animate

I am Modeling a gun, and i have no clue what its called
Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 31st Aug 2007 01:29
Well it depends on what you're doing. If a ball is rolling, it's pointless to rig. Essentially it doesn't make it 'easier' as such, it is required for certain types of animation which well yes it easier than the alternative methods of animation (which result in crap anyway) Milkshape is probably the easy program to rig and animate in...

The process of animated is basically record keyframes of certain positions, rotations etc. in a basic way (more advanced animations include certain dynamics, which as a MS3D user and a newbie you don't need to think about) rigging a model allows you to control set of vertices (or as they are sometimes called 'weights') and then by animating the bones you're animating the vertices attached...as I have already said.

Hakuna Matata
Lee Stevens
17
Years of Service
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Joined: 19th Apr 2007
Location: Deep in code...
Posted: 31st Aug 2007 01:36
thank you seppuku arts that was very useful thank you

I am Modeling a gun, and i have no clue what its called

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