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3 Dimensional Chat / Free swampy monster model, textured and animated

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Deagle
19
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Joined: 28th Aug 2005
Location: Finland
Posted: 2nd Sep 2007 13:33 Edited at: 2nd Sep 2007 16:17

Click for bigger image

452 triangles and 512x512px .dds texture.
set object's cull to 0 and transparency to 4 (and maybe ambient light to 100 or set object's light to 0)
The model needs to be textured manually in dbpro, so load the image and texture the model with the loaded image.

You can use the model anyhow you want, just a bit of credit for me would be cool

Edit: forgot to give the animation frames

Animation frames:

5 - 25 walk
30 - 40 attack
40 - 50 idle
50 - 60 get hit
60 - 70 die

Deagle aka D-Eagle

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Penfold
20
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Joined: 3rd Dec 2003
Location: RED postbox houses of parliment
Posted: 2nd Sep 2007 13:36
Dude- All I can say is *cool*

'Ooh 'eck chief'...'crumbs'
Deagle
19
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Joined: 28th Aug 2005
Location: Finland
Posted: 2nd Sep 2007 16:10
Thanks, Penfold
Yeah, comments and crits are more than welcome

Deagle aka D-Eagle
dark donkey
18
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Joined: 4th May 2006
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Posted: 2nd Sep 2007 16:24
Thats one bad ass model yer got there mate. Keep up the good work
Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 3rd Sep 2007 17:50
Awesome!

Im going to add this into my NDS 3d Engine fella

[center]
1+1=3
17
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Joined: 6th Aug 2007
Location: In bed. lazy lazy me...
Posted: 12th Sep 2007 17:10
Wow dude thats sooooo cool, i give you my own personal, LOL

Dont drink and drive-you might spill the drink!
Deagle
19
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Joined: 28th Aug 2005
Location: Finland
Posted: 26th Oct 2007 10:44
Cool, thanks

Deagle aka D-Eagle
Keo C
17
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 7th Nov 2007 01:08
Everything is bite-sized for him xD


John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 7th Nov 2007 07:37
Might want to edit the UV's and give the teeth some more texture space (or perhaps look into using a 32bit TGA, possibly higher quality), other than that, looking sharp


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Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 7th Nov 2007 09:43 Edited at: 7th Nov 2007 09:43
Very cool Deagle. I might use this guy

I fixed the texture. It was assigned "mölli.psd" as its material but there was no diffuse bitmap. Anyway, it will load just fine into DBP.

http://forumfiles.thegamecreators.com/?i=1344293


Come see the WIP!

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The crazy
19
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Joined: 20th Jan 2005
Location: Behind you
Posted: 7th Nov 2007 15:01
VERY NICE Deagal! I like it

Doc
17
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Joined: 6th Nov 2007
Location:
Posted: 11th Nov 2007 03:06
Sweet man, I am definitely using this in my RPG game. What modeling program did you use? I like how low poly it is. very nice.

The right man in the wrong place can make all the difference in the world. -- GMan

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