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FPSC Classic Models and Media / Free animated lowpoly Monster + Tutorial

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Basil Studio
18
Years of Service
User Offline
Joined: 15th Jun 2006
Location:
Posted: 12th Sep 2007 16:43
Hey guys i was busy working on a game that finally shiped so i found
some free time to paint a new skin for my older lich model.
You can download the Model on my site : http://basilstudio.com/
- for free.

I also created a small tutorial while doing the texture.

So be sure to check it out!

Here is a pic:


www.basilstudio.com
Cyborg ART
17
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 12th Sep 2007 18:59
Is this FPSC ready?
If it is I would like to see a screenie ingame...

Visit our new website! www.freewebs.com/bigvikinggames
Follow the progress of Lost Treasures
Ross tra damus
3D Media Maker
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 12th Sep 2007 19:05
Thanks for the model.
This is like the mage characters in 'HEXEN'. Cool.
Strelok
18
Years of Service
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Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 12th Sep 2007 19:12
awesome work man !

remind me of WoW texture style and thanks for the tut.

Best , Oleg.

viva las Chernobyl
Leaning Objects To The Side
17
Years of Service
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Joined: 3rd Jan 2007
Location:
Posted: 12th Sep 2007 19:58 Edited at: 12th Sep 2007 20:01
hi Basil Studio.. do all of your model packs work with FPSC? btw..thanks.
Basil Studio
18
Years of Service
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Joined: 15th Jun 2006
Location:
Posted: 12th Sep 2007 20:09
thanks

.x format is included you need to setup the fpsc script yourself though.

www.basilstudio.com
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 13th Sep 2007 02:09 Edited at: 13th Sep 2007 02:26
Basil Studio,

Greetings. Nice! Very generous offering.

No doubt many will appreciate this.

Quote: ".. do all of your model packs work with FPSC? btw..thanks. "


They should work just fine. The only thing that you'd need to do is create an .fpe file for them.

Thanks,

Seth Black


Own It, Or Get Owned...
Smitho
18
Years of Service
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 13th Sep 2007 11:58
Looks very nice basil,
Great contribution!
May I ask, the shipped game you speak of;
Is that Depths of Peril? If so, what engine was it done in please?

Dan

Leaning Objects To The Side
17
Years of Service
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Joined: 3rd Jan 2007
Location:
Posted: 13th Sep 2007 14:51 Edited at: 13th Sep 2007 14:51
thanks. Seth Black you are the best.
Basil Studio
18
Years of Service
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Joined: 15th Jun 2006
Location:
Posted: 13th Sep 2007 15:22 Edited at: 13th Sep 2007 17:58
@Smitho

Yeah Depths of Peril (the mega size banners on my site )

My boss (Steven Peeler - Ex Technical Director of Ritual Entertainment) wrote his own custom engine.

Since we are a very small team we had to focus to bring some gameplay innovations instead of l33t graphics (no budget for that).

www.basilstudio.com
fallen one
18
Years of Service
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 15th Sep 2007 20:41 Edited at: 15th Sep 2007 20:54
Great model, checked your site, you have some nice monsters, think ill buy them, I really need monster characters for my game, Im going to have to have a long look through all the model posts to find some, this one and the ones on your site are a great start

Just did a search, your models are not fpsc ready? one has to convert them yourself? Are these models the right scale for fpsc?

Id like to know if anyone has converted these models to fpsc and if they had trouble.

If these are not fpsc ready, you would make way more sales if they was.
Colon
17
Years of Service
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Joined: 5th Mar 2007
Location:
Posted: 15th Sep 2007 21:32
how do i use it?
im kinda new to fpsc and i have the perfect game for him
Colon
17
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Joined: 5th Mar 2007
Location:
Posted: 15th Sep 2007 21:34
how do i use it?
im kinda new to fpsc and i have the perfect game for him
Basil Studio
18
Years of Service
User Offline
Joined: 15th Jun 2006
Location:
Posted: 28th Sep 2007 20:18
yeah i gonna make sure its FPSC ready next time so you have less troubles converting it.

www.basilstudio.com
Gemstone Games
18
Years of Service
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Joined: 5th Jul 2006
Location:
Posted: 4th Oct 2007 20:14
Okay, I did some messing around with the Lich model this morning, and here's what I've got.

The lich model's texture needs to be converted to TGA (GIMP, a freebie on the net, will allow this). Once I did that, I used the MakeEntitiesFromXFiles software available on the FPSC website, set the scale to 400 (The scale should work around 250-300, but I was going for a boss type creature with this one) and a Y axis point of 190 to give it a floating effect. In the editor itself, the lich shows up, and it's a beaut.

BUT, I ran into two problems. One, I can't for the life of me figure out how to get the animations to work via scripting, but I at least tried on my own. The FPI language is actually rather easy once you start looking through the other scripts. This probably connects to my second problem, which is, I can't bloody see the lich in a test game. It shows up texture and all on the editor, but when I run the test game feature, I don't see it. The lich is there, as I still get attacked, but it's not visible.

If someone could get a few scripts written to where the animations included can work and the model can be seen in the engine, that's really all that's needed.
Cash Curtis II
19
Years of Service
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 10th Nov 2007 23:23
@Basil Studio -

I've purchased almost everything that you sell, and this is a fantastic addition. I wonder why you only post in the FPSC section? Your models aren't FPSC ready, but they are Dark Basic Pro ready and there are plenty of people trying to make RPGs in DBP. Maybe you'd get more sales if more people were aware of the models.


Come see the WIP!
Styloo
18
Years of Service
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Joined: 18th Feb 2006
Location: France
Posted: 11th Nov 2007 11:28
Good Work ! I like this monster

CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 11th Nov 2007 12:30
this model is perfect for my final boss....

shame i can't script for my life though, isn't it. lol

You can tell i'm an old-school gamer, right?
X Games
17
Years of Service
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Joined: 8th May 2007
Location: World Wide Web
Posted: 11th Nov 2007 12:32
Great model!


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