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3 Dimensional Chat / First Model in Blender

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Benji
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Posted: 13th Sep 2007 02:49
Hey everyone.

I've been reading some Blender 3D tutorials recently, and I've created my first model! I havn't had any modeling experience before so don't be too tough. But give an honest opinion.



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da power pwnerer
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Posted: 13th Sep 2007 05:04
Very good for your first model


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Come to Noobisoft's website today!
Benji
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Posted: 13th Sep 2007 09:53
Thanks man.

I made another very simple model just this last half hour:



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Deathead
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Posted: 13th Sep 2007 12:21
good first models. models.

Penfold
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Posted: 13th Sep 2007 19:18
Excellent, I wish my first had been this good

'Ooh 'eck chief'...'crumbs'
Benji
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Posted: 13th Sep 2007 23:15
Thank you.

Blender 3D makes creating models so much more enjoyable.

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RichMan
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Posted: 16th Sep 2007 12:03
well done, very nice looking models

Quote: "
Blender 3D makes creating models so much more enjoyable.
"

I agree 100%

A little tip, for the pillows, to make them seem more pillow like, select all of their faces and hit the set smooth button. It might not make them better but its worth experimenting with. if it doesnt look any good then hit the set solid button next to it and it should go back to normal.

Hope this helps
enjoy blender and well done on your 1st model, it looks great

RichMan


'Making safer worlds through superior firepower' - UAC
Benji
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Posted: 18th Sep 2007 01:12
Ok, I smoothed the pillows out. It looks much better.

I accidently moved the camera way out somehow and now I can't find it. I know how to create I new camera, but how do I make it the default?

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5Louiz
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Posted: 18th Sep 2007 02:34 Edited at: 18th Sep 2007 03:06
I like the bed. Much better than my first model

The problem with lost objects is easy to solve. Blender has an "Outliner", which is a panel that contains the list of all of the entities in your scene. Each item has the name that you gave to them, subitems, an icon idicating its type and the switchers: visible (render it in the 3D viewports or not), editable (allow editing or not), rederable (render it or not).

When you click on the entity in the outliner, it is selected in all 3D viewports. Now you have three solutions (at least, they are the ones I can remember):

1. Slect the entity in the Outliner and press N in one viewport to see the properties panel (or go to view->view properties). Select the lost camera in the outliner and place the object at 0,0,0 using the properties panel;

or

2. If you do not want to move the camera or any lost object, select the entity in the Outliner and, in a 3D viewport, press Shift->S(Snap to) and select Cursor to Selection. Then press C (set cursor as viewport's centre);

or

3. Select the entity in the Outliner and press Numpad / in the 3D viewport. Edit: This will focus the object and hide all of the others. Press Numpad / to show them.

Using Outliner for this sounds very complicated. But Outiliner and the Layers system will be the most wonderful things when you face a gigantic scene with hundreds of hidden objects.

You may select the camera and press Control + Numpad 0 to set the it as default.

Enjoy.


Ps.: You open the ouliner like you open any other panel. Split an existing panel and change the type of the new one to Outliner. Look at the other types of panels as well.

"The difference between stupidity and genius is that genius has its limits." - Albert Einstein
CattleRustler
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Posted: 18th Sep 2007 02:50
Benji is there a "Reset All Views" or "Zoom Extents" menu choice anywhere?

My DBP plugins page is now hosted [href]here[/href]
Benji
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Posted: 18th Sep 2007 20:52 Edited at: 18th Sep 2007 20:53
An updated version using smoothing!



Thanks Richman & 5Louiz for all the help.

@ CattleRustler

I'm not aware of any such menu choices. But then again, I'm new.

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Penfold
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Posted: 18th Sep 2007 21:12
much better and on another pluss the beadsheets don't look like they're made of wood

'Ooh 'eck chief'...'crumbs'
hessiess
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Posted: 19th Sep 2007 13:26
quite good, just afew probs
the beadsheet would look much better with more wricles in it, you may want to try draping them using a soft body, but this dus use ALLOT of computer resorces. there is verry little good information on blenders soft body sim

learn blender, you will never regret it.

Deathead
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Posted: 19th Sep 2007 18:12
I've never seen a model of your work hessiess.

hessiess
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Posted: 19th Sep 2007 19:21 Edited at: 19th Sep 2007 19:22
Quote: "I've never seen a model of your work hessiess."


heres my most recent model

http://forum.thegamecreators.com/?m=forum_view&t=114271&b=3

learn blender, you will never regret it.

RichMan
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Posted: 19th Sep 2007 20:31
glad to have helped

'Making safer worlds through superior firepower' - UAC
Benji
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Posted: 20th Sep 2007 22:13 Edited at: 20th Sep 2007 22:13
@ hessiess

That's an impressive model.

I have another question. Is there a cut tool to split triangles? Like in Anim8or, there's a knife tool.

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AndrewT
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Posted: 20th Sep 2007 22:33
@Benji

I believe so. Select the edges that you want to cut, press 'K', select either 'Exact' or 'Midpoints', drag where you wanna cut, and press enter when you're done.

Let's see how many people actually take the time to read this...
hessiess
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Posted: 20th Sep 2007 23:40
Quote: "I have another question. Is there a cut tool to split triangles? Like in Anim8or, there's a knife tool."


yes, as as andrewt says, but it dusent work well with triangles, most of blenders tools don't work well with triangles

learn blender, you will never regret it.

greenlig
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Posted: 21st Sep 2007 04:43
Triangles work fine in blender, the only problem with them is that they are messy, and can contribute to poor edge flow. Better to avoid them where possible and stick to quads.

Looking good mate.

greenlig

Blender3D - GIMP - WINXP - DBPro
Benji
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Posted: 22nd Sep 2007 00:07 Edited at: 22nd Sep 2007 00:07
Ah, thanks. I believe I'm set to make anything now.

I started making my MP3 player:



Is there a way to apply a material to just the selected triangles, not the whole object? I want to make just the back of the MP3 player a dark blue, like the real one is.

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Benji
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Posted: 22nd Sep 2007 00:13
Quote: "quite good, just afew probs
the beadsheet would look much better with more wricles in it, you may want to try draping them using a soft body, but this dus use ALLOT of computer resorces. there is verry little good information on blenders soft body sim"


Is anyone aware of any tutorials for soft bodies? I could never figure it out by myself.

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Deathead
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Posted: 22nd Sep 2007 00:24
Its easy...
You need to subdivide the quilt or bed sheet to a lot of vertices then go onto the particles menu then click soft body. The buttons at the bottom click them all.

Benji
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Posted: 22nd Sep 2007 00:34
Um..that wasn't very descriptive. I subdivided, turned soft body on, and clicked all the buttons at the "bottom" but nothing happened.

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Deathead
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Posted: 22nd Sep 2007 00:35
Press the use goal button on the soft-body menu. Sorry forgot about that.

Benji
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Posted: 22nd Sep 2007 01:04
Use goal is already selected.



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Deathead
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Posted: 22nd Sep 2007 01:11
Yeah. You need to click it to turn it off.

AndrewT
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Posted: 22nd Sep 2007 01:25
Ya, you do. But really, if you're working on your first models right now, learning Blender's softbodies should be on the bottom of your priority list. You should take more time to learn the basics of modelling and animation before you learn about the physics, fluid sims, softbodies etc.

Let's see how many people actually take the time to read this...
Benji
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Posted: 22nd Sep 2007 03:03 Edited at: 22nd Sep 2007 03:16
Ok, I'll get back to that tough stuff another time.

...How do you load a texture and apply it to an object?

Edit: Never mind, I found out how.

I have yet another question. When you select the "Normal Map" button for the texture, does it mean that you're letting it know that it's a normal map, or is it going to generate a normal map for the texture you loaded?

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Benji
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Posted: 22nd Sep 2007 04:05
A preview of some of the effects, and the textures I've been experimenting with:



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AndrewT
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Posted: 22nd Sep 2007 04:10 Edited at: 22nd Sep 2007 04:11
Well, to be honest, I never click the normal map button. Simply click 'Nor' in the 'Map to' Panel, and it'll use it as a normal/bump map. I supposed clicking the normal map button doesnt hurt though.

Your bed model's looking pretty nice for a first!

Let's see how many people actually take the time to read this...
Benji
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Posted: 23rd Sep 2007 00:48
Thanks.

I know this is very simple, but I made some earphones in 10 minutes:



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AndrewT
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Posted: 23rd Sep 2007 03:43
Nice! You're getting better!

Let's see how many people actually take the time to read this...
Benji
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Posted: 23rd Sep 2007 09:50 Edited at: 23rd Sep 2007 10:40
I hope so.

A cup:



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RichMan
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Posted: 27th Sep 2007 19:10
lol thats remnded me, I gotta make a cup or two for my game sometime.
Nice cup, what are the lines on the edges tho?

'Making safer worlds through superior firepower' - UAC
Penfold
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Posted: 27th Sep 2007 20:14
A special render effect me thinks.
vey nice though coming along well.

'Ooh 'eck chief'...'crumbs'
Silvester
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Posted: 27th Sep 2007 20:51
What are the Polycounts? those dont look like they would fit in a game that easy. Looks good though.


Benji
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Posted: 27th Sep 2007 21:21
@
Quote: "lol thats remnded me, I gotta make a cup or two for my game sometime.
Nice cup, what are the lines on the edges tho?
"


Quote: "A special render effect me thinks.
vey nice though coming along well."


Yup, it's a render effect.

@
Quote: "What are the Polycounts? those dont look like they would fit in a game that easy. Looks good though."


The poly counts can be easily changed. All I would need to do is turn down the amount of subsurfing.

@ Everyone
I havn't really been doin' much modeling lately, but that's just because of college. I'll get back to doing more soon.

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valid
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Posted: 10th Oct 2007 09:21
any for free or you got to pay nice models by the way i love them im gonna try make some lol.


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Benji
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Posted: 10th Oct 2007 09:40 Edited at: 10th Oct 2007 09:41
My models I've made so far would be free of course, they're not that great.

Anyways... I'm back!

I couch I made carelessly in 20 mins(I turned up the polies just for the render):


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valid
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Posted: 10th Oct 2007 10:18
can you please give me a link i would like to use them in my game plz ill give you credit for it... if you want


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Alucard94
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Posted: 10th Oct 2007 13:59
the pillows are HUUUUUUGE

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Deathead
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Posted: 10th Oct 2007 18:45
Just to alarm people these will not be-able to used in a game as they are too high poly.

-Go onto the forums its nice! Join now!
AndrewT
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Posted: 10th Oct 2007 22:09
Ya, he mentioned that he has sub-surf turned on, he can turn it down and they'll be usable. But Alucard's right, the pillows are much too big for my taste. But it looks nice nonetheless.

Check out my ***FREE MEDIA*** at http://www.thorwall3d.com/!!!!!!!!!!!!!!!!!!!
RUCCUS
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Posted: 11th Oct 2007 06:16
If he turns down sub-surf on that couch, it will just be a pile of boxes me thinks. You're relying on smoothing way too much for the quality of your models. Its not modeling if you're just pressing the smooth button after a few extrusions .

5867Dude
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Posted: 12th Oct 2007 09:52
Quote: "the pillows are HUUUUUUGE"

Yeh I thought that too!

Benji
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Posted: 12th Oct 2007 10:55 Edited at: 12th Oct 2007 10:59
Quote: "Ya, he mentioned that he has sub-surf turned on, he can turn it down and they'll be usable. But Alucard's right, the pillows are much too big for my taste. But it looks nice nonetheless.
"


Yep, exactly. And thanks!!

I think the pillows are a good size now, but maybe they are still too large. They are also low poly.



Quote: "If he turns down sub-surf on that couch, it will just be a pile of boxes me thinks. You're relying on smoothing way too much for the quality of your models. Its not modeling if you're just pressing the smooth button after a few extrusions ."


That's understandable thinking, but I actually did shape the pillows.

Quote: "can you please give me a link i would like to use them in my game plz ill give you credit for it... if you want"


They aren't that great, but I can post them up here some time. You can put me in the credits, but you don't have to. It doesn't really matter to me for these models.

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Benji
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Posted: 12th Oct 2007 11:01
A speaker I made awhile ago!



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Alucard94
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Posted: 12th Oct 2007 16:28
These are still pretty basic modells, but as I see you have started to evolve more and more, I think you are ready to try something difficult now

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
5Louiz
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Posted: 12th Oct 2007 19:00 Edited at: 12th Oct 2007 19:02
Benji, I agree with the other guys. I guess you have enough knowledge to start more advanced tests

Here is a tip: Turn on Ambient Occlusion. It will make the redering process a little bit slower (or much slower, depending on the complexity of the scene). But we shall be able to evaluate your meshes better with a bright and regular illumination.

[edit]

Here is a simple tutorial on Ambient Occlusion usage:
Blender Manual - Part VI

[/edit]

Quote: "Benji is there a "Reset All Views" or "Zoom Extents" menu choice anywhere?"


The concept of camera is different of view port in Blender. You may create many cameras. The rendering result is based on a camera, which is represented by a movable, rotatable and losable object.

Actually, "KKK" sounds like laugh in our language. We do not support Ku Klux Klan. I would kill KKK if it was a man. Cheers.

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