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Geek Culture / [STICKY] The Posting Competition

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Neuro Fuzzy
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Posted: 2nd Jan 2010 21:47 Edited at: 2nd Jan 2010 21:49
check this out:
http://www.youtube.com/watch?v=cHJJQ0zNNOM&feature=related

robot called "Big Dog"

It doesn't look like much at first, until you realize that each leg can move side to side, and there's a crapload of walking AI. It's freakin awesome! Reminds me of a deer or something.


Venge
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Location: Iowa
Posted: 2nd Jan 2010 23:06
Thought of more things I need in my editor (not for NaGaCreMo though).

Particle emitters
Waypoints (sort of)
Level settings for music, max number of enemies, win condition(conquer or rescue)
Water (attribute for terrain objects)


I will live forever or die trying.
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MSon
22
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Location: Earth, (I Think).
Posted: 2nd Jan 2010 23:19 Edited at: 2nd Jan 2010 23:21
Water i want, but its been a long time since i made water, Last time was using an Animated Matrix, but i've seen demos which show nice reflective water, i assume turning reflection shading on to a Terrain should help with that.

Also, some nice color selectors you've got there, i've already got a nice one in my editor, but its quite problematic, (Color Selector causes it to Crashes Occasionally), Its on my Debug List

Everyone Be Cool, You, Be Cool.
Venge
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Posted: 2nd Jan 2010 23:26 Edited at: 2nd Jan 2010 23:28
I'm not doing realtime water, just textured and maybe with a shader on it later when I learn em. I just wanted a special attribute for terrain you can swim through.

Which reminds me, another attribute for items: weight. If a player is wearing a full suit of armor, they could hardly swim across a moat. Maybe as a player levels up and becomes stronger, they can swim carrying more weight.


I will live forever or die trying.
My game blog
demons breath
22
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Location: Surrey, UK
Posted: 3rd Jan 2010 00:30
Hungry yet no appetite? I do not understand your speaking, young man.

Yodaman Jer
User Banned
Posted: 3rd Jan 2010 01:03
It's weird. It's like I've lost interest in eating, despite being hungry. Maybe it comes from eating nearly the same foods every day; no variation really. Is it possible to become "bored" of food...?


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MSon
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Posted: 3rd Jan 2010 01:06 Edited at: 3rd Jan 2010 01:07
Quote: "Is it possible to become "bored" of food...?"

Sure, i use to have chips every day, and in the end i got fed up of chips, and now i rarley have them as a result, that it unless its proper chippy chips.

Everyone Be Cool, You, Be Cool.
lazerus
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Posted: 3rd Jan 2010 01:13
have you found a new hobby ior something that keeps your intrest? Ive just got off Creed 2 and realiesed i havnet eaten since 3:00.

An yes you can easily get fed up of foods. Drink water aswell, that always helps

Insert Name Here
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Location: Worcester, England
Posted: 3rd Jan 2010 01:13
Quote: "Is it possible to become "bored" of food...?"

Yup. It's called Anorexia. You die.

[center]Literally nobody who isn't a retard is talking about 2012. -Drew Cameron
demons breath
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Posted: 3rd Jan 2010 01:13
Try summat new. For example,


MSon
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Posted: 3rd Jan 2010 01:22 Edited at: 3rd Jan 2010 01:23
I remember watching 'Mr T' on tv in the mid 1980's in A Team.

Mr T is Cool


Everyone Be Cool, You, Be Cool.
Yodaman Jer
User Banned
Posted: 3rd Jan 2010 02:01
@INH:

I definitely don't have Anorexia. I think that the fact I've been eating the same kinds of foods for the last couple of weeks in a row and the fact that I haven't been drinking enough water lately is the culprit (not to mention that I've been getting crappy sleep lately).

I know I'm alright because as I said earlier, I had a HUGE appetite on New Year's Eve, but as soon as food went back to normal I was like "ehh...". I guess I just gotta suck it up and eat!


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MSon
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Posted: 3rd Jan 2010 02:23 Edited at: 3rd Jan 2010 02:24
I've just found the Best Shader Pack, including things like glowing objects, proper reflection like a polished marble floor, water, ect, lets just say im Very Very Happy, You know im going to add a shaders submenu on the Object Menus

Do a search for the Ultimate Shader Pack, and you will get excellent water

Everyone Be Cool, You, Be Cool.
Neuro Fuzzy
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Posted: 3rd Jan 2010 02:28
We are what we repeatedly do. Excellence, therefore, is not an act but a habit.


MSon
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Posted: 3rd Jan 2010 05:48 Edited at: 3rd Jan 2010 05:53
OK, so now i have a Shader Menu, and 1 item in it, "Hologram"...Its not the best looking shader, but i picked this one first as it looked like an easy one to add into the editor as i didn't have to mess about with multi-texturing, Its a bit like Ghost Object, but looks better than just Ghosting it.


Everyone Be Cool, You, Be Cool.
Venge
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Posted: 3rd Jan 2010 06:02 Edited at: 3rd Jan 2010 06:03
Oh man. Just had an uber nostalgia moment here. I found this old disc with a bunch of 8th grade(5 years ago) projects I did in DBC. Here's one of Ethan Allen capturing Fort Ticonderoga, which I did for a US History class.



Looking good, MSon. I can't wait to implement shaders in my project.


I will live forever or die trying.
My game blog
Yodaman Jer
User Banned
Posted: 3rd Jan 2010 06:05 Edited at: 3rd Jan 2010 06:33
I love that hologram effect!!

EDIT:

Just got a GUI plugin to work correctly. Now I can start learning how to create some nice GUI for my editor. w00t w00t!


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MSon
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Posted: 3rd Jan 2010 06:58 Edited at: 3rd Jan 2010 06:58
Thanks, i've added 2 Hologram Shaders, the one above, and a blueish one which looks better, Im going for the water shader now, It actually looks like water With reflection and waves, but it looks like it going to be a pain to add.

Im seriously not looking forward to redoing my load and save functions now as when i do, i'll have to scan my ShaderData() Dim for every object aswell

Anyway, Heres a pic of the Second Shader Available, anther HoloGram one, But much better than the first, and incase you hadn't noticed, i need to shrink the menu by adding some of them into another SubMenu as it getting a bit too big.


Everyone Be Cool, You, Be Cool.
Herakles
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Location: Lost in my own head
Posted: 3rd Jan 2010 07:07
As I've said on numerous ocassions throughout this forum, I'm getting myself a new computer. I've already got perfectly fine speakers, monitor, mouse, and keyboard. So how does this look for parts:

http://www.newegg.com/Product/Product.aspx?Item=N82E16813131403

http://www.newegg.com/Product/Product.aspx?Item=N82E16819115202

http://www.newegg.com/Product/Product.aspx?Item=N82E16817153117

http://www.newegg.com/Product/Product.aspx?Item=N82E16820227424

http://www.newegg.com/Product/Product.aspx?Item=N82E16822152102

http://www.newegg.com/Product/Product.aspx?Item=N82E16835608012

http://www.newegg.com/Product/Product.aspx?Item=N82E16814130475

I'm not exactly the most knowledgable person with computer stuff this technical (I've had help from a family member who is), so does all that look good?

Once I've got the computer set up and everything installed, I should be able to get to work on my game. Hopefully, I'll finish a working demo in time for NaGaCreMo 2010.

MSon
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Posted: 3rd Jan 2010 09:34 Edited at: 3rd Jan 2010 09:58
I've got the water loaded, but it keeps causig my editor to do strange things and crash, i think it might be using globals which it shouldn't be changing, Anyway, i think all new maps should consist of water and skysphere, which you just add to

...SEE ATTACHED PIC...Its like an Earth and Mars oceans.

ME SO HAPPY

Everyone Be Cool, You, Be Cool.
Melancholic
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Posted: 3rd Jan 2010 10:25 Edited at: 3rd Jan 2010 10:28
Look's nice Mson , ive stopped work on my level editor(with a twist) for NaGaCreMo. My NaGaCreMo entry is coming along nicely though . Attached is an old screeny with out sky(because ive messed it up ATM). Wondering if anybody knew how to get textures on an object without the cartoon shader messing up?. I dont just want an outline but a true cartoon effect.
Libervurto
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Location: On Toast
Posted: 3rd Jan 2010 10:34
There's so much crap in this thread it's unbelievable.
I hope there are no giant fans nearby
13,000 posts! *facepalm* how is this possible?
What's your target?

"With games, we create these elaborate worlds in our minds, and the computer is there to do the bookkeeping." - Will Wright
Yodaman Jer
User Banned
Posted: 3rd Jan 2010 18:22


See the parts about Object 8001 and TrackX# and TrackZ#? Yeah, that's me trying to make a "Grid highlighter" for the user to create an object on. BUT IT'S NOT WORKING! Anybody got any ideas?


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lazerus
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Posted: 3rd Jan 2010 19:27
What a mundane day, woke at 12:30, out at 1:00 Back at 3:20 Missing time till 4:30 <ate then. now 6:15, and i cant remember nothing but the ceiling...

I have work due tuesday, but i cant see past it, just more work, more things that have no purpose. Triviality of it all leaves me less aware, less caring. I think i hate that place, being told when and were to do things, being told others will get in trouble for not doing them. Clever, a system that not just points the gun at you but he perents that rasied you. Fines lawsuits jail, but i cant see them hurt, i couldnt bring myself to. So we bare the weight we try to move forward but only walk in circles, till the ground erodes and we lay in the grave we made.

I do think i hate that place.

But... no regrets right?

humphhh i need to eat again.

-Con

Venge
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Posted: 3rd Jan 2010 20:09
What part isn't working? Is ObjType=1? I think this part looks odd, though:

TrackX#=MouseX()+MouseMoveX()/4 : TrackZ#=MouseY()+MouseMoveY()/4
Position Object 8001,TrackX#,-2.5,TrackZ#

Couldn't you just position the object at mousex() and mousey(), instead of adding the position plus movement? The way you have it, TrackX# is moved twice as far as it needs to be, once to reposition to the mouse's position, then moved again for that distance.


I will live forever or die trying.
My game blog
Yodaman Jer
User Banned
Posted: 3rd Jan 2010 20:24
Well it's definitely working in the sense that it's creating an object where the cursor is, but it's moving WAY too fast and the plain isn't showing up; I guess I have it rotated the wrong way.

Nope, that wasn't it. And it's way too sensitive a system to be practical. I guess I'll just keep things the way they are and have the next object position itself like 5 units away from the last created object or something. Bleh.


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lazerus
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Posted: 3rd Jan 2010 20:25
Turned out i was depressed since i was hungry, go figure.

Eaten aload of sugury food stufs to wake me up.

-Con

Happy Cheesecake
17
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Location: My non-vice-presidential refrigerator.
Posted: 3rd Jan 2010 20:52
In the end Zeus gave me the hat.

Yodaman Jer
User Banned
Posted: 3rd Jan 2010 21:07
I think using a matrix for my grid object is too slow, not to mention for some reason DB insists on positioning its lower-left corner on 0,0,0 and not the actual center. Back to an exported grid object then.


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Insert Name Here
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Posted: 3rd Jan 2010 21:37
What is going on?

[center]Literally nobody who isn't a retard is talking about 2012. -Drew Cameron
Yodaman Jer
User Banned
Posted: 3rd Jan 2010 21:40
What's going is that I'm finding out just why software can be very expensive sometimes; the programmer wants his share of the profit and wants money for his hard work.


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Venge
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Posted: 3rd Jan 2010 21:43
Avatar just passed $1 billion worldwide. Tomorrow I'm going to see it in 3d with my parents (my brother is lame and doesn't want to go).


I will live forever or die trying.
My game blog
Melancholic
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Posted: 3rd Jan 2010 21:45
@CC, why dont you just use a plain with a grid texture on it(obviously an alpha channel aswell). or a grid made in a modeling program(Wings3d has a preset where you can set the tile number) then use wire frame on it?.
Yodaman Jer
User Banned
Posted: 3rd Jan 2010 21:48
Quote: "use a plain with a grid texture on it(obviously an alpha channel aswell)."


I've never messed with aplha channels. I dunno if GIMP would let me do that either.

Quote: "or a grid made in a modeling program "


That's what I'm doing now. However it's actually slower than just using a Matrix...very odd. *shrugs* Care to explain how one would use an alpha channel texture? Previously I was just setting a texture to be transparent, which resulted in very blurred squares, but it was certainly a lot faster as it only one plain face and not 100.


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lil marioman
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Posted: 3rd Jan 2010 21:52
Quote: "I've never messed with aplha channels. I dunno if GIMP would let me do that either."


You could make a grid with black lines or something on GIMP. Then just colour the background white, use Colours > Colour to Alpha and select your background colour (white, in this case). The end result should be a black grid on a transparent background - try that to texture a plain.

Just make sure you save it as a transparency-enabled image format (.png, .tga, or .dds) and use SET OBJECT TRANSPARENCY to enable the plain to have transparent textures.



Venge
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Posted: 3rd Jan 2010 21:56
When you load the image, make sure you include a texture flag of 1 so it doesn't stretch so badly. With my textures(sprites), I just set the image colorkey to solid black(0,0,0) so that color wouldn't be drawn, but I don't know if transparent textures do the same thing or not.


I will live forever or die trying.
My game blog
Melancholic
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Posted: 3rd Jan 2010 21:59 Edited at: 3rd Jan 2010 22:08
Yay, post 13037, almost 1337

Edit:

Quote: "Care to explain how one would use an alpha channel texture?"


its not that hard, basically all you need is your grid image to apply the plain, all the part's you want transparent should be true black. Although you seem to allready know that and how to set the object transparency texture command thingy. I havent messed with alpha channels for a while ill see if i can whip a sample up tomorow for you.
Venge
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Posted: 3rd Jan 2010 22:12
This is that sucky time of day when the sun shines through my window onto my screen, and I see all the dust and smudges that are usually invisible.


I will live forever or die trying.
My game blog
lil marioman
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Posted: 3rd Jan 2010 22:12
I live underground. That's not a problem for me.

-Points to next poster...-



Happy Cheesecake
17
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Location: My non-vice-presidential refrigerator.
Posted: 3rd Jan 2010 22:18
Yay!

Yodaman Jer
User Banned
Posted: 3rd Jan 2010 22:30 Edited at: 3rd Jan 2010 22:43
Thanks all! The grid looks a lot better. Although when I set the flag variable to 1 in the load image command it got all whacked up. Oh well, having it blurry isn't the end of the world.

Umm...anybody got any idea on how I keep track of a deleted object's old position?



It should theoretically move object 8001 (the grid selector), and it briefly flashes, but then is reset to the position 0,0,0, so it does no good for creating objects.


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Zeus
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Posted: 3rd Jan 2010 23:20
Wouldn't you just store the old object's position in a variable.. oh nevermind, it is the same object number.....

So, should I make online play for Blox 2.0?

The Fps Creator rocks!
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Posted: 4th Jan 2010 00:17 Edited at: 4th Jan 2010 02:00
[ModEdit] Don't stretch out posts!!!![/ModEdit]

Hador
User Banned
Posted: 4th Jan 2010 00:22 Edited at: 4th Jan 2010 02:00
Quote: "
[ModEdit] Don't stretch out posts!!!![/ModEdit]"

anybody want to comment on this piece of art?


and what the hell is a life?


[link]devboxportal.co.cc[/link]
demons breath
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Posted: 4th Jan 2010 00:25
I must say, I was disappointed to scroll down and not have all my wishes come true or the love of my life kiss me as soon as I forwarded the email or whatever...

lazerus
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Posted: 4th Jan 2010 00:27
Quote: "and what the hell is a life?"


A undefinable sensation that has followed your very essence and will do so till death when you part.

Yodaman Jer
User Banned
Posted: 4th Jan 2010 04:51
I'm actually tired at a normal hour tonight...? Could it be that I'm finally going to be back on schedule...?!?!

Gosh I hope so.


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MSon
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Posted: 4th Jan 2010 04:56
its nearly 4AM here, i've spent the whole night looking at Shaders for my editor, but i might as well stay up now as i need to go out in about 5 hours, (if i go to sleep, i wont wake up in time)

Everyone Be Cool, You, Be Cool.
Happy Cheesecake
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Posted: 4th Jan 2010 04:57
I was just noticing the same thing about myself, YodaCoffeeManCoder!

School tomorrow, homework is done, got some decent play time of CoD, and I'm tired! Quite an eventful day I must say, at least for my standards.

Maindric
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Posted: 4th Jan 2010 05:23
Work = da suckage.

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