Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / [STICKY] The Posting Competition

Author
Message
Dark Java Dude 64
Community Leader
15
Years of Service
User Offline
Joined: 21st Sep 2010
Location: Neither here nor there nor anywhere
Posted: 22nd Aug 2014 01:59
Pizza is very good.

I am now dyyyyyying to know what mrHandy posted, as I missed the whole thing.
TheComet
18
Years of Service
User Offline
Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 22nd Aug 2014 02:04
pageeeeeeeee

Dark Java Dude 64
Community Leader
15
Years of Service
User Offline
Joined: 21st Sep 2010
Location: Neither here nor there nor anywhere
Posted: 22nd Aug 2014 02:15
I disagree. It's mine.
Randomness 128
19
Years of Service
User Offline
Joined: 13th Feb 2007
Location:
Posted: 22nd Aug 2014 02:20
Quote: "I am now dyyyyyying to know what mrHandy posted, as I missed the whole thing. "




320x224
TheComet
18
Years of Service
User Offline
Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 22nd Aug 2014 02:25
^ The servers at EA.

In other news, @James H here are some helpful example texts you can write on how to dump a gf:


Clonkex
Forum Vice President
16
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 22nd Aug 2014 03:09 Edited at: 22nd Aug 2014 03:12
Quote: "I am now dyyyyyying to know what mrHandy posted, as I missed the whole thing."


I saw what he posted first, not the second post though. OH WAIT email notifications! I can just find the email. I mean, I don't even want to and am not going to (because if it was enough to get post-mod for I don't want to know what it was), but for those that are dying to know, perhaps you still have the email...

Having said all that, I think we should no longer talk about any of this. This is not the forum, or thread, for these discussions. I view this as more of a random nerd-tech thread, more for discussion of all the interesting random crap from the tech world (things like Google Cardboard, or guessing the next Android version name); it's not a thread for discussing [insert Mr Handy's comment here] or threats of violence. If I were a mod, I might say end of discussion, but since I'm not, I'll just say I strongly recommend we end that discussion here. Let's keep this thread light-hearted and fun, and it won't be locked.

Quote: "^ The servers at EA."


lol Too right they are. World's worst publisher. DICE would love to create awesome games, but EA just stops them because it would make a less-than-optimal number of millions of dollars.

PAGAN_old
20
Years of Service
User Offline
Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 22nd Aug 2014 03:33
on a lighter note:
Quote: "(things like Google Cardboard, or guessing the next Android version name)"


This made me lol

Your signature has been erased by a mod
TheComet
18
Years of Service
User Offline
Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Indicium
18
Years of Service
User Offline
Joined: 26th May 2008
Location:
Posted: 22nd Aug 2014 04:02
I played 6 player Risk today for the first time (first time with any amount of players). Quite cool, I was the first eliminated. After 4 turns. lol.
Dark Java Dude 64
Community Leader
15
Years of Service
User Offline
Joined: 21st Sep 2010
Location: Neither here nor there nor anywhere
Posted: 22nd Aug 2014 04:03
Quote: "I'll just say I strongly recommend we end that discussion here. Let's keep this thread light-hearted and fun, and it won't be locked."
I asked a mere question out of mere curiosity. Curiosity killed the cat though... Well, then.
Clonkex
Forum Vice President
16
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 22nd Aug 2014 07:31
Quote: "I asked a mere question out of mere curiosity. Curiosity killed the cat though... Well, then."


I certainly wasn't speaking about you specifically; more generally, we should be careful what sort of things we talk about in a thread that has no topic

Guess what I'm typing this message on. Guess, guess! "Your computer?" Umm yes, although technically I'm typing it on my keyboard, but what I meant was.... I got my new monitor!! So pleased!

My old one was an 18.5" ~720p cheapo LG thing - about 5 years old (2009). This new one is a 24" BenQ RL2455HM 1080p gaming monitor, and it's g_o_r_g_e_o_u_s! It's also freaking enormous compared to my previous monitor. It's a TN panel, so (apparently) colour accuracy is not its strong point, but compared to my previous one, it's perfect! Whites are white (instead of a reddish yellow), text is sharp and clear (instead of slightly blurry some days and overly sharpened others) and there's no visible motion blur with no ghosting or trails (tested using this great test).

It has 1ms GTG and ~10ms input lag, which is excellent; it's quite noticeable how much less delay there is between moving the mouse and the screen turning in the game (although it's possible that's due to placebo).

I fiddled for ages getting the settings right by hand, but in the end the Standard setting (it defaults to RTS 1) turned out to be nearly perfect; just turned down the brightness a bit.

All in all I've extremely happy with my new monitor

Dark Java Dude 64
Community Leader
15
Years of Service
User Offline
Joined: 21st Sep 2010
Location: Neither here nor there nor anywhere
Posted: 22nd Aug 2014 07:46
Quote: "I certainly wasn't speaking about you specifically"
Oooooh okay, I suppose I took it as being to me. Oh silly me. I am tired today.
TheComet
18
Years of Service
User Offline
Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 22nd Aug 2014 19:12 Edited at: 22nd Aug 2014 19:14
Don't you just love those skype contacts where every day the person starts the conversation and it always looks like this:



And that's it! It's never any different.

Oh, and if you don't respond to his "hi" for a few days, you'll get something like this:



What am I supposed to do? I've had numerous attempts at firing up the conversation and talking about a topic, but it's always from my side. I don't always want to be the one setting the scene here.

...Guess I'll write a bot that automatically responds to him with that generic stuff, and only alerts me when he's actually saying something interesting for once.

MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 22nd Aug 2014 19:14
TheComet...

Yeah not sure what happened or when but Skype died a few years ago for me... more than 80% of my contacts just vanished, luckily we still chat via FB... still with that format though >.<

The Zoq2
16
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 22nd Aug 2014 20:21
What's even more annoying than that is a few people from the minecraft server im an admin on...

It usualy goes something like this



Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
BiggAdd
Retired Moderator
21
Years of Service
User Offline
Joined: 6th Aug 2004
Location: != null
Posted: 22nd Aug 2014 21:04
My body is ready


MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 22nd Aug 2014 21:23
What's that for?

That thing forgot its name that Facebook bought? VR thing

Randomness 128
19
Years of Service
User Offline
Joined: 13th Feb 2007
Location:
Posted: 22nd Aug 2014 22:35
Quote: "Silly American's and their off-by-one errors."


Quote: "American's"


Quote: "n's"


Quote: " ' "


320x224
mr Handy
18
Years of Service
User Offline
Joined: 7th Sep 2007
Location: out of TGC
Posted: 22nd Aug 2014 23:21
Please, guys, some quick DBP questions:

1. is it okay to put global dim right in the beginning of included dba? Some adviced to put it subroutine in the included dba.
2. is dim global by default?

mr Handy
18
Years of Service
User Offline
Joined: 7th Sep 2007
Location: out of TGC
Posted: 23rd Aug 2014 00:28
Also forgot to ask - is it correct to use local here:

function my_func(local my_var as integer) ?

Thanks in advance, I am on premod

TheComet
18
Years of Service
User Offline
Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 23rd Aug 2014 00:59
mr Handy
18
Years of Service
User Offline
Joined: 7th Sep 2007
Location: out of TGC
Posted: 23rd Aug 2014 01:01
Ouch, can't edit what has not been revealed yet. Another tiny question: why this does not work?



I had to do this:



Useless variables for single use. Duh.

PAGAN_old
20
Years of Service
User Offline
Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 23rd Aug 2014 03:11 Edited at: 23rd Aug 2014 03:15
So i finally have at least a complete 1997 level 3d model of that helicopter ive been spamming you guys with. The model was done in Milkshape 3d but i decided to start getting the hang of blender and today I figured out how to make renders

check it out.



That last one isnt a render but a screenshot taken in MS-3d Just a slightly different variant with a differently shaped cocpit

yeah its not much and the graphics are like from the 90s but i actually like those kind of graphics and i am kinda proud of this creation since i havent really done any 3d in a while and i am somewhat proud of this. But Blender is a monster if you ask me, the only thing i figured out today was how to render images and animation render effects that are built in with blender. Other than that this program and its interface is like alien technology lol.

I even made a deviantart account yesturday while i was working on this 3d model and for now the only thing it has is all the pictures of this helicopter that i drew. If you wanna see its [href][href]cryptfs.deviantart.com[/href][/href]
I gotta tell you guys that i am an incredibly lazy and impatient person that i almost never finish what i start. and this helicopter is one of the few things that i actually finished (its not finished i still need to animate it but at least its a complete model and not a bunch of half finished and untextured /uncolored things that i have lying around my harddrives among other unfinished projects here and there. I worked on this model for around 12 hours doing all the vertecies by hand having to redo a large part after a sytem crash, dealing with milkshapes glichiness, trying out different looks for certain details, realizing that i am putting too much effort into this than i should be but finishing it made me happy and i wanted to share

Your signature has been erased by a mod
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 23rd Aug 2014 03:19
I love the 1997~2000 graphics from PSOne it is visual styling I aim for even today...

I would pay for that

Hmm glitched Milk-scape... was considering buying it but now...

I might go looksee for a blender book... ehh I mean a book on blender 3D... even if the book is £30 I will still buy it as currently I can buy blender for circa £20 and a book for it for £10, so a book on FREE Blender would not set me back anymore than what it would...

Clonkex
Forum Vice President
16
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 23rd Aug 2014 03:23
@BiggAdd:

I don't spose you could... you know... send that box on over to me, could you? You know... before you've opened it and all that...?

Quote: "buy blender"


?!

MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 23rd Aug 2014 03:25
Ahahahha I meant Milk-Scape



Going to leave that as it is as it looks funny and shows how tired I am right now >.<

PAGAN_old
20
Years of Service
User Offline
Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 23rd Aug 2014 03:29 Edited at: 23rd Aug 2014 03:32
I actually bought milkshape. Its actally really good for low poly grpahics pretty easy and straightforward but something tells me that 3d artists these days do vertecies by hand any more. I use milkshape because its the only thing i actually know how to use and because i paid for it Its not perfect but i like it. One of the best things i like about it it supports a lot of formats and has tons of plugins. If you are interested in milkshape but skeptical about its glitchiness (i just learn to live with it lol ) there is another program thats a lot like milkshape but its like a slightly advanced version of milkshape. i forgot what the program is called but it starts with an "S" something 3d.... (yeah i know ) but i also payed for it the licence should be somewhere in my emails if i find it ill let you know. its about the same amount of money as milkshape.

i started taking a tutorial on blender a month ago, and now i came back to it, i thought that tutorial covered the basics of the interface but i couldnt remeber anything. like how to i get rid of the extra windows i accedentally make? How do i make the render camera point in the direction i want it to?

also i find your way of calling it Milk scape amususing lol

Your signature has been erased by a mod
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 23rd Aug 2014 03:38 Edited at: 23rd Aug 2014 03:48
I found a nice book on Blender for under £17

also...
Quote: "
File Formats

Blender comes packed with import/export support for many different programs.

Including:
Image
JPEG, JPEG2000, PNG, TARGA, OpenEXR, DPX, Cineon, Radiance HDR, SGI Iris, TIFF•
Video
AVI, MPEG and Quicktime (on OSX).•
3D
3D Studio (3DS), COLLADA (DAE), Filmbox (FBX), Autodesk (DXF), Wavefront (OBJ), DirectX (x), Lightwave (LWO), Motion Capture (BVH), SVG, Stanford PLY, STL, VRML, VRML97, X3D.•
"


It states .X is this compatible with DBPro? I seemingly recall it not being included in the base Blender package...

FBX is of interest to me for my cross platform compatibility for my more advanced developments

Hmm shall try downloading Blender now and see about buying that book...

I do like MilkShape or whatever lol silly name... I only really want to produce PSOne style characters and objects for most of my games...

But unfortunately I cannot see if the exported files work out of the box with DBPro

But as Blender might sit in my development pipeline for both DBPro and DirectX developments I think I will invest in err the books for it and ditch milkshake [MilkShape]

But again I like MilkShapes interface more... hmm shall check to see if it supported FBX again...

EDIT

It does support FBX...

HMM...

Will download and install Blender without paying for it and see if I can load a simple cube into DBPro from it...

EDIT

OK so blender does not include .X by default, time to go hunting...

PAGAN_old
20
Years of Service
User Offline
Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 23rd Aug 2014 03:51
Well i used Milkegg to make a ps1 syle charecter with a full walking animation. What you do is export your milkegg animations to .x format and then convert it to.dbo (i think i had to write my own converter but .dbo format is really great at adapting all the models and animations correctly. However i did have troble with terrain for some reason. programs that i used to make terrains made them too sensetive ambient lighting in DBP. I couldnt figure it out and that how i tossed around 2 of my more ambitios projects that i was actually making progress with.
but if anything Milkbake is a grat way to convert into other file formats. And there are tools for 3d diagnostics as well if you think your model has something wrong with it but ypou dont know what to make of it.

Your signature has been erased by a mod
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 23rd Aug 2014 03:55 Edited at: 23rd Aug 2014 04:08
As the food-blender is not playing ball with .X exporting it looks like baking with egg-yolk is back in the ballpark...

I will play with my remaining 3 weeks of Soy-Milk and have a quick go tonight with Milk-Chocolate and see if I like the results it produces and see if they taste good...

You could have exported a static model from Cow-Milking and used Enhanced-Animations to rig it... but that means you need to be able to export parts as single limbs... do you know if that is possible?

EDIT

Strange I can export a file? a bit odd that it has DirectX under DirectXJT, but after seeing it for the first time you will not forget ^^

Looks like BananaMilkshake wins the day... bye bye SinkBlender

EDIT

Looks like DirectX format fails but DirectX 8.0 format works best with DBPro...

Dark Java Dude 64
Community Leader
15
Years of Service
User Offline
Joined: 21st Sep 2010
Location: Neither here nor there nor anywhere
Posted: 23rd Aug 2014 04:09 Edited at: 23rd Aug 2014 04:25
Today occurred the longest ever drive to school. It was a nice sunny day, no snow, no bad weather, no traffic. It was a great day for a long drive to the school, which normally takes only half an hour. The drive went for a good six hours or so. Things were going great, until the school principal turned off the vehicle and handed the keys to the driver, who was then eating lunch inside of the school building at half past noon.

That's right, my friend left his car running today during school. The principal discovered the car running (it had probably been sitting idle for five or so hours at that point), shut it off, locked it (which my friend had also forgotten to do, obviously), and returned the keys to my friend. I will forever harass him for this.
PAGAN_old
20
Years of Service
User Offline
Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 23rd Aug 2014 04:26
Mr V... i dont even... i cant think of any more food puns for 3d software my imagination has dried out DX XJT thing is something specialised i usually use dx8. That sour-cream 3d software which i said is almost like an advanced version of pancake3d can export directly to .dbo I discovered it when i was looking for 3d softrware that supports.dbo format. As for animations, i remember i had to export my walking dude in 2 parts and resynchronise their animation in dbp but i think i did that because i wanted the design to be more flexible for future development. but as far as i remember, the walking pair of feet were the main object and the rest of the body was a limb.

also check this out

Your signature has been erased by a mod
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 23rd Aug 2014 04:27 Edited at: 23rd Aug 2014 04:28
Just bought the Hands On book for MilkShape, as I can actually export working models to DBPro I will use the next few days to learn how to model with it and then buy MilkShape in the coming week...

Thank You PAGAN for letting me see past the slight glitching

EDIT

Looking pretty cool!

Clonkex
Forum Vice President
16
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 23rd Aug 2014 04:32 Edited at: 23rd Aug 2014 04:46
I'm pretty much an expert on all things Blender, so if anyone has any questions I'll do my best to answer them

Quote: "like how to i get rid of the extra windows i accedentally make?"


Haha, that happened to me when I first used Blender 2.5; I could not work out how to remove the windows.

For most windows, right-click the join between the two areas and select Join Area. If Join Area doesn't work, try a different window first since you can't join a horizontally split window to a vertical window. If you can't right-click, simply drag the join between the windows to make it small until it disappears; that removes the window (it actually does - it doesn't simply make it so small you can't see it ).

Quote: "How do i make the render camera point in the direction i want it to?"


Umm... by rotating it. Select (for some bizarre reason Blender's default select button is right-click - this is dumb so I always change it to left-click in preferences) the camera (the thing in the first picture below), select the Rotate tool and then rotate the camera (second picture).





Quote: "It states .X is this compatible with DBPro? I seemingly recall it not being included in the base Blender package..."


The standard .X exporter included with Blender 2.7x does work with DBPRo, but if you prefer, Kira's DirectX Exporter is specifically designed with DBPro in mind and has a lot of features. It's only updated for 2.6x but I think it works with 2.7x.

Quote: "OK so blender does not include .X by default, time to go hunting..."


Whaaaaat. Yes it does. Hang on, the export module may not be enabled by default in the preferences. Do this:

Find this button:



Click User Preferences:



Click Addons:



Click Import-Export:



Find the DirectX X Format addon and enable it:



Blender is an excellent 3D modeller, one I've used for years, and works very well with DBPro.

MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 23rd Aug 2014 04:45
Yeah I did that when I read the email, but thanks for the pictures ^^

Yeah it exported fine, made a quick sphere etc., looks like I will still invest in the blender book but at a later date now as they are pricey... bought and got my Hands On book from TGC ^^ for MilkShape... and will fiddle with it as I can do without a bloated interface, wonder if I can remove the added other export options... and such...

Thanks guys!

I will buy MilkShape asap as it fits the bill for me right now, and works on Windows 8.1! and the interface is familiar for me, I know you can add more views to Blender but the interface gives me a headache just looking at it... as standard >.< but anyway, MilkShape wins the day, for now... I might use Blender for higher detail Cover Art of models for my projects... not to mention the animations

Randomness 128
19
Years of Service
User Offline
Joined: 13th Feb 2007
Location:
Posted: 23rd Aug 2014 04:46
@PAGAN



320x224
PAGAN_old
20
Years of Service
User Offline
Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 23rd Aug 2014 04:47
Quote: "Umm... by rotating it. Select (for some bizarre reason Blender's default select button is right-click - this is dumb so I always change it to left-click in preferences) the camera (the thing in the first picture below), select the Rotate tool and then rotate the camera (second picture)."
Ah yes, the right click in blender. Funny thing is idk if this is an MS3d glitch or i might be doing something wrong, but in MS 3d if you place an additional object withing a toching distance of the main object (forst object you modeled, you wont be able to rip it out later, it automatically selects more than just the limb you want. I am positive that its me doing something wrong but i did manage to rip apart the model when needed somehow also its possible that my milkshake 3d is just glitchy because i am running it trough Wine on Linux. Blender on the other hand. a small accedental touch with a mouse click and you rip off a chunk of your model. You start panicking trying to put the piece back where it was quickly, you forget what the right click in object mode does and you end up completley destroying your work in 3 swipes of your mouse .

Also, why do you buy books on milkshape, i just took a free tutorial of the basics and jumped right in figuring it out along the way. (thats pretty much my method with everything. i am a doo-errr learner Thats pretty much how i got into dark basic as well. took a tutorial that taught you how to do the most basic FPS shooter system and that was enough to get me started.

Your signature has been erased by a mod
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 23rd Aug 2014 04:49
I like getting intimate with my tools >.<

Clonkex
Forum Vice President
16
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 23rd Aug 2014 04:49
This is how I have my interface set up by default and it's a lot cleaner than the default setup:



MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 23rd Aug 2014 04:51
Yes but I don't have half a day to get my interface just right, right now ^^

Randomness 128
19
Years of Service
User Offline
Joined: 13th Feb 2007
Location:
Posted: 23rd Aug 2014 04:54
smoothing[/b][b][/b][b][/b][b][b][/b]

320x224
Clonkex
Forum Vice President
16
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 23rd Aug 2014 05:01 Edited at: 23rd Aug 2014 05:03
Quote: "Blender on the other hand. a small accedental touch with a mouse click and you rip off a chunk of your model. You start panicking trying to put the piece back where it was quickly, you forget what the right click in object mode does and you end up completley destroying your work in 3 swipes of your mouse "


ROFL it's called undo!! Hahaha!

I don't know Milkshape works, but in Blender there's two main modes you work with: Object and Edit. Object mode creates, moves, resizes and rotates whole object (a collection of vertices and faces). Edit mode is where you edit the vertices, faces and edges of a single object, and is accessed by pressing Tab with an object selected.

Blender is very powerful and not difficult to use. It just takes some getting used to in terms of interface (and I actually modify quite a few settings so it's more like Blender 2.49b, because IMO that was the best Blender ever made - I still use it frequently because it has better support for some things).

Quote: "Yes but I don't have half a day to get my interface just right, right now ^^"


Here, take my startup.blend file - this will setup Blender how I like it, and IMO it's a very clean and easy-to-use setup. It's got all the exporters enabled, the interface cleaned up, the select button set to left-click and the dynamic space menu enabled because in Blender 2.49b (and earlier) pressing space brought up a similar menu.

Put the attached file in this folder (assuming Windows - also, correct the version to your version of Blender; the folder will be there already, so just have a look):
%APPDATA%\Blender Foundation\Blender\2.70\config

PAGAN_old
20
Years of Service
User Offline
Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 23rd Aug 2014 05:01
Quote: "MilkShape wins the day, for now... I might use Blender for higher detail Cover Art of models for my projects... not to mention the animations "


Thats pretty much what i do. Make something basic on a more low level software and impove it with details with something more advanced. Infact i am using my helicopter model to play with it in blender because my method of take a basic crash course and figure the rest along the way will not work with blender as its interface is pretty radical. In a way i kinda like it as you can set it up to your own liking and thats what i need to do. also blender's interface is hiding a lot of cool hidden things in it. This might be a dumb way of going about it, but rather than a boring tedious tutorial, i pretty much like to poke around here and there to see what does what. but seriosly, While i too like milkshape i need to move on and try something advanced. but milkshape never hurts to have around its like a 3d multitool very useful to have around if you want to make or fix some 3d thing quickly, but have no idea how to do it on blender (to me now thats pretty much anything i could do in milkshape lol) milksape is your savior.

Your signature has been erased by a mod
James H
19
Years of Service
User Offline
Joined: 21st Apr 2007
Location: St Helens
Posted: 23rd Aug 2014 05:06
@clonkex any chance you know of a good tutorial for second uv layer and texture stage?
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 23rd Aug 2014 05:07
Don't get me wrong, I tried Blender numerous times and I do like to fiddle around before buying etc., I do sometimes use stuff without a tutorial etc. but I like to dive in and get to know every aspect before I begin doing something...

Nothing hurts more than spending several hours and then hitting a block because the tool cannot achieve your envisioning and having to relearn something else to start all over again because something does not click, hence the books

I approach everything from a creative business mind now as to achieve anything I need to have a focus

I used to be Gung Ho, but now after settling down and pushing my business forward I have to take a serious approach to things, boring but tis the success route ^^

Randomness 128
19
Years of Service
User Offline
Joined: 13th Feb 2007
Location:
Posted: 23rd Aug 2014 05:09



320x224
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 23rd Aug 2014 05:11
There is a really cool feature in MilkShape, AutoSave intervals!!!

Randomness 128
19
Years of Service
User Offline
Joined: 13th Feb 2007
Location:
Posted: 23rd Aug 2014 05:12
pie[/b][b][/b][b][/b][b][/b][b][/b][b][/b][b][/b][b][/b][b][/b][b][/b][b][/b][b][/b][b][/b][b][/b][b]

320x224
PAGAN_old
20
Years of Service
User Offline
Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 23rd Aug 2014 05:13
Quote: "Yes but I don't have half a day to get my interface just right, right now ^^"

Blender is pretty much the linux of 3d design programs. Notice how you can pretty much edit the sourse code of any component in real time? I wont get into that yet but its good to have if you know what you are doing. but Mr V is right, blender has a high learning curve if you want to work on an actual 3d model and not on a learning session of a new 3d program.

My first adventues in linux were like this, everything that i could do in wondows in 2 clicks i had to spend hours digging trough forums to figure out how to do some really stupidly insignificant thing.

Your signature has been erased by a mod
Clonkex
Forum Vice President
16
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 23rd Aug 2014 05:13 Edited at: 23rd Aug 2014 05:16
@MrValentine:

Ah well, I tried It's just common sense to make sure the tool will work for you before diving in, so I totally understand. Sidenote, though: ANYTHING Milkshape can do, Blender can do. Just for the record

Quote: "@clonkex any chance you know of a good tutorial for second uv layer and texture stage?"


I just did a quick google and this is the best I could see - hopefully it helps for now, but I'll take a look myself and see if I can't help you directly

http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Mapping/UV/Layout_Management

@Randomness 128:

Looks like you're trying to smooth the mesh without actually adding more vertices. It's smoothing as much as is possible purely with normals, but if you want properly smooth you're gonna to have to add more vertices.

Quote: "There is a really cool feature in MilkShape, AutoSave intervals!!!"


lol Blender too

Quote: "Blender is pretty much the linux of 3d design programs. Notice how you can pretty much edit the sourse code of any component in real time? I wont get into that yet but its good to have if you know what you are doing. but Mr V is right, blender has a high learning curve if you want to work on an actual 3d model and not on a learning session of a new 3d program.

My first adventues in linux were like this, everything that i could do in wondows in 2 clicks i had to spend hours digging trough forums to figure out how to do some really stupidly insignificant thing."


I don't like Linux generally but I totally agree with this. Blender definitely has a sharp learning curve, but boy is it powerful.

Login to post a reply

Server time is: 2026-07-25 08:35:45
Your offset time is: 2026-07-25 08:35:45