To keep any interested parties up-to-date, I've been working on creating components for the final runtime of the game engine. (Instead of starting a new thread, I'll post here)
The first thing I created was a button component. This will have an up image and a down image plus the text you want displayed on the button.
After creating this, It was onto a message box component. This has buttons and sub components for question type dialogue boxes etc. You pass in the width and position of the message box, and the text, then the component will work out the height required. An example of this is:
http://www.tyranntrpg.org/Runtime.zip
The next component I worked on was a Menu component. For this you passed in an array of menu items and the component created button sub components for each of the menu items:
An example of this is:
http://www.tyranntrpg.org/Runtime2.zip
And I've just finished a text box component which can be used to input text funnily enough
. This one does nothing till it is clicked and then when it is active it will process key presses. And then when return is pressed it will pass back the text entered:
An example of this running is:
http://www.tyranntrpg.org/Runtime3.zip
Next I'm starting the backpack component which should be able to use the items created in the above editor tool.
The information on how it is going can be found here:
http://www.tyranntrpg.org/index.php?topic=53.0
Cheers,
Jas
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"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"