@Suicidal Sledder - Thanks for the comments. Yes its a entity. I mainly use Anim8or and MagicFPS. I'll see if I have time after the PGPS contest to do a how to on what i did maybe.
@Veron - Thanks also for your comments. Yeah if all went to plan, I was going to make one for the forum. Not the one pictured. But after your post. I thought thats fine I'll release that too. Went in to do some final tests walking around, and found 3 problems, explained below.
Depending on the bugs, I will try to get it sorted out and do a custom one for you Veron. After my recent tests, i might have another way of doing this.
Thanks again.
@Nickydude - haha, Cheers!
@Plystire - Yeah thanks, Im kinda a novice here, scripts are over my head, but im keen to learn. The island was a bit of a demo, and i've found a couple of bugs, little bit of work and it should be operational, i hope.
@Ross tra damus - Haha, thats a great idea. And i think thats even more possible depending on the scale. If you dont mind, i might try it. If its works out, people could add their own texture to match their backgrounds.
Just an idea.
Thankyou for your comments also. Ive been having some fun with outdoors.
@valid - Thanks, Im working on it.
@Storm 6000 - Thanks. Im not sure i fully understand everything about collision, however i will try and answer below. Let me know if you meant something else, as I would be happy to test anything out.
After I read the first comment, I went in and ran around a bit on the level. Running around the island, water, hills. Everything was fine. good frame rate.
However these are the things i noticed to be problems.
The square crate you can see on the 2nd and 3rd shot, falls over at the start. However I havnt done full tests with crates. So Im not sure if I placed it wrong when stacking it on top of the flat crate's on the sand.
*my theory is the island is not letting the square crate fall through the floor, so it falls over. I could be wrong.
The small green plants i made are static and not set to imovable. So if i placed them on any of the slopes they would slide off either into the water or the centre of the island. I wasnt too worried about this....yet.
I could set them as imovable, however then the player can walk over them, which i think looks a bit odd. I will have to look into this one.
Anyway my reason for not testing the square box yet. Because in the centre of the island i came across 3 areas that locked up the player either bad or down to 15fps.
After fixing the lights, which wasnt a hidden light after all, and was the boarder to the grid. Once adjusted, it fixed the lighting on the side not lite up in pics.
I moved the player start in the centre of the problem area. and on start up, was sitting on 33fps, walked out of the problem area fine, however same error as before walking back in. I have now pin pointed the areas effecting the player. And apart from excess areas of detail that were not needed. the main factor is the inward sloping that are either too close to each other or too many faces. Or it cant handle any inward sloping faces, facing towards the centre of the grid. The inward sloping ares on the outer limits worked fine on all tests. Picture below of areas in question.
Well, that was long hey.
After running more tests. I think i have found a good solution. It will take me a few days to fully test it, and run a few different models.
However I will still try a make a island like the one pictured above at the same size. Nothing promised, as it has to be bug free if i plan to release it. And i will make it free.
New screens below. Of the new tests in place, as you can see this island is a bit larger. So far so good. more screens soon.
@TGPEG - Yes, good call. you are correct in one of the problems i discovered causing lock up and frame rate issues. Currently working on it and shall keep you posted.