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3 Dimensional Chat / What model editor is best to make a Wipeout Style track?

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MSon
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Posted: 17th Oct 2007 13:04 Edited at: 17th Oct 2007 13:05
I want to make a Wipeout Style track, what FREE models editor would be best for this

I need a track as i already gave the UI and a Craft, health, Sound, BUT NO TRACK.

I have Very little experiance using model editors as i usualy code my models so i need a model editor which is free and easy to use

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Mr Tank
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Posted: 17th Oct 2007 13:34
I'd suggest using memblocks and make a custom track editor for the track. The scenery can be done in a modelling program. I remember in the early wipeouts your craft only interacted with the track, and the scenery you could fly through.
Blender is free and you can do amazing things with it. Not sure how accessible it is, as i haven't used it.

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MSon
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Posted: 17th Oct 2007 13:53 Edited at: 17th Oct 2007 13:55
A Track Editor using Meshes and MemBlocks would be cool, But for now i just want any basic track so i can set the controls.

That Blender looks pretty easy, and its free, I'll try that

Thanks

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Venge
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Posted: 17th Oct 2007 14:23
Quote: "That Blender looks pretty easy"


Haha, good one..
But seriously, you should probably get the noob-to-pro wikibook. It's good for beginners and you can always look on the blender manual page if you need more advanced help.
RUCCUS
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Location: Canada
Posted: 17th Oct 2007 15:24
Get Wings3D... you'll never look back.

MSon
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Posted: 17th Oct 2007 15:42
Thanks.

The only other things i need are Textures, And some cool Music like you get in WipeOut Fusion, I've looked for ripped Textures but can't find any

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hessiess
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Posted: 17th Oct 2007 20:51 Edited at: 17th Oct 2007 20:51
you should be able to make a track in any mesh moddaler. but having one with layers would help, so you don't haft to show the whole mesh at the same time.

but ive never made track

learn blender, you will never regret it.

JimB
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Posted: 17th Oct 2007 21:00
MSon
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Posted: 18th Oct 2007 15:49 Edited at: 18th Oct 2007 15:50
Textures are a bit if a Problem at the moment as there does not seem to be any rips of WipeOut Textures on the net so if anyone would know where i can get some WipeOut Textures then that would be helpful

i've got a track underway, will post screenshot at some point once i get my net working

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MSon
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Posted: 19th Oct 2007 22:49 Edited at: 19th Oct 2007 22:55
Thanks JimB, That RaceTrackEditor works a treat, it does not add side guards, but i can fix that myself as atlease it builts a complete track in minutes

Id definatly suggest it if you wanted to make a car racing game

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MSon
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Posted: 19th Oct 2007 22:51 Edited at: 19th Oct 2007 22:55
this is the alternate which i made myself, i think looks better, but would take an age to make a complete track like above

This one was made on GoogleSketch

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AndrewT
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Posted: 20th Oct 2007 02:14 Edited at: 20th Oct 2007 02:16
blender has a curve feature. you can take a mesh like that and make a track in any curve-shape from it. it works like a charm

if you wanna know how, post so and i'll give you a little tutorial.

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MSon
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Posted: 20th Oct 2007 02:24 Edited at: 20th Oct 2007 02:27
Yes Please as i need to add a looped section on the track

Edit: This is the game so far
http://forum.thegamecreators.com/?m=forum_view&t=116420&b=19

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AndrewT
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Posted: 20th Oct 2007 04:08
Ok.

1. Go into front view in Blender and delete the default cube.

2. Press [SpaceKey]->Add->Curve->Bezier Curve

3. The default curve should come up. Select the vertice to the right and press [R] to rotate it. While rotation, type in '45' to rotate it 45 degrees. Now you should have a straight curve.

4. By selecting various vertices and moving/rotating them, you can create a nice shape for a track piece. You can also add more vertices by pressing 'E' when you have a vertice selected. Here's a screenie of what I imagine you're looking for:



5. Go back into object mode. Before doing anything, select your new curve object and press 'S'. Make it much smaller. Now go into the top view. Make a new bezier curve the same way you did earlier. Shape the curve in to what you want to make your track look like. Here's how it might look:



6. Now, while in edit mode, look for an input box labeled BevOb. In this box, you want to type in the name of the object that you want to bevel along the curve. In this case, it should be 'Curve'. MAKE SURE YOU USE MATCH THE CAPIALIZATION OF THE OBJECT NAME. In this case, the 'C' must be capitalized. Type it in. Then hit enter. If you've done what I told you, you should see this:



At first, you may think that you could've done all of this much faster using a different method. However, with curves, there are a lot of things you can do now:

-You can change the DefResolU Paramater to make it more/less detailed

-You can select 3D in the curve panel, then go into edit mode and raise/lower different track parts to add some excitement to the track.

And that's just two. There are many more, but that's not part of the tutorial (;

NOTE::If you want to export it to darkBASIC, you have to convert the track into a mesh. Select it, and press [Alt-C]. Select mesh. There ya go. Hope this helped, if you need an explanation on any part, please tell me

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Deathead
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Posted: 20th Oct 2007 18:31
@andrewT: When you make that into a mesh object it'll be too many faces if you extrude.

AndrewT
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Posted: 21st Oct 2007 02:52 Edited at: 21st Oct 2007 02:53
You can edit detail while it's still a curve. I thought I explained that part.

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Deathead
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Posted: 21st Oct 2007 03:24
Oh yes. Sorry.

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