Quote: "Additionally, I think you were somewhat off base with your comments about "freaks" and "admiring models". When you're flying a relatively slow VTOL aircraft in close formation with others, you are bound to notice anything abnormal with your wingmen's aircraft...especially with ordnance loads of a highly visible nature."
but again you're forgetting that aircraft are metal and by nature reflect light which the nosecone can also reflect and a prefectly shiney weapon will appear to have a wrong shadow.
you say your not trying to fool Joe Public, but your trying to export to people with intelligence to spot these things - BUT THIS DOES NOT EFFECT GAMEPLAY!
Sure it might seem annoying to those who fell they understand Light and Caustics but it wont' bother people who actually understand how lighting works, nor would it bother someone who doesn't care greatly about realism and that it just looks like what it is suppose to.
As for not being able to do much in 3D Rad, i suggest around 6-7 things you could do one of which was altering the texture itself, if you can't texture in 3DRad (which i know you can) then why on earth were you even using it?
That aside i also know that 3DRad is capable of importing 3DS and other major formats, so you could've used a REAL 3D Package to create and edit your models.
I'll reitterate that this is a problem you should've brought to the coder rather than just decide to sort out yourself as they wouldn't have known and how else do they fixx bugs - most flight sims release format importers for the community so if the engine isn't fixxed then the community would want to know why their models are also doing this.
At the end of the day you used these tools you can either put up with thier qwirks else ... i mean you can't always listen to what is being said to you because sometimes comments that are said are just unrealistic. You took all of thier advice and rather than thinking a way around the problem you decided to get rid of it in replace for something that wont be affected.
And you wanna know the superiority here is that i actually understand what i'm doing, and most of you just believe you do ...
christ if you can't see the difference of thinking hard and making a model perfect and perfecting it for gameplay as a difference you really don't have a leg to stand on do you. And you little story has just proven that you don't really understand.
I mean what would you have done if you had an apache? just taken off its most major feature because it wouldn't look right to a few whiney people?
Becuase if you took it off even more people would complain because you notice something like a 20mm cannon missing from the front of probably one of the most famous attack helicopters in the world.
You would have been forced to either explain light indexing to those customers who don't think it was realisitic ... fixx it another way, else just release regardless.
And if yout want to bitch with people about realism of this, take 2 Metalic Objects (one a circle) go outside and then look at how the shadows ACTUALLY fall on them. You'll find they depend heavily on where the sun is in relation, but no one every thinks about that.
As i've said this is all about a balance NOT a perfection seek, if you get obssesed with perfection you will ALWAYS waste more time than you have for working on something - i think that most peopel forget betweena professional and someone doing this for amature projects is we think about ALOT more things than simply the appearance of the model.
Texture Sizes (vid size & processing power)/ Texture Power Needed (Shaders For Example) / Models Role (determins polys) / Animation requirements / Total Ram Required to load the Instance / Add onto this it must FIT the atmosphere it is going into, you can't have a colour model of a pixy jumping around in a game that is a 50s B&W Horror - oki maybe that is extreme but you understand the point.
Think about it oftenly we have to make around 20-30 models within the space of a month, we really don't have the time to sit there and exam the entire model over and over and have other examine it then go back to it.
As i've mentioned before everyone keeps mentioning about the texture, not the mesh - which can be changed at anytime i choose.
And we have Misanthrope going on about stupid plausibility yet there is no comment on the plausibility of
A)the walking dead, no matter how much you hope it just isn't possible
B)nothing about the Blair Witch model which is even worse for this than mine, yet no doubt that one is a professional polished look and mine isn't - but i doubt anyone will explain why (as they still haven't about the model on its own)
Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!