Quote: "Sorry misanthrope, I probebly should've worded my sentences better."
yellow you shouldn't apologise you did nothing wrong ... it is Misanthrope who appears to have the major problem.
And there is alot that could be misunderstood about what Mis is actually saying.
If the views were actually put across in a way which was as views then none of this crap would've even started.
But a few people have to quite loudly and objectively push against things ... look at what Mis has said between here and Randi's post you can see that he just ain't keeping with the same points.
Firstly he says there are obvious flaws with x,y & z but then he goes onto say that how the model has been shown you cannnot make accurate comments on it ... but he is still stuck to his guns about what he thinks is wrong about it and not just what would be something good to look at perhaps change, no the way he has mentioned the work it he is saying it is just flat out wrong.
Everything that is really being said at the moment is getting more and more hypocritical and off the entire point of the thread, with little to no mention about the actual structure of the mesh itself which is my actual area of expertise as i'm not a texture artist but people still commented on about how the texture is wrong, some of which who have gone onto mention they don't comment on a model unless they give a way to fixx it - i've seen alot of "this is wrong" kinda comment, but no comments that are like "i don't think this looks quite right, perhaps if you made the face with more definition along the side ... just fixx the UV Mapping on the edge which is apparently out."
But NOTHING, just more bull about how this is not professional work because this is what you expect from someone making some work as a favour for a member inbetween alot of other things meaning this model in total had something like 2-3hr including texture & rigging of REAL work done on it ... i'm not saying how long the model & texture took overall bucause i was coding up my Bg compiler and whilst i was recompiling i'd do a little more work get distracted by CN ... etc...
all have made out like i was actually even bothering to do alot of work, putting in a real effort when really i concentrated on this about as much as i would on a bag of chrisps when i'm eating it.
I did NO concept sketchs, i did NO research, i just dived in and tried to get it looking roughly right for what it was for ... the end result is something that can really any of you honestly say you could produce even a similar level of work with the same polycount?
I have a feeling that only Simple would be the only one would would be able to actually answer yes to that.
I pride myself that i don't kill...

well not without a good reason