@NeoNova
This would be very difficult to acheive in a plugin, and I doubt you'll get much of a response (maybe IanM or Wolf might just be able to do it, but I doubt it) because it's not as easy as just calling a command! The plugin would have to have a way to turn a DBP object into mesh-data which PhysX would understand, and then somehow call the PhysX command to turn it into a cloth object. Then it would have to somehow tell DarkPhysics that there is a new cloth object in the simulation, and give it a handle to it, and then somehow change the way DarkPhysics handles cloth objects! In short, it's likely to be impossible.