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SpyDaniel
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Location: United Kingdom
Posted: 25th Oct 2007 23:49
I have been working on a cave pack, which will allow you to build huge caves for your games. It has every thing you need to make a complex cave, rooms, tunnels, corners, junctions etc.

The pack will be released when I finish the props, which will include train tracks and carts, mining tools etc.

For now, here are some screenshots of the cave system.















I need Dark AI before I can use FPSC X9.

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Disturbing 13
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Location: Murder Capital of the World
Posted: 25th Oct 2007 23:53
Great looking pack! Man this can be used in all sorts of settings. It could make some nice medeval dungeons, or mining settings for current day or even some offworld mining type deal for a scifi theme! I'm looking forward to seeing this done.


game lover
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Posted: 25th Oct 2007 23:54
Those look great, but the only thing I can really say is that, well something is off with the texture ... it strains the eye a bit I guess.

Can't wait for the release.

We all want to be awesome, but does awesome want to be us?
Pain
FPSC Reloaded TGC Backer
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Location: Lake Orion, MI - USA
Posted: 25th Oct 2007 23:55
wow this looks really good nice work love the textures

Pain

Me = noob

and i love The TGC : )
GAME MAKER ITALIA
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Location: ITALY -Milano
Posted: 26th Oct 2007 00:06
Gwork..
Can put screeny in game?

Thank you.

SETTIMO TUDOR EUGEN C.
Disturbing 13
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Posted: 26th Oct 2007 00:15
Those are ingame screens. Can't you tell?


Leaning Objects To The Side
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Posted: 26th Oct 2007 00:25
Higgins You did a AWESOME Job on this pack!! How much is this pack goin for? Keep up the good work.



Cheers,
Tanya.
Nickydude
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Posted: 26th Oct 2007 00:32 Edited at: 26th Oct 2007 00:32
About time someone did a full-on cave pack, well done Higgins. Will these be free?

"he is coming!..." - WIP in 'Showcase'
Luke314pi
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Location: Minneapolis, MN
Posted: 26th Oct 2007 00:43
Higgins I gotta say I LOVE it and I am excited for its release!

SpyDaniel
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Posted: 26th Oct 2007 01:00
It wont be free, as I need to make money for college. But when it's finished, it will be worth the price. It will cost around $15.

darimc
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Posted: 26th Oct 2007 01:17
So will it include like 50-80 different things? or like 20-30?



xplosys
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Playing: FPSC Multiplayer Games
Posted: 26th Oct 2007 01:50
Sweeet! Nice job and certainly useful for many different game types. If it's got enough content, it should sell well.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Orrion Carn
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Posted: 26th Oct 2007 04:54
Wow that looks good. Nice work. When is it for download?


Click here to join my design team, EARTH PRODUCTIONS
General powell11
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Posted: 26th Oct 2007 04:59
dude, this looks awsome, really love the textures, especially with the wood 10/10 so far, and nice textures very realistic!

Check out my WIP game, and comment at-----http://forum.thegamecreators.com/?m=forum_view&t=110649&b=25
SpyDaniel
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Posted: 26th Oct 2007 12:32
Quote: "Wow that looks good. Nice work. When is it for download?"


Once you pay . I'm not sure when it will be released yet, I'm still working on it.

@darimc

I think there will be about 20-30 things.

KeithC
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Posted: 26th Oct 2007 14:23
Those are good looking stalagtites and stalagmites. As far as the textures straining the eyes, all you need to do is add some nice light with Dark Lights.

Can you put up some torches or something and give it some "mood lighting" Higgins?

-Keith

SpyDaniel
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Posted: 26th Oct 2007 14:32
@Keith

What like? Hang up the FPSC stock lantern and add some darkish lighting?

-----

I have the tracks finished:





Opposing force
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Posted: 26th Oct 2007 14:41
Oh, sweeeeeeet!!!Those screenshots look amazing!

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
KeithC
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Posted: 26th Oct 2007 14:57
Quote: "What like? Hang up the FPSC stock lantern and add some darkish lighting?"

Either that or put the lantern on a small crate by a wall or something. That would also show off the shadows and give it a nice "mood".

SpyDaniel
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Posted: 26th Oct 2007 15:09
Like this?



Hardcore
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Posted: 26th Oct 2007 15:11
Very nice work, Will you be able to change some of the texture segments to maybe add some gold veins to the walls? And can some walls be destructible? looking forward to the release.
SpyDaniel
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Posted: 26th Oct 2007 15:14
I will make some ore rocks so that you can add them to the walls. The walls aren't really meant to be destoryed.

KeithC
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Posted: 26th Oct 2007 16:12
That's exactly what I was talking about (although I'd add an additional light to the front side of the lantern, so it lights up). Lighting like that makes 100% improvement, and should really help sell it.

-Keith

darimc
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Posted: 26th Oct 2007 16:14
Looking at the new stuff, I think 20-30 sounds good. Definitely worth it.
Quote: "I think there will be about 20-30 things."




SpyDaniel
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Posted: 26th Oct 2007 16:55
There is a problem, characters get stuck and start walking on the spot inside the caves. I've tried different collision modes and mesh types, but nothing works.

The player can walk around inside the caves fine though.

KeithC
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Posted: 26th Oct 2007 17:01
Are you using polygonal collision?

Nickydude
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Posted: 26th Oct 2007 17:07
Those are actual FPSC screen shots!? They look amazing.

"he is coming!..." - WIP in 'Showcase'
SpyDaniel
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Posted: 26th Oct 2007 17:23
Keith, I'm using collision mode 1, which is polygonal right?. I have tried the other numbers, but then I get stuck.

Nickydude, they are, the hud doesn't get captured for some reason.

s4real
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Posted: 26th Oct 2007 17:47
@Higgins Very nice pack and im sure it will do well, great work and nice to see you doing something different.

Best s4
Leaning Objects To The Side
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Posted: 26th Oct 2007 17:51
OMG!! Higgins I want to buy this pack today...this pack really rocks!! btw..how much is this pack going for and when will this pack be ready for release? Higgins keep up the good work.



Cheers,
Tanya.
KeithC
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Posted: 26th Oct 2007 17:54
Yep; that should be right.

SpyDaniel
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Posted: 26th Oct 2007 17:59
Tanya, about $15 and about the release date, I'm not sure.

@Keith

So I guess I'm stuck then. I'm using collision mode 1 on all of the objects and the characters get stuck. I'm not sure how to fix it.

KeithC
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Posted: 26th Oct 2007 18:02
FPSC doesn't seem to have the greatest collision detection around (like grenades falling through buildings, etc.); maybe someone else can shed light on your problem.

s4real
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Posted: 26th Oct 2007 18:07
@Higgins Are these segments or entity's you using for the caves ?

Best s4
Ross tra damus
3D Media Maker
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Location: Looking to Escape London
Posted: 26th Oct 2007 18:11
Super looking work Higgins

I have the same problems with my road segments with the enemy getting stuck on the floor and not moving from the spot that they are placed in. I don't think this is a collision issue (polygon is OK) but something to do with the 'segment visibility & segment blueprint' values in the 'FPS' file. Unfortunatly I have still had no luck in finding the best values to enter to get rid of this problem.

I wish you all the best of luck with this Pack.

Ps...if you discover the correct values for the things above could you please let us all know which would help a lot.

Ross
SpyDaniel
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Posted: 26th Oct 2007 18:19
The caves and it's props are all entities. So you have to use the B key to lock them to the grid, so you can attach them correctly.

s4real
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Posted: 26th Oct 2007 18:25 Edited at: 26th Oct 2007 18:25
@Higgins Maybe trying the Cave as segments might help with the collision issues you having, might be a worth looking into it and see if it helps also would help with fps as well.

Best s4
SpyDaniel
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Posted: 26th Oct 2007 18:56
I've tried using them as segments, same result.

X Games
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Posted: 26th Oct 2007 22:26
some really great work

NEW website, have a look! fps-x-games.com
SpyDaniel
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Posted: 26th Oct 2007 23:29
I have fixed the problem by removing the cave floors. I will be adding a floor segment to be placed under the cave entities.

rolfy
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Posted: 26th Oct 2007 23:44 Edited at: 26th Oct 2007 23:49
Quote: "There is a problem, characters get stuck and start walking on the spot inside the caves."
Again this is the null space problem,even if you create a 3x3 segment it will only have proper collision with enemies at the centre of the model,I found that by placing additional floor segments underneath the model and around the segment centre collision worked fine.
It does work fine for me using 1x3 segments though.
Null space was introduced to prevent enemies walking of platforms and ledges.

SpyDaniel
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Posted: 27th Oct 2007 00:27
Did people complain about characters falling off platforms? Maybe I have them to blame

SamHH
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Posted: 27th Oct 2007 01:07
Quote: "Did people complain about characters falling off platforms? Maybe I have them to blame"
Why wouldnt you want characters to fall of platforms?


rolfy
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Posted: 27th Oct 2007 03:53 Edited at: 27th Oct 2007 03:53
Quote: "Why wouldnt you want characters to fall of platforms?"

Null space was introduced to prevent enemies walking off platforms and ledges.

Leaning Objects To The Side
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Posted: 27th Oct 2007 07:53
Higgins How did you make the tunnel look so dark inside..BTW..you are doin a AWESOME Job!! on this pack.



Cheers,
Tanya.
SpyDaniel
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Posted: 27th Oct 2007 14:01
Use the < > keys to lower or higher the brightness.

-----

Right now I am editing the cave segments so every thing lines up correctly. When that is done, I will work on some props and it should be ready for release after that.

Leaning Objects To The Side
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Posted: 27th Oct 2007 14:34
Higgins thanks for the info. I can't wait to buy this pack...I have my finger on the paypal botton as we speak...lol so today is the day for this pack to be released? BTW..Higgins your pack is just AWESOME!! I hope that you come out with pt.2


Cheers,
Tanya.
SpyDaniel
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Posted: 27th Oct 2007 17:36
No, it's not being released today, but probably nextweek.

Deathead
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Posted: 27th Oct 2007 19:41
@Higgins: Wait one moment! I'm going to add on this pack! A mine cart. If you don't have one already.

SpyDaniel
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Posted: 27th Oct 2007 19:56 Edited at: 27th Oct 2007 20:39
I'm going to make one of those for the tacks, deathead, some filled with ore, some empty.

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