Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Forgotten The Game

Author
Message
da power pwnerer
18
Years of Service
User Offline
Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 6th Nov 2007 12:54 Edited at: 6th Nov 2007 12:55
I use Camstudio for all my recording needs



-Dan

EDIT: Best of all, it's free


http://Freewebs.com/noobisoft
Come to Noobisoft's website today!
5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 6th Nov 2007 18:36 Edited at: 8th Nov 2007 22:17
Quote: "why? whats wrong with youtube? "

You don't have any limits on quality, size or length on Google Video-Plus bigger crowd!
EDIT:Changing Sig Image


Sig image made by Deathead
Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 6th Nov 2007 19:35
Quote: "Plus bigger crowd!"

No. Google Vid is kinda dead compared to you-tube.

da power pwnerer
18
Years of Service
User Offline
Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 6th Nov 2007 21:33 Edited at: 6th Nov 2007 21:33
Actually, Google Video has a fairly large crowd
But Youtube has an uber large crowd lol



-Dan


http://Freewebs.com/noobisoft
Come to Noobisoft's website today!
5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 7th Nov 2007 08:49 Edited at: 8th Nov 2007 22:17
No-But if you have the video for both the crowds then that way the crowd is bigger all together
But anyway lets not talk about youtube and Google Video!
EDIT:Changing Sig Image


Sig image made by Deathead
Blobby 101
18
Years of Service
User Offline
Joined: 17th Jun 2006
Location: England, UK
Posted: 7th Nov 2007 09:03
No, lets talk about....
UPDATES

Ok then....
Done
W.I.P
Idea
Not working

remember, all the past things that are not changed here are still in the same place.

inventory
pause menu
2nd level attack system
gravity*
collision*
mouselook
left/right arrowkeys strafe instead of turn.

* ok, i'm having troubles with these: my idea for gravity was that i would position a small cube around the camera and every loop move it down by one unit. if, when it has been moved down you check for collision with the landscape - if it is detected then move the cube back up if the collision is not detected then move the camera to the height of the cube and start again. that way you would move down where there is no landscape. but, no-matter how small i make my cube, whenever i place it over the camera it detects collision. does anyone know of any better ways of doing gravity?


thanks to deathead for the sig! please Click on it!
demons breath
21
Years of Service
User Offline
Joined: 4th Oct 2003
Location: Surrey, UK
Posted: 7th Nov 2007 09:30
if it's a matrix, then why not just use the get ground height command?

I don't know what to do if it's a modelled level though...

da power pwnerer
18
Years of Service
User Offline
Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 7th Nov 2007 12:25
If it is an advanced terrain, us GET TERRAIN GROUND HEIGHT


http://Freewebs.com/noobisoft
Come to Noobisoft's website today!
5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 7th Nov 2007 18:04 Edited at: 7th Nov 2007 18:09
Updated the First Post for updates


Sig image made by Deathead
Blobby 101
18
Years of Service
User Offline
Joined: 17th Jun 2006
Location: England, UK
Posted: 7th Nov 2007 18:37 Edited at: 7th Nov 2007 18:40
it's a modeled level, that way i could cut out part of the side for the mine shaft to go in.
BTW, cool kid, could you change 'not begun' on your first post to 'not working' and put both collision and gravity there because both of tose have been started but are not working, anything that has not benn begun yet should go in ideas.


thanks to deathead for the sig! please Click on it!
5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 8th Nov 2007 08:45
Updated, once again, blobby 101!


Sig image made by Deathead
Blobby 101
18
Years of Service
User Offline
Joined: 17th Jun 2006
Location: England, UK
Posted: 8th Nov 2007 21:26 Edited at: 8th Nov 2007 21:27
ok, new sig test, i've added a cool shadow to deatheads one so it should look cooler now.
EDIT: actual testing


thanks to deathead for the sig! please Click on it!

Attachments

Login to view attachments
5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 8th Nov 2007 22:16 Edited at: 8th Nov 2007 22:22
@Blobby 101
If you don't mind i'm going to switch to the one with the shadow.

SIG TEST
Sweet, it works!
LOL-Had to change EVERY post I made to change the sig!


Sig image made by Deathead
Blobby 101
18
Years of Service
User Offline
Joined: 17th Jun 2006
Location: England, UK
Posted: 10th Nov 2007 13:16
any more comments?
BTW: does anyone know a good way of saving data? i've got the level editor working, but i can't figure out how to get it to save the correct data. the editor works by using segments placed bu the user to build an entire mine level, so the data is x, y, z position and object num for each segment in this one file, but i don't know how many objects there are going to be in each level so i have to somehow leave it open for different amounts of objects. How would i do this?


thanks to deathead for the sig! please Click on it!
Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 10th Nov 2007 13:29
I'm making a "Forgotten Fan" SigXD for you.

[href]http://www.freewebs.com/deatheadstudios/

[/href]
5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 10th Nov 2007 15:49
Cheers Deathhead-You've done a lot of stuff for this game! Thanks!


Sig image made by Deathead
Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 10th Nov 2007 16:15
Ok. I made a new Signature for the game game.

And a Fan sig...


[href]http://www.freewebs.com/deatheadstudios/

[/href]
Blobby 101
18
Years of Service
User Offline
Joined: 17th Jun 2006
Location: England, UK
Posted: 10th Nov 2007 16:29 Edited at: 10th Nov 2007 16:35
hehe cool, thnx deathead. BTW: the web address has changed. it's now: www.forgottengame.webs.com. my sig now says this. cool kid, change yours.
EDIT: if u don't mind Deathead, i won't use the new sig image but thnx anyway - the fan one will be useful.


thanks to deathead for the sig! please Click on it!
5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 10th Nov 2007 18:27
Blobby 101
I can't get onto the site. The old one works though!


Sig image made by Deathead
5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 13th Nov 2007 07:54
Now the site works


Sig image made by Deathead
Blobby 101
18
Years of Service
User Offline
Joined: 17th Jun 2006
Location: England, UK
Posted: 21st Nov 2007 17:42
Bit of a bump, anyone have any ideas on gravity? without it i can't really go forward with this game because the end of the level is just down the mine - without gravity you will pop up through the roof and never go down it. it's a modeled level.
thanks in advance for anyone who can help.


thanks to deathead for the sig! please Click on it!
5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 21st Nov 2007 20:20
I've just made a video showing some of the features of Forgotten-Sos about the quality-It was the most my PC could handle without it becoming a slideshow
http://video.google.co.uk/videoplay?docid=-4606539380588154660&hl=en-GB
@Blobby 101
Ask it the DBPro section because you will get more answers.


Sig image made by Deathead
Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 21st Nov 2007 21:05 Edited at: 21st Nov 2007 21:35
Crazy sent you a email... Message sent.

[href=http://www.freewebs.com/deatheadstudios/]
[/href]
Uncle Sam
19
Years of Service
User Offline
Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 21st Nov 2007 21:25 Edited at: 21st Nov 2007 21:32
Neat looking project you've got here, good luck with it!

Blobby 101
18
Years of Service
User Offline
Joined: 17th Jun 2006
Location: England, UK
Posted: 21st Nov 2007 22:19
thank you!
@cool kid: your probably right - i'll search now, make a thread tomorrow if nothing comes up.


thanks to deathead for the sig! please Click on it!
Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 21st Nov 2007 23:31
Hey Blobby I sent you a email.

[href=http://www.freewebs.com/deatheadstudios/]
[/href]
Guyra
19
Years of Service
User Offline
Joined: 10th Nov 2005
Location: Norway
Posted: 21st Nov 2007 23:31
Looks good, reminds me of good, old King's Field II. (That's a good thing. Guess where I got my nick. )

The GUI is way big, though. Hope you'll do something about it. ^^
Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 22nd Nov 2007 00:57 Edited at: 22nd Nov 2007 01:00
Make the turning faster, as well as the movement...

Gravity:


well, that's about as basic as it gets, say gravity#=(a number>#), and you've got jumping.

And then if there's object collision on the y axis have gravity#=0

What this does is make you fall at # faster every frame, just like real gravity.

Of course, you'll have to have working collision in place for this to work, which I don't know if you have yet. You might, I just don't know.

If you don't, and are using dbpro, don't use the native collision commands. For some reason it stops this gravity code from working. I recommend Sparkys Collision. If you're using dbc, then the native collision will work fine, though I still recommend Sparkys over it.


Superman wears Chuck Norris PJ's
Ortu
DBPro Master
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: Austin, TX
Posted: 22nd Nov 2007 06:45
sparky's dll is great for collision.

as for saving data... one of the easiest methods is to just fill an array and use the load/save array commands. something like:

5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 22nd Nov 2007 08:27
Quote: "The GUI is way big, though. Hope you'll do something about it."

The picture Blobby 101 showed before in the thread about the GUI being smaller was on his version-I haven't got it so the video shows the old MASSIVE GUI!
Quote: "and are using dbpro"

This is being devoloped in Dark Basic Pro.

Cheers Bizar Guy


Sig image made by Deathead
5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 24th Nov 2007 19:03
Sorry for Double Posting,
Video now on Youtube as Well
It was mainly because of the video on Google Video on had 25 views
So time to face the uber large youtube crowd!
Linky


Sig image made by Deathead
Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 24th Nov 2007 21:12
honestly, you're not going to get many more veiws on youtube, as all you trafic is comming through this thread.


Superman wears Chuck Norris PJ's
Blobby 101
18
Years of Service
User Offline
Joined: 17th Jun 2006
Location: England, UK
Posted: 5th Dec 2007 10:50
rather large update:

second level is now in progress


yep, that's right, we now have some gravity in the first level which has allowed me to get a sort of hotspot set up at the bottom of the mine. now, this level has NOT been made in the level editor cos i still can't get that to save . i'm working on the fighting system ATM so i'll post a screenshot maybe tomorrow or the day after.


thanks to deathead for the sig! please Click on it!
5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 5th Dec 2007 20:13
Going off to correct first post....


Sig image made by Deathead
I've got a new avatar for this month!
Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 5th Dec 2007 20:20
I made a wallpaper.

[href=http://www.freewebs.com/deatheadstudios/]

[/href]

Attachments

Login to view attachments
tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 5th Dec 2007 21:44
Jeez, that link at the end of the clip didn't fit on one line?

The video doesn't really show anything what we haven't seen yet. The screenshots kinda double for things seen in the trailer.

The game overal, looks good. Rotation speed could be somewhat faster, though.


A mod has been erased by your signature because it was larger than 600x120
Blobby 101
18
Years of Service
User Offline
Joined: 17th Jun 2006
Location: England, UK
Posted: 5th Dec 2007 21:52
@tha_rami: ye, the rotation speed is mostly due to hypercam's frame rate. and the web adress is better than the old one, the old one wouldn't have fitted on TWO lines!
www.freewebs.com/forgottengame

compared to:

www.forgottengame.webs.com



thanks to deathead for the sig! please Click on it!
tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 5th Dec 2007 21:54
In any case, you could've used a smaller font.

But looking good, keep working on it!


A mod has been erased by your signature because it was larger than 600x120
Michael Jackson
17
Years of Service
User Offline
Joined: 31st Oct 2007
Location: Paris
Posted: 6th Dec 2007 15:28
sorry for double posting. But your work look good, thank you, keep working on it !


5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 6th Dec 2007 17:38 Edited at: 6th Dec 2007 17:39
Sos tha_rami-It was my first time using hypercam and posting a video
online LOL!
Cheers Michael Jackson-Are you the real Michael Jackson? LOL


Sig image made by Deathead
I've got a new avatar for this month!

Login to post a reply

Server time is: 2024-11-24 08:08:41
Your offset time is: 2024-11-24 08:08:41