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Newcomers DBPro Corner / mmorpg question

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laravex
17
Years of Service
User Offline
Joined: 2nd Nov 2007
Location: texas
Posted: 8th Nov 2007 03:51
i read a previous post about how impossible it is to make an mmorpg but before i bought this program the one thing i asked was is it possible to the staff of this program and they said yes but it is difficult, but it is possible for 1 person to make the thing right. very hard and years away but possible? im not going to start with one, i dont even know anything about this yet. but maybe in the future i might work on one.

is it possible? and how long before an non programmer can do this estimated?
Gil Galvanti
19
Years of Service
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 8th Nov 2007 05:07
Yes, but don't even think about trying until you have a complete grasp on every aspect of the language. Depends on how fast you learn and how devoted you are and how big the MMORPG you want to make is. My guess is that if you are a very fast learner and very devoted, and it's not a very big MMORPG (think 1% of WoW), 4-5 years.


Blobby 101
18
Years of Service
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Joined: 17th Jun 2006
Location: England, UK
Posted: 8th Nov 2007 08:24
DBPro can only support up to 255 online players per net game and you can only have one net game per application. Not very massive IMO.


thanks to deathead for the sig! please Click on it!
RadiusOFT
19
Years of Service
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Joined: 14th Jul 2005
Location: Aloha, OR(egon)
Posted: 8th Nov 2007 09:15
It's been a freakin long time, but to my knowledge arent there mods you can use to increase teh amount of players you can have in an online game?

PresFox
19
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Joined: 28th Aug 2005
Location:
Posted: 8th Nov 2007 13:09
The max players per game is a no issue, thanks to multisync and other multiplayer DLL's, the limit basically doesnt exist

But yes, making a mmorpg is for a non programmer, who is extremely devoted, and learning very fast, at least 5 years.

Microsoft isnt evil, they just make really crappy operating systems -- Linus torvalds
TDK
Retired Moderator
22
Years of Service
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Joined: 19th Nov 2002
Location: UK
Posted: 8th Nov 2007 13:22
Making one with DB isn't impossible, but we get dozens of new users appearing on the forums who have never programmed before and have just bought DB expecting to be able to 'knock one out' in a couple of weeks.

It is this that is impossible!

Explaining this every time just gets tiresome and we all just end up saying "it's impossible - forget it".

As has already been said, it is possible, but an absolutely mammoth task both technically and from a programming perspective.

Assuming you speak no other language other than English, ask yourself how long it would take you to write a book like War And Peace in Chinese.

I would say that the time period for you to get a finished MMORPG up and running would be about the same...

TDK_Man

Doc
17
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Joined: 6th Nov 2007
Location:
Posted: 8th Nov 2007 15:56
It's not that making an MMORPG is especially difficult in DBPro or anything, in fact it's probably less dificult then other languages, but it's that making an MMORPG in any language is an enormous task, especially by yourself.

You got the correct answer from the staff as far as DBPros capabilities, yes DBPro can make one. But can you?
That's why people are telling you it's "impossible", do a search on this forum for MMORPG's and you'll get an endless list of people before you who have attempted it.
Just like any other language it depends mostly on the skill of the programmer.

The right man in the wrong place can make all the difference in the world. -- GMan
Zombie 20
17
Years of Service
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Joined: 26th Nov 2006
Location: Etters, PA
Posted: 8th Nov 2007 16:30
Look up XenoCythe, he's currently making one, he was making some good progress on it last I checked. As well look for Riidi's open source MMORPG project, so you can see all the work that has to be done, it will give you a better sense of what you're in for.

It is difficult, I'd suggest buidling an rpg first and then worrying about the networking, after all, if you already have a stellar system in place, what would be so bad about only 300 some players right? But..I find mmo's boring so I'll never make one, not that i could .

Zombie

Dr. Mannete- OMG It's Zombie's voice, it's so Suave!

jasonhtml
20
Years of Service
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Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 8th Nov 2007 16:36
look at it this way:

im in my sixth year of development with my "MMO" (in quotes because i don't know how many people are going to play it, so i can't claim its massive yet). the first year was just learning programming concepts and designing. once i had that down, i got DBP and started to actually learn to code. this took about 2-3 years for me to fully learn the language. after that, i've had most of my progress. the experience really helps you go faster and use time more efficiently. but, even then, im still not finished.

Oneka
20
Years of Service
User Offline
Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 8th Nov 2007 22:53
Hi,

I would like to say, its very much possible to do in Darkbasic, the question is if you have the devotion and time to do it..

I started mine in Darkbasic around 04 and there have been various hickups during the development of it due to boredom,video games,lazyness,etc etc but overall I would say that working on it has been great for me and I would like to show some screenshots of my work, though its nothing that would scream out to you MMORPG it was a good work in progress..

DEC 05 Online Build
-Supported account creation
-Supported movement
-chatting
-basic combat against 4 types of enemies
-leveling
-no saving
http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=708776
http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=708777
http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=709634

CURRENT BUILD
-Massive rewrite which has increased framerate and stability
-Made with DREAM ENGINE (A collections of functions n stuff that I made instead of hard coding everything (had to learn the hard way lol))
-Supports account creation and upto 3 characters
-Movement
-Chatting in protocol, not UI supported ATM
-Saving
http://i15.photobucket.com/albums/a372/Darkfirewolf5/6-1.jpg
http://i15.photobucket.com/albums/a372/Darkfirewolf5/5-1.jpg
http://i15.photobucket.com/albums/a372/Darkfirewolf5/19.jpg
http://i15.photobucket.com/albums/a372/Darkfirewolf5/22.jpg
http://onekaproductions.com/daikanu/images/development_screenshots/dream_engine/development/28.JPG
http://onekaproductions.com/daikanu/images/development_screenshots/dream_engine/development/29.JPG


My only problem is that currently I do not have a functioning powersupply on my main computer so I cannt work on it right now, but when I do get back to it, I will be very happy


Making dreams possible, one line at a time...

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