Lookin good Ruccus. I think his shoulders seem a little too "slouchy" per say- the clavicle's look like they end early or something- or there is a complete lack of muscle mass in the deltoid. The waist line 'feels' a bit low, could be because of the tubby belly, and I feel as if the crotch could be a little higher. On the non-zbrush renders, the topography above the knee seems to be inset, rather than arching out as your thigh would, especially on a man whos storing some extra weight in the torso. You did a good job cleaning up the geometry since you started, however you might benefit if you could get rid of some of the poles on the upper bicep/lower deltoids, as the model seems to be triangulating strangely or just rendering odd in DBP.
Keep it up, nice work
[edit] WHOOPS realized I was reading the first page...anyhow yeah... that was directed at the pirate model
@Cash - I have a couple crates and barrels you could use, these two are normal/specular mapped (can easily remove the decals on any of these objects, as they are all jokes
) Crate needs massive normal/specular map work, whipped it up like 1 hour before class
Barrel still needs a bit of work too but thats more completed.
and this one I did earlier, no normal/specular map but I could whip one up in a jiffy if need be...
Anyhoo sleep time, class in 5 hrs
Windows XP Pro x64 - ASUS P35 Platinum Mobo - nVidia GeForce 8800GTS 640MB GPU - Intel Core2 Duo E6750 @ 2.66GHz - 4GB DDR2 1066MHz RAM - Two Hanns-G HW194D Displays @ Duelview Configuration