Hi, I've been thinking about your suggestions for a node based animating system and I could do with bouncing a few ideas off people. I've been experimenting by setting up a node in each joint of a 3D figure (actually, I've just glued a sphere to each limb at 0, 0, 0), but I'm not sure if what I'm trying would be any good.
My idea is to let you click on a limb's node, and then rotate the limb in any direction you want, affecting all the limbs below it in the hierarchy. It might even be possible for me to make a child limb affect the parent limb, as in the Soft IK example, but that's a long way off yet.
I know that this kind of method would make manipulating limbs a lot faster than my current method but I don't know if it is the
best method for animators to use. I'm not sure if the nodes are too big or if they're in the right places (the nodes at the knight's lower legs and knee-caps actually occupy exactly the same space!)
The nodes at the bottom of the knight's legs are actually the nodes for his feet - should they really be at at his toes, or would it be better to have them located centrally in each limb?
I'm not quite sure what direction I should be heading in, so a few comments on these ideas would be gratefully appreciated!
On our way 'ome, on our way 'ome...