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3 Dimensional Chat / Bump/Normal maps

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Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 12th Nov 2007 17:35 Edited at: 5th May 2010 00:19
Okay I would like to know a good way of creating normal/bump maps for my models? Because the only way I know of now is to sculpt detail right onto the model and make it ultrahighpoly in zbrush and then export the map out of that, but as I don't have zbrush(even though I really want it) I can't do that...

I am just asking this because there has to be some other way of making these maps.

Thanks in advantage for your response.


Alucard94, lacking proper intelligence.
5Louiz
18
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Joined: 15th Nov 2006
Location: Brasil
Posted: 12th Nov 2007 19:07
Well..

You do not need ZBrush to do this. The traditional manner is very usable. Sculpt the details in any modelling program and export both high and low poly meshes to a Dot3 bump generator. NVidia's Melody, ATI's NormalMapper and XNormal are good examples.

There is an other method. Very strange, but I some people who like it. In Blender, you can paint directly to a mesh. You start with a black image and use white brushes to paint the bump map. Use the same image in an offset modifier and see the result in real time. Of course you will need to paint to a high poly mesh to preview the result accurately. The you can convert that grey scale image to Dot3 bump. ATI's tool can do that, if I recall correctly. Even Blender has a new normal map node that performs the conversion (I did not check if it is already implemented or just planned). Anyway, you can do the painting in any program and convert the greyscale to Dot3 bump. I do not recommend this method, but some people like it.

By the way, you are doing a good work on that pack. I just think you need to show bright renders and, of course, update it more.

Ps.: forgive spelling mistakes. My spell checker stopped working.

Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 12th Nov 2007 21:38
You make some good points there, I will try your solutions tomorrow(too tired right now =P).
Thanks for the comment on the pack, I am not updating it that often anymore because I have allot of school work to get done and hey it is halo 3 season isn't it? =P
Also, expect the quality of my models to get better these following weeks as I am thinking into buying he student version of maya and if I get that working good and then get my bumps up and going hopefully my models will look really good

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 18th Nov 2007 11:02
Does anyone know one of those bump generator thingys that work with mac os x?

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 18th Nov 2007 17:40
someone?

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
Alucard94
17
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Location: Stockholm, Sweden.
Posted: 19th Nov 2007 16:32
Someone please?

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 19th Nov 2007 16:56
oh and another thing if I can I just make things that stand out on the bump map or can I put stuff that sinks in abit and it will still work?

Although I still needs to know one of those bump generators for the mac

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
hessiess
17
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Joined: 30th Mar 2007
Location: pc!
Posted: 19th Nov 2007 19:29
there is a node set up for blender which will do this, thread about it

learn blender, you will never regret it.
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 19th Nov 2007 21:31
well I don't think that blender works with a mac does it? I really need a bumb generator for mac os x

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
hessiess
17
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Location: pc!
Posted: 19th Nov 2007 22:09
blender works on mac osx, as well as vertualy every other os in existence

learn blender, you will never regret it.
Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 20th Nov 2007 13:15
Adobe Photoshop has an Nvidia plugin that creates a normal map from a texture. You can paint details onto the texture itself that you want to stand out in the normal map before you generate it. I frequently use an altered version of the texture to create them and it works quite well. It's also very easy to do.


Come see the WIP!
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 20th Nov 2007 15:21
I do know about that plugin, tried to use it myself awhile back, didn't quite get the hand of it, but you see the thing I need is that software were you have one detailed high poly model and then one low, and then you like export the normal map out of the high poly detailed model, and it should work with the mac..
Is there something like that or do I have to do it in windows?(yuck)

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
hessiess
17
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Joined: 30th Mar 2007
Location: pc!
Posted: 20th Nov 2007 17:51
if you are not willing to improvise and do it partially manually then you are lickly stuck with windows, unless you manage to get a windows tool running in wine/ cross over.

if you want a bump map you can bake an AO map bas a base then do a bit of manual editing,

learn blender, you will never regret it.

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