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3 Dimensional Chat / FragMotion Help

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DB PROgrammer
17
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Joined: 9th Feb 2007
Location: Nowhere But Everywhere
Posted: 22nd Nov 2007 17:05
I modeled a human in GameSpace Light and then imported him into FragMotion, I rigged him, animated him with 60 frames of animation.
I saved him and loaded him into DBPro and tryed to play him but for some reason he now has 18100 frames. Does anyone know why this is?

Thanks for reading!

I keep runing nowhere fast!
DB PROgrammer
17
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Joined: 9th Feb 2007
Location: Nowhere But Everywhere
Posted: 23rd Nov 2007 19:12
No Reply?

I keep runing nowhere fast!
jasonhtml
20
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Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 23rd Nov 2007 21:47 Edited at: 23rd Nov 2007 21:48
are you sure you didn't make 60 keyframes? check how many frames are in between each keyframe.

also, when you export the animation, make sure you aren't multiplying the number of frames. i don't use frag motion, but i had a similar problem while using CFX a long time ago

Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 23rd Nov 2007 22:44
Quote: "...are you sure you didn't make 60 keyframes?"


I've had this happen, using FragMOTION. The program will add the 'tweens automatically.


Own It, Or Get Owned...
DB PROgrammer
17
Years of Service
User Offline
Joined: 9th Feb 2007
Location: Nowhere But Everywhere
Posted: 2nd Dec 2007 23:12
Thanks Guys, I don't really know how I fixed it but I exported it again and it works now.

I keep runing nowhere fast!

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