Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / david schwimmer target

Author
Message
roving mind
16
Years of Service
User Offline
Joined: 29th Nov 2007
Location: Lost in La-La Land
Posted: 12th Dec 2007 17:01
As recommended by my wife, as somebody who you would want to shoot at.
I present to you, David Schwimmer, on the low poly soldier body.

Attachments

Login to view attachments
roving mind
16
Years of Service
User Offline
Joined: 29th Nov 2007
Location: Lost in La-La Land
Posted: 12th Dec 2007 19:07
heh heh, just playing around a bit more.

Attachments

Login to view attachments
Sven B
19
Years of Service
User Offline
Joined: 5th Jan 2005
Location: Belgium
Posted: 12th Dec 2007 20:09
Mhm, I didn't recognize him because his face was a bit stretched...

Should've known that David Schwimmer is Ross from Friends

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
roving mind
16
Years of Service
User Offline
Joined: 29th Nov 2007
Location: Lost in La-La Land
Posted: 12th Dec 2007 20:38 Edited at: 12th Dec 2007 20:39
yeah, i'm working on that, here is a current pick. I gave up on the hair and just gave him a stocking cap. I've been fixing the joints a bit so it will animate. Then i'll look at a proper uv unwrap. I'm still at the playing around stage and moving verts. Guys a fricken string bean.

edit> i'm trying to just move the verts i have in the head and not add any more loops, not animating any of the face.

Attachments

Login to view attachments
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 12th Dec 2007 22:10
His face is more narrow, you might want to mess with that.

roving mind
16
Years of Service
User Offline
Joined: 29th Nov 2007
Location: Lost in La-La Land
Posted: 12th Dec 2007 22:41
easy enough to do. a little constrained scaling

Attachments

Login to view attachments
roving mind
16
Years of Service
User Offline
Joined: 29th Nov 2007
Location: Lost in La-La Land
Posted: 18th Dec 2007 00:54
If anybody uses the Character Shop application on the main page, can you tell me if it will allow you to scale the armature after importing a mesh?

The demo doesn't and i dont want to buy it if the main program doesnt either. I've checked their online documentation and it doesn't mention that at all.
Cash Curtis II
19
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 18th Dec 2007 00:58
You have to scale it in your modeling app and reload it. Over and over and over. It sucks, I'm sad that I bought it.


Come see the WIP!
roving mind
16
Years of Service
User Offline
Joined: 29th Nov 2007
Location: Lost in La-La Land
Posted: 18th Dec 2007 19:05
thank you Curtis, thats exactly what i was afraid of. If there are no scaling abilities for the armature in the full version, its of no use to me. Nifty product though. I can handle the height scaling with my modeling app, but without being able to scale the armature in width, its to restrictive. I'll just have to keep plugging away then.

Login to post a reply

Server time is: 2024-11-26 00:26:16
Your offset time is: 2024-11-26 00:26:16