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3 Dimensional Chat / Warrior Princess [wip]

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Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 13th Dec 2007 01:00 Edited at: 13th Dec 2007 01:02
There's so many other things I probably should be working on, but got irritated earlier this evening so decided to work on something just for kicks.

Obviously there is some more to do like Mapping and Skinning, might make a silly game with her or put her up for sale. Not really decided yet.

Weights in at 3,000 triangles so not exactly "nexgen" but should be interesting to get to grips with Zbrush 3 to provide the normal map as I keep meaning to know it better.

Let me know what you think



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AndrewT
17
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 13th Dec 2007 03:06
I like it! I've heard a lot about you being a great modeller but I've never been fortunate enough to see your work.

asdsdfaghkdlgahdfkj.
Beast E Gargoyle
17
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 13th Dec 2007 03:27
I like it, but the handle of the sword thingy should look more realistic and pointy or a dragon head on the back end. The hands and the hair look good. What's up with the extra polies on the left arm, is it a type of armor? It's got a good body build. Can't wait to see more progress on it, all in all i give it a B+ great job so far Raven.

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 13th Dec 2007 20:23
Oh my God! Raven has finally posted his work, well my friend, finally. Looks good, I'd comment on tris and ngon's, but in those instances they actually save on polygons and would not give visual errors or animation errors, so they're excused.

My only real crit at the moment is what took you so long?

I love Nancy DrewG, but not insert brain here
BiggAdd
Retired Moderator
20
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Joined: 6th Aug 2004
Location: != null
Posted: 14th Dec 2007 14:57 Edited at: 14th Dec 2007 15:01
It looks great. Good to see some more of your work!

One point that stuck out for me, the mini cape over her bum:

The bottom couple rows of vertecies need bringing closer to her legs, at the moment it doesn't feel like cloth, just looks very stiff. Same thing applies with the cloth (If it is cloth) behind her knees. However you may already know that and did that intentionally for skinning purposes.

Other than that looks great.

tatts
18
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Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 14th Dec 2007 20:47
Looks good, Looks alot like cloud from final fantasy 7 when he dresses up as a girl during the first Don Corneo scene.

But still nice work.

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 14th Dec 2007 20:55
Quote: "Looks good, Looks alot like cloud from final fantasy 7 when he dresses up as a girl during the first Don Corneo scene."


When i readed this part
Quote: "Looks alot like cloud from final fantasy 7"

I was like "No! What the hell are you thinking!?"

Quote: "when he dresses up as a girl during the first Don Corneo scene."

I was like "Yeah.. Whatever.."

Yeah nice work!


Click For Details!

hessiess
17
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Joined: 30th Mar 2007
Location: pc!
Posted: 14th Dec 2007 21:04
the topolagy is slightly messy in afew places, triangles that could be merged into quads and the edge loops would be better evenly spaced on the cape. I like the design of the character.

5Louiz
18
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Joined: 15th Nov 2006
Location: Brasil
Posted: 14th Dec 2007 21:33
Looks very good.

Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 15th Dec 2007 01:27
Quite nice, a clean looking model, stylized, good use of polygons. With a good texture she'll be awesome.


Come see the WIP!
Lasalle
16
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Joined: 17th Dec 2007
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Posted: 17th Dec 2007 20:55
thats Tight Raven,
I didnt know you were still posting over here!
cant wait to see the textured version!
John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 19th Dec 2007 10:48 Edited at: 19th Dec 2007 10:49
Get rid of those points man! Thats just sloppy! One on the upper torso (above breasts, probably the worst one) and replace the points on the tip of each breast with quads in my opinion, it will look fine with a decent texture...The breasts seem a bit low, but might just be the camera angle. Also, is the skirt made of steel? I am confused as to how it is poofing up in the back. Model looks good, you just got a little sloppy with your geometry


Dunno if I got my point across about the breasts, here is a visual of how I was suggesting you go about the geometry...



Windows XP Pro x64 - ASUS P35 Platinum Mobo - nVidia GeForce 8800GTS 640MB GPU - Intel Core2 Duo E6750 @ 2.66GHz - 4GB DDR2 1066MHz RAM - Two Hanns-G HW194D Displays @ Duelview Configuration
Raven
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 26th Dec 2007 12:01
Quote: "thats Tight Raven,
I didnt know you were still posting over here!
cant wait to see the textured version! "


Thanks, though your timing as ever is quite bad man.
I decided about a week or so ago to leave the forums, in-fact if you hasn't responded this would've been left to fall in to obscurity.

Focusing on my live space more now, feel it's probably better for my sanity hehe
No one can ever find it through messenger so http://robertlettan.spaces.live.com

You still on Polycount? As think I may return on there again.

Quote: "Get rid of those points man! Thats just sloppy!"

It's called a style, not being sloppy.

Quote: "Also, is the skirt made of steel? I am confused as to how it is poofing up in the back. Model looks good, you just got a little sloppy with your geometry"


The parts that stick out oddly, are actually on purpose.
Although I probably could've got away with having them lay-out flat, they would cause them to stick out (pretty much the way it is right now) without the room to bend and curve.

As it is, it'll take a few second to fall to a relaxed position curving around her with the way it is done. There is method is seeming madness.

Quote: "the topolagy is slightly messy in afew places, triangles that could be merged into quads and the edge loops would be better evenly spaced on the cape. I like the design of the character."


When you export a model, it will automatically triangulate.
While I could change some triangles to quads and leave it to do the triangulation; it could end up with them being the wrong orientation. So I have a common habbit of making sure to set the triangle edges on those that need to be a specific orientation for animation purposes.

If I was using double the triangle count, I'd probably have far less of them as it wouldn't matter so much. The budget though (the actual girl herself is only 2,500) there are still some areas that really need a personal touch to keep looking right for animation means.

Quote: "What's up with the extra polies on the left arm, is it a type of armor?"


Shoulder Armour, wasn't sure if I liked it mind or that it fit well. Had a play with other armour types since mind, and come up with some combinations I do like and feel fit well.

Also done a handful of new weapons, like swords, bows, and guns.
In-fact one idea I did have just before christmas was that each melee weapon would double as a ranged one.

Will show off the fruits of those experiments on my blog.

Quote: "Quite nice, a clean looking model, stylized, good use of polygons. With a good texture she'll be awesome."


She does, especially with some simple shader materials.
btw have not forgotten about what I said I would do for you, just didn't expect to end up in wales for almost 3weeks.

Since being home I've taken the time to finally kick back and relax for Christmas. Will probably send you an e-mail over the next few days about it all.

Manic
22
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 30th Dec 2007 15:44 Edited at: 30th Dec 2007 15:47
you've finally posted work! woah!

there's a few spurious vertices knocking about, that could be simplified to reduce the polycount, without losing detail. Also the lines where the nose flows down to the mouth seem a little pinched, could they be rounded out more? Just tweaking the verts a litte should do it.

You seem to have a nipple nGon too, which is a little odd.

I've got to agree with John, the cape at the back looks a little... uncomfortable, if you get what i mean. Maybe it fits with the original concept, i dunno.

You might like to think about an extra loop on the knees, as they look like the geometry might collapse when they're bent.

There's also a strange looking fold on the back of her hair.

It's a nice mesh though, and good use of separate objects too.


Oh, and no one expects to be stuck in Wales for 3 weeks, if they did, they just wouldn't go in the first place.

Manic

Here's a pic to show what I'm banging on about:



I don't have a sig, live with it.

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