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Dark GDK / Adding own features.

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General Reed
18
Years of Service
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Joined: 24th Feb 2006
Location:
Posted: 19th Dec 2007 21:14
Can you use pure dx, to add features to the game in dgdk?

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

Sephnroth
22
Years of Service
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Joined: 10th Oct 2002
Location: United Kingdom
Posted: 19th Dec 2007 23:03
oh, yes.

I have written and ported libraries to render text much more nicely and MUCH faster, to perform 2d operations in a db image object (so you can for example create a texture on the fly. both software library and recently a gpu based one which is hella fast) and many other little tools to help myself along the way.

of course, you can also use darkgdk with other existing libraries. For example, I use raknet for internet multiplayer coding, fmod for all my audio needs and newton game dynamics as a collision and phsyics engine.

pretty much you can do whatever you want

dbGamerX
16
Years of Service
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Joined: 23rd Nov 2007
Location:
Posted: 20th Dec 2007 00:09
Yep! I needed a dbPlayAnimation feature, which was now deported after DirectShow wasn't in the DirectX package anymore. I derived DirectShow and am using it as my AVI engine lol.

dbPrint ( "Sig" );
General Reed
18
Years of Service
User Offline
Joined: 24th Feb 2006
Location:
Posted: 20th Dec 2007 15:41
Hmm, thats Great! thanks.

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

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