Scope out the Code for "Lost In Thoughts's" frustrum limb culling - he has code that fully interrogates the object and limbs - and records the highest values - to sort of get a Bounding box for ONSCREEN or OFFSCREEN functionality it has.
He basically interrogates the object limbs for the number of vetices, and then loops through reading each vertex - and uses those coordinates to get the "size" of it by sort of keeping track of MAX-X, Min X, Max Y, Min Y, Max Z, Min Z.... but organizes basically 8 sets of x,y,z coords - that "encompass" the limb.
I hope that can help you.