Thanx dbGamerX - Ok - I didn't have it - and thanx to you I found it quickly!
Ok - I JUST Downloaded sparky GDK DLL 2.03. I Un-rar'd it. I navigated to the folder with samples and I clicked on the *.sln (solution) file. I have Vs2005 and Vs2008. The samples were made with Vs2005 so Vs2005 opened up.
I Right Click SimpleDemo Project, click Properties, Navigate to "Configuration Properties->C/C++->General".
I Click the "Additional Include Directories", and add a new entry - by navigating to the DIR with Sparky's header file *.h . In My Case: D:filesarchivescodingrelated3DDevDarkGDKCollisions_v2.03gdkcollisionplugin_2.03include
Then - It complains about the *.lib file while linking. <grrrrr>
So I now Right Click SimpleDemo Project, click Properties, Navigate to "Configuration Properties->Linker->Input".
I click the "Additional Dependancies" area - and I get a messed up - hardly useful diaglog saying something about inherited properties... but it has some clues... in little frame near the bottom - I see things like kernal.lib, and other *.lib files. COOL! Must be in the right Spot! I move my cursor to the top white editable area - and realize - there isn't a browser...hmm... that would have been nice - so I manage to cut and paste the full path and file name of sparky's *.LIB file. In My Case:
D:filesarchivescodingrelated3DDevDarkGDKCollisions_v2.03gdkcollisionplugin_2.03libVS8sc_collision.lib
I Then RIGHT Close all this gibberish, right click the "SimpleDemo" project yet again, and Select: Debug->New Instance. Some Dialog comes up (Because we don't have sparky's source files) and says "I can't debug Sparky's! You want to continue Debuggin?" I'm buggin' by now anyway - so I figure what the heck... and I click YES.
Now My mouse is acting hosed, I see the VS2005 Editor... But Wait - there is a new task showing up in my task bar... (The Debug Warning must of sent it to the "back") I ALT+TAB to it - and Low and Behold - A running Demo! So I click the mouse a few times - watch it run... then I come here and tell YOU about it
I would do the same steps (generally - the editors aren't all that different) with VS2008. If you have both Compilers vs2005 and vs2008, I recommend opening vs2008, and using it's file->Open Project mechanism - as double clicking the *.sln file will likely start vs2005. You might not want this... or you might. But if you do want vs2008 - the first thing it will do is bring up a vs2005 to vs2008 conversion wizard which wants to try to make the project/solution compatible with 2008.
Go for it. If it doesn't work - after doing the steps I outlined for vs2005 - Post about it - and Maybe dbGamerX can take it from there
(I got to get my LOD terrain foundation put down before holiday dinners etc... yuck)
[edit](I'll try it in vs2008...hang on ...)[/edit]
[edit]Yup - Works the same way in vs2008
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